Accent Image to accompany hero

Bronzongin Pokémon Crystal Advance Redux

steelpsychic

Pokédex Entry

Bronze Bell Pokémon

Ancient people believed that petitioning Bronzong for rain was the way to make crops grow.

Bronzong in Pokémon Crystal Advance Redux

Bronzong is #437 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its steel/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
SteelPsychic
Dex
#437
Abilities
Levitate(Primary)

Grants Immunity from Ground-Type damage.

Heatproof(Secondary)

%0% damage from Fire moves & Burn status.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Slowest (40 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
188
EV Yield
1 Defense1 SpecialDefense
Wild Held Items
Weak To
fire ×2ground ×2ghost ×2dark ×2
Resists
normal ×0.5grass ×0.5ice ×0.5flying ×0.5psychic ×0.25rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
poison

Evolution Chain

Base form
Level up Bronzor to Lv. 33

How to Obtain

Bronzong has no wild encounters recorded in this game. Evolve Bronzor to get one.

Evolution Moves (1)

Moves learned upon evolving into Bronzong.

Heal Bellnormal
PWR0ACC0PP5
A soothing bell chimes to heal the status problems of all allies.

Level Up Moves (21)

Sunny DayLevel: 1fire
PWR0ACC0PP5
The sun blazes for five turns, powering up Fire-type moves.
Rain DanceLevel: 1water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
Weather BallLevel: 1normal
PWR50ACC100PP10
An attack that varies in power and type depending on the weather.
TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
Confuse RayLevel: 4ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
HypnosisLevel: 7psychic
PWR0ACC60PP20
Hypnotic suggestion is used to make the foe fall into a deep sleep.
ImprisonLevel: 10psychic
PWR0ACC0PP10
Prevents foes from using any move that is also known by the user.
Faint AttackLevel: 13dark
PWR60ACC0PP20
The user draws up close to the foe disarmingly, then hits without fail.
Iron DefenseLevel: 16steel
PWR0ACC0PP15
The user hardens its body's surface to sharply raise its Defense stat.
Gyro BallLevel: 19steel
PWR1ACC100PP5
A high-speed spin. The slower the user is than the foe, the greater the damage.
SafeguardLevel: 23normal
PWR0ACC0PP25
It protects the user's party from all status problems for five turns.
HexLevel: 26ghost
PWR65ACC100PP10
A nasty attack that does double damage to foes with a status condition.
ExtrasensoryLevel: 29psychic
PWR80ACC100PP30
The user attacks with an odd power that may make the foe flinch.
Heal PulseLevel: 32psychic
PWR0ACC0PP10
The user emits a healing pulse that restores a target's HP by up to half.
Future SightLevel: 37psychic
PWR120ACC100PP10
Two turns after this move is used, the foe is attacked psychically.
Flash CannonLevel: 40steel
PWR80ACC100PP10
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Signal BeamLevel: 44bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Heal BlockLevel: 49psychic
PWR0ACC100PP15
Prevents the foe from using any HP-recovery moves for five turns.
PsychicLevel: 53psychic
PWR90ACC100PP10
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
SandstormLevel: 57rock
PWR0ACC0PP10
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.

TM/HM Moves (25)

Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (17)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Gyro Ball(Olivine City, Underwater Sevii)steel
PWR1ACC100PP5Tutor
A high-speed spin. The slower the user is than the foe, the greater the damage.
Flash Cannon(Vermilion City)steel
PWR80ACC100PP10Tutor
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Power Gem(Pewter City)rock
PWR80ACC100PP20Tutor
The user attacks with a ray of light that sparkles like gemstones.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Faint Attack(Goldenrod Dept.)dark
PWR60ACC0PP20Tutor
The user draws up close to the foe disarmingly, then hits without fail.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

4
Weaknesses
8
Resistances
1
Immunities
5
Neutral

Weaknesses

Types that deal increased damage to Bronzong. Use these types to counter it effectively.

Resistances & Immunities

Types that Bronzong resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Bronzong differs across the games we cover →

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