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Clefairy Moves & Learnsetin Pokémon Polished Crystal

fairy83 total moves

Complete moveset and learnset for Clefairy in Pokémon Polished Crystal. Learn which moves Clefairy can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

21
Level Up
35
TM/HM
22
Move Tutor
5
Egg Moves
83
Total

Level Up Moves (21)

Moves that Clefairy learns naturally as it levels up.

Disarm VoiceLevel: 1fairy
4010015
An attack that never misses.
TackleLevel: 1normal
4010035
A full-body charge attack.
GrowlLevel: 1normal
010040
A move that lowers the foe's Attack.
EncoreLevel: 1normal
01005
Makes the foe repeat 2-6 times.
SingLevel: 7normal
07515
May cause the foe to fall asleep.
Double SlapLevel: 10normal
158510
Repeatedly slaps 2-5 times.
Defense CurlLevel: 13normal
010040
Raises the user's Defense.
Sweet KissLevel: 16fairy
07510
A move that may confuse the foe.
Dizzy PunchLevel: 19normal
7010010
An attack that may confuse the foe.
Tri AttackLevel: 22normal
8010010
Fires three kinds of beams at once.
MinimizeLevel: 25normal
010010
Sharply raises the user's evasiveness.
Draining KissLevel: 28fairy
5010010
MetronomeLevel: 31typeless
010020
Randomly uses any Pokémon move.
ReflectLevel: 34psychic
010020
Raises Defense with a barrier.
Light ScreenLevel: 37psychic
010030
Raises Sp.Def with a wall of light.
Body SlamLevel: 40normal
8510015
An attack that may cause paralysis.
HealinglightLevel: 43normal
01005
Restores HP based on weather.
MoonblastLevel: 46fairy
9510015
An attack that may lower Sp.Atk.
Belly DrumLevel: 49normal
010010
Sacrifices HP to maximize Attack.
ExtrasensoryLevel: 50psychic
8010020
An attack that may cause flinching.
Heal BellLevel: 55normal
01005
Eliminates all status problems.

Egg Moves (5)

Moves that Clefairy can learn through breeding with compatible Pokémon.

Calm Mindpsychic
010020
Raises the user's Sp.Atk and Sp.Def.
Belly Drumnormal
010010
Sacrifices HP to maximize Attack.
Amnesiapsychic
010020
Sharply raises the user's Sp.Def.
Splashnormal
010040
Has no effect whatsoever.
Fresh Snacknormal
010010
Restores HP by 1/2 the user's max HP.

TM/HM Moves (35)

Moves that Clefairy can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dynamicpunchfighting
100505TM01
An attack that confuses the foe.
Curseghost
010010TM03
Works differently for Ghost-types.
Calm Mindpsychic
010020TM04
Raises the user's Sp.Atk and Sp.Def.
Toxicpoison
09010TM06
A Poison move with increasing damage.
Hidden Powertypeless
7010015TM10
The type varies with the Pokémon.
Sunny Dayfire
01005TM11
Boosts Fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Light Screenpsychic
010030TM16
Raises Sp.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
01005TM18
Boosts Water-type moves for 5 turns.
Safeguardnormal
010025TM20
Prevents all status problems.
Solar Beamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
1007515TM23
An attack that may lower Defense.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Psychicpsychic
9010010TM29
An attack that may lower Sp.Def.
Shadow Ballghost
8010015TM30
An attack that may lower Sp.Def.
Brick Breakfighting
7510015TM31
Removes Reflect and Light Screen.
Double Teamnormal
010015TM32
Raises the user's evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
7010020TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
01005TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Dazzlingleamfairy
8010010TM49
Dazzles with a powerful flash.
Drain Punchfighting
7510010TM60
Steals 1/2 of the damage inflicted.
Water Pulsewater
6010020TM63
An attack that may confuse the foe.
Flashnormal
010020TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
09020TM73
A move that paralyzes the foe.
Strengthfighting
8010015HM04
A powerful physical attack.

Move Tutor Moves (22)

Moves that Clefairy can learn from Move Tutors found throughout the game.


Baton Passnormal
010040MT03
Switches while keeping effects.
Body Slamnormal
8510015MT04
An attack that may cause paralysis.
Charmfairy
010020MT05
Sharply lowers the foe's Attack.
Counterfighting
110020MT06
Returns a physical attack double.
Defense Curlnormal
010040MT07
Raises the user's Defense.
Double Edgenormal
12010015MT08
A tackle that also hurts the user.
Dream Eaterpsychic
10010015MT09
Steals HP from a sleeping victim.
Endurenormal
010010MT11
Endures any hit with at least 1HP.
Fire Punchfire
7510015MT12
A fiery punch. May cause a burn.
Headbuttnormal
7010015MT13
An attack that may cause flinching.
Hyper Voicenormal
9010010MT14
Attack the foe with sound waves.
Ice Punchice
7510015MT15
An icy punch. May cause freezing.
Icy Windice
559515MT16
An icy attack that lowers Speed.
Knock Offdark
6510020MT18
Slaps down the foe's held item.
Rolloutrock
309020MT20
Attacks 5 turns with rising power.
Seismic Tossfighting
110020MT22
Damage equals the user's level.
Sleep Talknormal
010010MT24
Randomly attacks while asleep.
Swaggernormal
08515MT26
Causes confusion but raises Attack.
Thunderpunchelectric
7510015MT27
An electric punch. It may paralyze.
Trickpsychic
010010MT28
Swaps held items with the foe.
Zap Cannonelectric
120505MT30
An attack that always paralyzes.
Zen Headbuttpsychic
809015MT31
An attack that may cause flinching.