Accent Image to accompany hero

Absolin Pokémon Modern Emerald

dark

Pokédex Entry

Disaster Pokémon

It sharply senses even subtle changes in the sky and the land to predict natural disasters. It is a long-lived Pokémon that has a life-span of 100 years.

Absol in Pokémon Modern Emerald

Absol is #359 in the Pokédex for Pokémon Modern Emerald. This page covers its dark typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.

Type
Dark
Dex
#159 Hoenn Dex · #359 National
Abilities

Raises foe's PP usage.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
174
EV Yield
2 Attack
Wild Held Items
None
Weak To
fighting ×2bug ×2fairy ×2
Resists
ghost ×0.5dark ×0.5
Immune To
psychic

How to Obtain

You can catch Absol in Route 120 (very rare). Wild ones range from level 25 to 27.

Wild Encounters (1)

Level Up Moves (20)

ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
Play RoughLevel: 1fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
LeerLevel: 5normal
PWR0ACC100PP30
Frightens the foe with a leer to lower Defense.
TauntLevel: 9dark
PWR0ACC100PP20
Taunts the foe into only using attack moves.
Knock OffLevel: 10dark
PWR65ACC100PP20
Knocks down the foe's held item to prevent its use.
Quick AttackLevel: 13normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Razor WindLevel: 17normal
PWR80ACC100PP10
A 2-turn move that strikes the foe on the 2nd turn.
PursuitLevel: 20dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
BiteLevel: 21dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Dark PulseLevel: 24dark
PWR80ACC100PP15
Attacks with a horrible aura. May cause flinching.
Swords DanceLevel: 26normal
PWR0ACC0PP20
A fighting dance that sharply raises Attack.
Double TeamLevel: 31normal
PWR0ACC0PP15
Creates illusory copies to raise evasiveness.
Focus EnergyLevel: 35normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
SlashLevel: 36normal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
Psycho CutLevel: 39psychic
PWR70ACC100PP20
Tears with psychic blades. High critical-hit ratio.
Future SightLevel: 41psychic
PWR120ACC100PP10
Heightens inner power to strike 2 turns later.
Air SlashLevel: 45flying
PWR75ACC95PP15
Attacks with a blade of air. May cause flinching.
Perish SongLevel: 46normal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
DetectLevel: 49fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Shadow ClawLevel: 51ghost
PWR70ACC100PP15
Strikes with a shadow claw. High critical-hit ratio.

Egg Moves (10)

Baton Passnormal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
False Swipenormal
PWR40ACC100PP40
An attack that leaves the foe with at least 1 HP.
Mean Looknormal
PWR0ACC100PP5
Fixes the foe with a mean look that prevents escape.
Megahornbug
PWR120ACC85PP10
A brutal ramming attack using out-thrust horns.
Faint Attackdark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
Play Roughfairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
Double Edgenormal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
Magic Coatpsychic
PWR0ACC100PP15
Reflects special effects back to the attacker.
Cursenormal
PWR0ACC0PP10
A move that functions differently for Ghosts.
Substitutenormal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.

TM/HM Moves (35)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Flamethrowerfire
PWR90ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
PWR110ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Snatchdark
PWR0ACC100PP10TM49
Steals the effects of the move the target uses next.
Cutgrass
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (18)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dream Eater(Battle Frontier Lounge 7)psychic
PWR100ACC100PP15Tutor
Takes one half the damage inflicted on a sleeping foe.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fury Cutter(Verdanturf Town Pokemon Center 1F)bug
PWR20ACC95PP20Tutor
An attack that intensifies on each successive hit.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Swords Dance(Battle Frontier Lounge 7)normal
PWR0ACC0PP20Tutor
A fighting dance that sharply raises Attack.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Absol. Use these types to counter it effectively.

Resistances & Immunities

Types that Absol resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Absol differs across the games we cover →

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