Same name in this game
Qwilfish is the name this game gives to more than one species. Qwilfish #211. The number after each name is the game's own regional dex entry.
Qwilfish #211in Pokémon Crystal Advance Redux
Pokédex Entry
Balloon Pokémon
It absorbs toxins from the food it eats. The distinct purple spikes on its body are evidence of its potent poison.
Qwilfish #211 in Pokémon Crystal Advance Redux
Qwilfish #211 is #597 in Crystal Advance Redux's regional Pokédex. This page covers its dark/poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
30% chance to Poison foe on contact.
Lowers the foe's Attack.
Evolution Chain
How to Obtain
Wild Encounters (2)
Level Up Moves (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SpikesLevel: 1Spikes | ground | PWR0 | ACC0 | PP20 | ||
| A trap of spikes is laid around the foe's party to hurt foes switching in. | ||||||
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| A physical attack in which the user charges, full body, into the foe. | ||||||
| Poison StingLevel: 1Poison Sting | poison | PWR15 | ACC100 | PP35 | ||
| The foe is stabbed with a toxic barb, etc. It may poison the foe. | ||||||
| HardenLevel: 5Harden | normal | PWR0 | ACC0 | PP30 | ||
| The user stiffens all the muscles in its body to raise its Defense stat. | ||||||
| MinimizeLevel: 7Minimize | normal | PWR0 | ACC0 | PP20 | ||
| The user compresses all the cells in its body to raise its evasiveness. | ||||||
| BiteLevel: 10Bite | dark | PWR60 | ACC100 | PP25 | ||
| The user bites with vicious fangs. It may make the foe flinch. | ||||||
| Aqua JetLevel: 13Aqua Jet | water | PWR40 | ACC100 | PP20 | ||
| An almost invisibly fast attack that is certain to strike first. | ||||||
| StockpileLevel: 17Stockpile | normal | PWR0 | ACC0 | PP20 | ||
| The user charges up power for use later. It can be used three times. | ||||||
| Spit UpLevel: 17Spit Up | normal | PWR1 | ACC100 | PP10 | ||
| The power built using Stockpile is released at once for attack. | ||||||
| Toxic SpikesLevel: 20Toxic Spikes | poison | PWR0 | ACC0 | PP20 | ||
| Poisoned spikes are laid around the enemy to Poison foes switching in. | ||||||
| Poison TailLevel: 24Poison Tail | poison | PWR50 | ACC100 | PP25 | ||
| An attack with a high critical-hit ratio. It may also poison the foe. | ||||||
| RevengeLevel: 28Revenge | fighting | PWR60 | ACC100 | PP10 | ||
| An attack move that gains in intensity if the target has hurt the user. | ||||||
| BrineLevel: 32Brine | water | PWR65 | ACC100 | PP10 | ||
| If the foe's HP is down to half, this attack does double damage. | ||||||
| Pin MissileLevel: 35Pin Missile | bug | PWR25 | ACC95 | PP20 | ||
| Sharp pins are shot at the foe and hit two to five times at once. | ||||||
| Poison JabLevel: 39Poison Jab | poison | PWR80 | ACC100 | PP20 | ||
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| CrunchLevel: 43Crunch | dark | PWR80 | ACC100 | PP15 | ||
| The foe is crunched with sharp fangs. It may lower the foe's Defense. | ||||||
| WaterfallLevel: 47Waterfall | water | PWR80 | ACC100 | PP15 | ||
| Charges the target with speed to climb Waterfalls. Might make the foe Flinch. | ||||||
| Destiny BondLevel: 51Destiny Bond | ghost | PWR0 | ACC0 | PP5 | ||
| If the user faints, the foe delivering the final hit also faints. | ||||||
| Swords DanceLevel: 55Swords Dance | normal | PWR0 | ACC0 | PP30 | ||
| A frenetic dance of fighting. It sharply raises the Attack stat. | ||||||
Egg Moves (9)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| AcidAcid | poison | PWR40 | ACC100 | PP30 | |
| The foe is sprayed with a harsh, hide- melting acid that may lower Sp. Def. | |||||
| Aqua JetAqua Jet | water | PWR40 | ACC100 | PP20 | |
| An almost invisibly fast attack that is certain to strike first. | |||||
| Aqua TailAqua Tail | water | PWR90 | ACC90 | PP10 | |
| The foe is attacked with a swinging tail as vicious as a wave in a storm. | |||||
| AstonishAstonish | ghost | PWR30 | ACC100 | PP15 | |
| An attack using a startling shout. It also may make the foe flinch. | |||||
| BubblebeamBubblebeam | water | PWR65 | ACC100 | PP20 | |
| A spray of bubbles strikes the foe. It may lower the foe's Speed stat. | |||||
| HazeHaze | ice | PWR0 | ACC0 | PP30 | |
| Eliminates all stat changes among all Pokémon engaged in battle. | |||||
| SelfdestructSelfdestruct | normal | PWR200 | ACC100 | PP5 | |
| The user blows up to inflict severe damage, even making itself faint. | |||||
| SupersonicSupersonic | normal | PWR0 | ACC55 | PP20 | |
