Same name in this game
Grimer is the name this game gives to more than one species. Grimer #088. The number after each name is the game's own regional dex entry.
Grimer #088in Pokémon Crystal Advance Redux
Pokédex Entry
Sludge Pokémon
It has a passion for trash above all else, speedily digesting it and creating brilliant crystals of sparkling poison.
Grimer #088 in Pokémon Crystal Advance Redux
Grimer #088 is #580 in Crystal Advance Redux's regional Pokédex. This page covers its poison/dark typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
30% chance to Poison foe on contact.
Eats Berries early.
How to Obtain
Wild Encounters (3)
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoundLevel: 1Pound | normal | PWR40 | ACC100 | PP35 | ||
| A physical attack delivered with a long tail or a foreleg, etc. | ||||||
| Poison GasLevel: 3Poison Gas | poison | PWR0 | ACC55 | PP40 | ||
| The foe is sprayed with a cloud of toxic gas that may poison the foe. | ||||||
| Shadow SneakLevel: 5Shadow Sneak | ghost | PWR40 | ACC100 | PP30 | ||
| The user extends its shadow to attack. It will strike first. | ||||||
| HardenLevel: 7Harden | normal | PWR0 | ACC0 | PP30 | ||
| The user stiffens all the muscles in its body to raise its Defense stat. | ||||||
| AcidLevel: 10Acid | poison | PWR40 | ACC100 | PP30 | ||
| The foe is sprayed with a harsh, hide- melting acid that may lower Sp. Def. | ||||||
| DisableLevel: 12Disable | normal | PWR0 | ACC80 | PP20 | ||
| For a few turns, it prevents the foe from using the move it last used. | ||||||
| MinimizeLevel: 15Minimize | normal | PWR0 | ACC0 | PP20 | ||
| The user compresses all the cells in its body to raise its evasiveness. | ||||||
| Mud BombLevel: 17Mud Bomb | ground | PWR65 | ACC85 | PP10 | ||
| The foe is struck with a mud ball, that may also lower its accuracy. | ||||||
| SludgeLevel: 20Sludge | poison | PWR65 | ACC100 | PP20 | ||
| Toxic sludge is hurled at the foe. It may poison the target. | ||||||
| Shadow PunchLevel: 24Shadow Punch | ghost | PWR60 | ACC0 | PP20 | ||
| The user throws a punch from the shadows. It cannot be evaded. | ||||||
| AssuranceLevel: 28Assurance | dark | PWR50 | ACC100 | PP10 | ||
| Does double damage if the foe has already taken damage this turn. | ||||||
| ScreechLevel: 33Screech | normal | PWR0 | ACC85 | PP40 | ||
| An ear-splitting screech is emitted to sharply reduce the foe's Defense. | ||||||
| Poison JabLevel: 36Poison Jab | poison | PWR80 | ACC100 | PP20 | ||
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| Acid ArmorLevel: 39Acid Armor | poison | PWR0 | ACC0 | PP40 | ||
| The user alters its cells to liquefy itself and sharply raise Defense. | ||||||
| Mean LookLevel: 42Mean Look | normal | PWR0 | ACC0 | PP5 | ||
| The foe is fixed with a mean look that prevents it from escaping. | ||||||
| Gunk ShotLevel: 46Gunk Shot | poison | PWR120 | ACC70 | PP5 | ||
| Filthy garbage is shot at the foe. It may also poison the target. | ||||||
| Take DownLevel: 51Take Down | normal | PWR90 | ACC85 | PP20 | ||
| A reckless, full- body charge attack that also hurts the user a little. | ||||||
Egg Moves (10)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| AssuranceAssurance | dark | PWR50 | ACC100 | PP10 | |
| Does double damage if the foe has already taken damage this turn. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that works differently for the Ghost type and all the other types. | |||||
| Mean LookMean Look | normal | PWR0 | ACC0 | PP5 | |
| The foe is fixed with a mean look that prevents it from escaping. | |||||
| RecycleRecycle | normal | PWR0 | ACC0 | PP10 | |
| A move that recycles a used item for use once more. | |||||
| Shadow SneakShadow Sneak | ghost | PWR40 | ACC100 | PP30 | |
| The user extends its shadow to attack. It will strike first. | |||||
| SmogSmog | poison | PWR20 | ACC70 | PP20 | |
| The foe is attacked with exhaust gases. It may also poison the foe. | |||||
| Spit UpSpit Up | normal | PWR1 | ACC100 | PP10 | |
| The power built using Stockpile is released at once for attack. | |||||
| SpiteSpite | ghost | PWR0 | ACC100 | PP10 | |
| A move that cuts 2 to 5 PP from the move last used by the foe. | |||||
| StockpileStockpile | normal | PWR0 | ACC0 | PP20 | |
| The user charges up power for use later. It can be used three times. | |||||
| SwallowSwallow | normal | PWR0 | ACC0 | PP10 | |
| The energy it built using Stockpile is absorbed to restore HP. | |||||
TM/HM Moves (23)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | PWR100 | ACC50 | PP5 | TM01TM01 | |
| The foe is punched with the user's full power. It confuses the foe if it hits. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM08TM08 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Drain PunchDrain Punch | fighting | PWR75 | ACC100 | PP10 | TM35TM35 | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| Fire BlastFire Blast | fire | PWR120 | ACC85 | PP5 | TM38TM38 | |
| The foe is hit with an intense flame. It may leave the target with a burn. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
Move Tutor Moves (19)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| Poison Jab(Safari Zone)Poison Jab | poison | PWR80 | ACC100 | PP20 | TutorTutor | ||
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | |||||||
| Flamethrower(Celadon City)Flamethrower | fire | PWR95 | ACC100 | PP15 | TutorTutor | ||
| The foe is scorched with intense flames. The foe may suffer a burn. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Gunk Shot(Fuchsia City)Gunk Shot | poison | PWR120 | ACC70 | PP5 | TutorTutor | ||
| Filthy garbage is shot at the foe. It may also poison the target. | |||||||
| Fire Punch(Goldenrod City)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | |||||||
| Thunderpunch(Goldenrod City)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | |||||||
| Ice Punch(Goldenrod City)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an icy fist. It may leave the foe frostbitten. | |||||||
| Pain Split(Sprout Tower)Pain Split | normal | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user adds its HP to the foe's HP, then equally shares the total HP. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Metronome(Goldenrod Dept.)Metronome | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Waggles a finger and stimulates the brain into using any move at random. | |||||||
| Dark Pulse(Battle Tower, Victory Road)Dark Pulse | dark | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user releases a horrible aura that may also make the foe flinch. | |||||||
| Crunch(Blackthorn City)Crunch | dark | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The foe is crunched with sharp fangs. It may lower the foe's Defense. | |||||||
| Faint Attack(Goldenrod Dept.)Faint Attack | dark | PWR60 | ACC0 | PP20 | TutorTutor | ||
| The user draws up close to the foe disarmingly, then hits without fail. | |||||||
| Taunt(Battle Tower, Three Island, Underwater Sevii)Taunt | dark | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is taunted into a rage that allows it to use only attack moves. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Grimer. Use these types to counter it effectively.
Resistances & Immunities
Types that Grimer resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Grimer, either offensively or defensively.