Vibravain Pokémon Orange
Pokédex Entry
Vibration Pokémon
The ultrasonic waves it generates by rubbing its two wings together cause severe headaches.
Vibrava in Pokémon Pokémon Orange
Vibrava is #329 in the Pokédex for Pokémon Pokémon Orange. This page covers its ground/dragon typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Evolution Chain
How to Obtain
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SonicboomLevel: 1Sonicboom | normal | PWR20 | ACC90 | PP20 | ||
| Always inflicts 20HP damage. | ||||||
| Sand AttackLevel: 1Sand Attack | ground | PWR0 | ACC100 | PP15 | ||
| Reduces accuracy by throwing sand. | ||||||
| Faint AttackLevel: 1Faint Attack | dark | PWR60 | ACC100 | PP20 | ||
| An attack that never misses. | ||||||
| Dragon RageLevel: 1Dragon Rage | dragon | PWR40 | ACC100 | PP10 | ||
| Always inflicts 40HP damage. | ||||||
| Mud SlapLevel: 5Mud Slap | ground | PWR20 | ACC100 | PP10 | ||
| Lowers the foe's accuracy. | ||||||
| Rock BlastLevel: 8Rock Blast | rock | PWR25 | ACC90 | PP10 | ||
| Hurls boulders to hit 2-5 times. | ||||||
| MagnitudeLevel: 12Magnitude | ground | PWR1 | ACC100 | PP30 | ||
| A ground attack with random power. | ||||||
| Rock SlideLevel: 15Rock Slide | rock | PWR75 | ACC90 | PP10 | ||
| An attack that may cause flinching. | ||||||
| SupersonicLevel: 19Supersonic | normal | PWR0 | ACC55 | PP20 | ||
| Sound waves that cause confusion. | ||||||
| ScreechLevel: 22Screech | normal | PWR0 | ACC85 | PP40 | ||
| Sharply reduces the foe's DEFENSE. | ||||||
| AncientpowerLevel: 26Ancientpower | rock | PWR60 | ACC100 | PP5 | ||
| An attack that may raise all stats. | ||||||
| DragonbreathLevel: 29Dragonbreath | dragon | PWR60 | ACC100 | PP20 | ||
| A strong breath attack. | ||||||
| Earth PowerLevel: 33Earth Power | ground | PWR90 | ACC100 | PP10 | ||
| An attack that may lower SPCL.DEF. | ||||||
| SandstormLevel: 36Sandstorm | rock | PWR0 | ACC100 | PP10 | ||
| Inflicts damage every turn. | ||||||
| Hyper BeamLevel: 43Hyper Beam | normal | PWR150 | ACC90 | PP5 | ||
| 1st turn: Attack 2nd turn: Rest | ||||||
| Dragon PulseLevel: 45Dragon Pulse | dragon | PWR85 | ACC100 | PP10 | ||
| Attacks foe with a shock wave. | ||||||
| EarthquakeLevel: 50Earthquake | ground | PWR100 | ACC100 | PP10 | ||
| Tough but useless vs. flying foes. | ||||||
| FissureLevel: 58Fissure | ground | PWR1 | ACC30 | PP5 | ||
| A ground-type, one-hit KO attack. | ||||||
Pre-evolution-only Moves (3)
These moves must be learned before evolving; Vibrava cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| BiteLevel: 1(Trapinch · Level 1)Bite | dark | PWR60 | ACC100 | PP25 | |||
| An attack that may cause flinching. | |||||||
| Mean LookLevel: 8(Trapinch · Level 8)Mean Look | normal | PWR0 | ACC100 | PP5 | |||
| Prevents fleeing or switching. | |||||||
| CrunchLevel: 22(Trapinch · Level 22)Crunch | dark | PWR80 | ACC100 | PP15 | |||
| An attack that may lower SPCL.DEF. | |||||||
TM/HM Moves (21)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Dragon PulseDragon Pulse | dragon | PWR85 | ACC100 | PP10 | TM02TM02 | |
| Attacks foe with a shock wave. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC90 | PP5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| DragonbreathDragonbreath | dragon | PWR60 | ACC100 | PP20 | TM16TM16 | |
| A strong breath attack. | ||||||
| ProtectProtect | normal | PWR0 | ACC100 | PP10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| Steals 1/2 of the damage inflicted. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | PWR90 | ACC100 | PP10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC100 | PP15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Earth PowerEarth Power | ground | PWR90 | ACC100 | PP10 | TM33TM33 | |
| An attack that may lower SPCL.DEF. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC100 | PP10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | PWR0 | ACC100 | PP10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| Steel WingSteel Wing | steel | PWR70 | ACC90 | PP25 | TM47TM47 | |
| Stiff wings strike the foe. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM48TM48 | |
| An attack that may cause flinching. | ||||||
| FlyFly | flying | PWR90 | ACC100 | PP15 | HM02HM02 | |
| 1st turn: Fly 2nd turn: Attack | ||||||
| StrengthStrength | normal | PWR90 | ACC100 | PP15 | HM04HM04 | |
| A powerful physical attack. | ||||||
| Rock SmashRock Smash | fighting | PWR40 | ACC100 | PP15 | HM05HM05 | |
| An attack that may lower DEFENSE. | ||||||
Move Tutor Moves (3)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Headbutt(Moro House1)Headbutt | normal | PWR70 | ACC100 | PP15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
| Attract(Kumquat House3)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| Makes the opposite gender infatuated. | |||||||
| Bug Bite(Route 49)Bug Bite | bug | PWR60 | ACC100 | PP20 | TutorTutor | ||
| Bites the foe and eats a held BERRY. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Vibrava. Use these types to counter it effectively.
Resistances & Immunities
Types that Vibrava resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Vibrava, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Vibrava differs across the games we cover →
vibrava in 4 gamesgrounddragonSame typing and stats as this game
vibrava in Emerald LegacygrounddragonHP 60 +10Attack 80 +10Defense 60 +10Sp. Atk 60 +10Sp. Def 60 +10Speed 80 +10