| The user generates odd sound waves. It may confuse the foe. | |||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | |
| An attack with a pulsing blast of water. It may also confuse the foe. | |||||
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RolloutRollout | rock | PWR30 | ACC90 | PP20 | TM04TM04 | |
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| BlizzardBlizzard | ice | PWR120 | ACC70 | PP5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may leave the foe frostbitten. | ||||||
| SnowscapeSnowscape | ice | PWR0 | ACC0 | PP10 | TM16TM16 | |
| A snowstorm lasting five turns damages all Pokémon except the Ice-type. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM33TM33 | |
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | TM40TM40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| Freezy FrostFreezy Frost | ice | PWR0 | ACC85 | PP15 | TM50TM50 | |
| A Chilling blast that will cause foes to become frostbitten. | ||||||
| SurfSurf | water | PWR95 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| WhirlpoolWhirlpool | water | PWR35 | ACC85 | PP15 | HM07HM07 | |
| The foe is trapped in a fast, vicious whirlpool for two to five turns. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM08HM08 | |
| Charges the target with speed to climb Waterfalls. Might make the foe Flinch. | ||||||
Move Tutor Moves (20)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Ice Beam(Celadon City)Ice Beam | ice | PWR95 | ACC100 | PP10 | TutorTutor | ||
| The foe is struck with an icy beam. It may leave the foe frostbitten. | |||||||
| Poison Jab(Safari Zone)Poison Jab | poison | PWR80 | ACC100 | PP20 | TutorTutor | ||
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | |||||||
| Aqua Tail(Route 25)Aqua Tail | water | PWR90 | ACC90 | PP10 | TutorTutor | ||
| The foe is attacked with a swinging tail as vicious as a wave in a storm. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Gyro Ball(Olivine City, Underwater Sevii)Gyro Ball | steel | PWR1 | ACC100 | PP5 | TutorTutor | ||
| A high-speed spin. The slower the user is than the foe, the greater the damage. | |||||||
| Brine(Mahogany Town)Brine | water | PWR65 | ACC100 | PP10 | TutorTutor | ||
| If the foe's HP is down to half, this attack does double damage. | |||||||
| Gunk Shot(Fuchsia City)Gunk Shot | poison | PWR120 | ACC70 | PP5 | TutorTutor | ||
| Filthy garbage is shot at the foe. It may also poison the target. | |||||||
| Muddy Water(Cerulean City)Muddy Water | water | PWR95 | ACC85 | PP10 | TutorTutor | ||
| The user attacks with muddy water. It may also lower the foe's accuracy. | |||||||
| Signal Beam(Saffron City)Signal Beam | bug | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is hit with a flashing beam that may also cause confusion. | |||||||
| Pain Split(Sprout Tower)Pain Split | normal | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user adds its HP to the foe's HP, then equally shares the total HP. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Hydro Pump(Celadon Dept., Whirl Islands)Hydro Pump | water | PWR120 | ACC80 | PP5 | TutorTutor | ||
| A high volume of water is blasted at the foe under great pressure. | |||||||
| Thunder Wave(Goldenrod Dept.)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak electric shock that is sure to cause paralysis if it hits. | |||||||
| Swords Dance(Battle Tower)Swords Dance | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| A frenetic dance of fighting. It sharply raises the Attack stat. | |||||||
| Dark Pulse(Battle Tower, Victory Road)Dark Pulse | dark | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user releases a horrible aura that may also make the foe flinch. | |||||||
| Crunch(Blackthorn City)Crunch | dark | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The foe is crunched with sharp fangs. It may lower the foe's Defense. | |||||||
| Agility(Blackthorn City)Agility | psychic | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user relaxes and lightens its body to sharply boost its Speed. | |||||||
| Taunt(Battle Tower, Three Island, Underwater Sevii)Taunt | dark | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is taunted into a rage that allows it to use only attack moves. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Qwilfish. Use these types to counter it effectively.
Resistances & Immunities
Types that Qwilfish resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Qwilfish, either offensively or defensively.