Accent Image to accompany hero

Clefairyin Pokémon Emerald Legacy

normal

Pokédex Entry

Fairy Pokémon

On every night of a full moon, they come out to play. When dawn arrives, the tired Clefairy go to sleep nestled up against each other in deep and quiet mountains.

Clefairy in Pokémon Emerald Legacy

Clefairy is #35 in the Pokédex for Pokémon Emerald Legacy. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Normal
Dex
#035
Abilities

Infatuates on contact.

Growth Rate
fast
Gender Ratio
25% Male, 75% Female
Egg Groups
fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
150
pokeball
Poké Ball13.4%
greatball
Great Ball17.7%
ultraball
Ultra Ball22.3%
Base Exp
68
EV Yield
2 Hp
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Clefairy can be found in Meteor Falls 1F 1R (rare). Expect to find it at level 15.

Wild Encounters (1)

Level Up Moves (13)

PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's ATTACK.
EncoreLevel: 5normal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
SingLevel: 9normal
PWR0ACC55PP15
A soothing song lulls the foe into a deep slumber.
Double SlapLevel: 13normal
PWR20ACC100PP35
Repeatedly slaps the foe 2 to 5 times.
Follow MeLevel: 17normal
PWR0ACC100PP20
Draws attention to make foes attack only the user.
MinimizeLevel: 21normal
PWR0ACC0PP20
Minimizes the user's size to raise evasiveness.
Defense CurlLevel: 25normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise DEFENSE.
MetronomeLevel: 29normal
PWR0ACC0PP10
Waggles a finger to use any POKéMON move at random.
Cosmic PowerLevel: 33psychic
PWR0ACC0PP20
Raises DEFENSE and SP. DEF with a mystic power.
MoonlightLevel: 37normal
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Light ScreenLevel: 41psychic
PWR0ACC0PP30
Creates a wall of light that lowers SP. ATK damage.
Meteor MashLevel: 45steel
PWR100ACC90PP10
Fires a meteor-like punch. May raise ATTACK.

Pre-evolution-only Moves (2)

These moves must be learned before evolving; Clefairy cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

CharmLevel: 1(Cleffa · Level 1)normal
PWR0ACC100PP20
Charms the foe and sharply reduces its ATTACK.
Sweet KissLevel: 13(Cleffa · Level 13)normal
PWR0ACC75PP10
Demands a kiss with a cute look. May cause confusion.

Egg Moves (8)

Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Metronomenormal
PWR0ACC0PP10
Waggles a finger to use any POKéMON move at random.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises SP. DEF.
Belly Drumnormal
PWR0ACC0PP10
Maximizes ATTACK while sacrificing HP.
Splashnormal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
Mimicnormal
PWR0ACC100PP10
Copies a move used by the foe during one battle.
Wishnormal
PWR0ACC100PP10
A wish that restores HP. It takes time to work.
Substitutenormal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.

TM/HM Moves (34)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
PWR95ACC100PP15TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR120ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
PWR0ACC0PP25TM20
A mystical force prevents all status problems.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
PWR100ACC90PP15TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderboltelectric
PWR95ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR120ACC70PP10TM25
A lightning attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR70ACC100PP20TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
PWR90ACC100PP15TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's SP. DEF.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Flamethrowerfire
PWR95ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
PWR120ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Snatchdark
PWR0ACC100PP10TM49
Steals the effects of the move the target uses next.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (24)

Mega Punch(Battle Frontier Lounge 7)normal
PWR90ACC95PP20Tutor
A strong punch thrown with incredible power.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC85PP10Tutor
An extremely powerful kick with intense force.
Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Metronome(Fallarbor Town Mart)normal
PWR0ACC0PP10Tutor
Waggles a finger to use any POKéMON move at random.
Soft Boiled(Battle Frontier Lounge 7)normal
PWR0ACC100PP5Tutor
Recovers up to half the user's maximum HP.
Dream Eater(Battle Frontier Lounge 7)psychic
PWR100ACC100PP15Tutor
Takes one half the damage inflicted on a sleeping foe.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC100PP20Tutor
A weak jolt of electricity that paralyzes the foe.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC70PP10Tutor
Powerful and sure to cause confusion, but inaccurate.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise DEFENSE.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Clefairy. Use these types to counter it effectively.

Resistances & Immunities

Types that Clefairy resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Clefairy differs across the games we cover →

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