Shuppetin Pokémon Modern Emerald
Pokédex Entry
Puppet Pokémon
This Pokémon roams about deep in the night seeking such negative emotions as grudges and envy. It retreats to its nest when the sun begins to rise.
Shuppet in Pokémon Modern Emerald
Shuppet is #353 in the Pokédex for Pokémon Modern Emerald. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 10 encounter locations.
Prevents sleep.
Evolution Chain
How to Obtain
Wild Encounters (10)
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Knock OffLevel: 1Knock Off | dark | PWR65 | ACC100 | PP20 | ||
| Knocks down the foe's held item to prevent its use. | ||||||
| AstonishLevel: 1Astonish | ghost | PWR30 | ACC100 | PP15 | ||
| An attack that may shock the foe into flinching. | ||||||
| ScreechLevel: 8Screech | normal | PWR0 | ACC85 | PP40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| Night ShadeLevel: 13Night Shade | ghost | PWR50 | ACC100 | PP15 | ||
| Inflicts damage to the opponent using shades. | ||||||
| Pain SplitLevel: 19Pain Split | normal | PWR0 | ACC100 | PP20 | ||
| Adds the user and foe's HP, then shares them equally. | ||||||
| CurseLevel: 20Curse | normal | PWR0 | ACC0 | PP10 | ||
| A move that functions differently for Ghosts. | ||||||
| SpiteLevel: 25Spite | ghost | PWR0 | ACC100 | PP10 | ||
| Spitefully cuts the PP of the foe's last move. | ||||||
| Will O WispLevel: 32Will O Wisp | fire | PWR0 | ACC85 | PP15 | ||
| Inflicts a burn on the foe with intense fire. | ||||||
| Role PlayLevel: 34Role Play | psychic | PWR0 | ACC100 | PP10 | ||
| Mimics the target and copies its special ability. | ||||||
| Faint AttackLevel: 37Faint Attack | dark | PWR60 | ACC0 | PP20 | ||
| Draws the foe close, then strikes without fail. | ||||||
| Shadow BallLevel: 44Shadow Ball | ghost | PWR80 | ACC100 | PP15 | ||
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| SnatchLevel: 49Snatch | dark | PWR0 | ACC100 | PP10 | ||
| Steals the effects of the move the target uses next. | ||||||
| TrickLevel: 50Trick | psychic | PWR0 | ACC100 | PP10 | ||
| Tricks the foe into trading held items. | ||||||
| Dark PulseLevel: 51Dark Pulse | dark | PWR80 | ACC100 | PP15 | ||
| Attacks with a horrible aura. May cause flinching. | ||||||
| GrudgeLevel: 56Grudge | ghost | PWR0 | ACC100 | PP5 | ||
| If the user faints, deletes all PP of foe's last move. | ||||||
Egg Moves (7)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| DisableDisable | normal | PWR0 | ACC100 | PP20 | |
| Psychically disables one of the foe's moves. | |||||
| Confuse RayConfuse Ray | ghost | PWR0 | ACC100 | PP10 | |
| A sinister ray that confuses the foe. | |||||
| PursuitPursuit | dark | PWR40 | ACC100 | PP20 | |
| Inflicts bad damage if used on a foe switching out. | |||||
| Destiny BondDestiny Bond | ghost | PWR0 | ACC0 | PP5 | |
| If the user faints, the foe is also made to faint. | |||||
| ForesightForesight | normal | PWR0 | ACC100 | PP40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| AstonishAstonish | ghost | PWR30 | ACC100 | PP15 | |
| An attack that may shock the foe into flinching. | |||||
| ImprisonImprison | psychic | PWR0 | ACC100 | PP10 | |
| Prevents foes from using moves known by the user. | |||||
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| ToxicToxic | poison | PWR0 | ACC70 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| ThunderboltThunderbolt | electric | PWR90 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | PWR110 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| TormentTorment | dark | PWR0 | ACC100 | PP15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | PWR50 | ACC100 | PP25 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC100 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| SnatchSnatch | dark | PWR0 | ACC100 | PP10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
Move Tutor Moves (12)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Body Slam(Battle Frontier Lounge 7)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| A full-body slam that may cause paralysis. | |||||||
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Dream Eater(Battle Frontier Lounge 7)Dream Eater | psychic | PWR100 | ACC100 | PP15 | TutorTutor | ||
| Takes one half the damage inflicted on a sleeping foe. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Icy Wind(Battle Frontier Lounge 7)Icy Wind | ice | PWR55 | ACC95 | PP15 | TutorTutor | ||
| A chilling attack that lowers the foe's Speed. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Psych Up(Battle Frontier Lounge 7)Psych Up | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Copies the foe's effect(s) and gives to the user. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR50 | ACC100 | PP15 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC85 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises Attack. | |||||||
| Thunder Wave(Battle Frontier Lounge 7)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak jolt of electricity that paralyzes the foe. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Shuppet. Use these types to counter it effectively.
Resistances & Immunities
Types that Shuppet resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Shuppet, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Shuppet differs across the games we cover →
shuppet in 4 gamesghostSame typing and stats as this game