Accent Image to accompany hero

Overqwilin Pokémon Crystal Advance Redux

darkpoison

Pokédex Entry

Pin Cluster Pokémon

This Pokémons poisonous spikes will react even while it sleeps, stabbing any moving thing that approaches.

Overqwil in Pokémon Crystal Advance Redux

Overqwil is #904 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its dark/poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
DarkPoison
Dex
#904
Abilities
Poison Point(Primary)

30% chance to Poison foe on contact.

Intimidate(Secondary)

Lowers the foe's Attack.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Slowest (40 cycles)
Catch Rate
135
pokeball
Poké Ball12.1%
greatball
Great Ball16.8%
ultraball
Ultra Ball20.4%
Base Exp
179
EV Yield
1 Defense1 SpecialDefense
Wild Held Items
None
Weak To
ground ×2
Resists
grass ×0.5poison ×0.5ghost ×0.5dark ×0.5
Immune To
psychic

Evolution Chain

Base form
Level up Qwilfish knowing Toxicspikes

How to Obtain

Overqwil has no wild encounters recorded in this game. Evolve Qwilfish to get one.

Evolution Moves (1)

Moves learned upon evolving into Overqwil.

Toxicpoison
PWR0ACC85PP10
A move that badly poisons the foe. Its poison damage worsens every turn.

Level Up Moves (22)

SpikesLevel: 1ground
PWR0ACC0PP20
A trap of spikes is laid around the foe's party to hurt foes switching in.
TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
Poison StingLevel: 1poison
PWR15ACC100PP35
The foe is stabbed with a toxic barb, etc. It may poison the foe.
HardenLevel: 5normal
PWR0ACC0PP30
The user stiffens all the muscles in its body to raise its Defense stat.
MinimizeLevel: 7normal
PWR0ACC0PP20
The user compresses all the cells in its body to raise its evasiveness.
BiteLevel: 10dark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
Aqua JetLevel: 13water
PWR40ACC100PP20
An almost invisibly fast attack that is certain to strike first.
StockpileLevel: 17normal
PWR0ACC0PP20
The user charges up power for use later. It can be used three times.
Spit UpLevel: 17normal
PWR1ACC100PP10
The power built using Stockpile is released at once for attack.
Toxic SpikesLevel: 20poison
PWR0ACC0PP20
Poisoned spikes are laid around the enemy to Poison foes switching in.
Poison TailLevel: 24poison
PWR50ACC100PP25
An attack with a high critical-hit ratio. It may also poison the foe.
RevengeLevel: 28fighting
PWR60ACC100PP10
An attack move that gains in intensity if the target has hurt the user.
BrineLevel: 32water
PWR65ACC100PP10
If the foe's HP is down to half, this attack does double damage.
Pin MissileLevel: 35bug
PWR25ACC95PP20
Sharp pins are shot at the foe and hit two to five times at once.
Aqua TailLevel: 38water
PWR90ACC90PP10
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Poison JabLevel: 41poison
PWR80ACC100PP20
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
CrunchLevel: 44dark
PWR80ACC100PP15
The foe is crunched with sharp fangs. It may lower the foe's Defense.
WaterfallLevel: 47water
PWR80ACC100PP15
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.
Destiny BondLevel: 51ghost
PWR0ACC0PP5
If the user faints, the foe delivering the final hit also faints.
Swords DanceLevel: 55normal
PWR0ACC0PP30
A frenetic dance of fighting. It sharply raises the Attack stat.
Pain SplitLevel: 60normal
PWR0ACC0PP20
The user adds its HP to the foe's HP, then equally shares the total HP.
Gunk ShotLevel: 65poison
PWR120ACC70PP5
Filthy garbage is shot at the foe. It may also poison the target.

TM/HM Moves (25)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (21)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Poison Jab(Safari Zone)poison
PWR80ACC100PP20Tutor
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Gyro Ball(Olivine City, Underwater Sevii)steel
PWR1ACC100PP5Tutor
A high-speed spin. The slower the user is than the foe, the greater the damage.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Gunk Shot(Fuchsia City)poison
PWR120ACC70PP5Tutor
Filthy garbage is shot at the foe. It may also poison the target.
Muddy Water(Cerulean City)water
PWR95ACC85PP10Tutor
The user attacks with muddy water. It may also lower the foe's accuracy.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Pain Split(Sprout Tower)normal
PWR0ACC0PP20Tutor
The user adds its HP to the foe's HP, then equally shares the total HP.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Smart Strike(Celadon Dept., Mt. Moon)steel
PWR70ACC0PP10Tutor
The user stabs the target with a sharp horn. This attack never misses.
Swords Dance(Battle Tower)normal
PWR0ACC0PP30Tutor
A frenetic dance of fighting. It sharply raises the Attack stat.
Dark Pulse(Battle Tower, Victory Road)dark
PWR80ACC100PP15Tutor
The user releases a horrible aura that may also make the foe flinch.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.

Type Summary

1
Weaknesses
4
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Overqwil. Use these types to counter it effectively.

Resistances & Immunities

Types that Overqwil resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Overqwil differs across the games we cover →

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