Accent Image to accompany hero

Slugmain Pokémon Modern Emerald

fire

Pokédex Entry

Lava Pokémon

It is a species of Pokémon that lives in volcanic areas. If its body cools, its skin hardens and immobilizes it. To avoid that, it sleeps near magma.

Slugma in Pokémon Modern Emerald

Slugma is #218 in the Pokédex for Pokémon Modern Emerald. This page covers its fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Fire
Dex
#108 Hoenn Dex · #218 National
Abilities
Magma Armor(Primary)

Prevents freezing.

Flame Body(Secondary)

Burns the foe on contact.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
78
EV Yield
1 SpecialAttack
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2
Resists
fire ×0.5grass ×0.5ice ×0.5bug ×0.5steel ×0.5fairy ×0.5

How to Obtain

Look for Slugma in Fiery Path (rare), and in Route 113 (rare). Wild ones range from level 14 to 16.

Wild Encounters (2)

Level Up Moves (12)

YawnLevel: 1normal
PWR0ACC100PP10
Lulls the foe into yawning, then sleeping next turn.
SmogLevel: 1poison
PWR30ACC70PP20
An exhaust-gas attack that may also poison.
EmberLevel: 8fire
PWR40ACC100PP25
A weak fire attack that may inflict a burn.
Rock ThrowLevel: 15rock
PWR50ACC90PP15
Throws small rocks to strike the foe.
HardenLevel: 22normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Ancient PowerLevel: 26rock
PWR60ACC100PP5
An attack that may raise all stats.
AmnesiaLevel: 29psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
FlamethrowerLevel: 36fire
PWR90ACC100PP15
A powerful fire attack that may inflict a burn.
Rock SlideLevel: 43rock
PWR75ACC90PP10
Large boulders are hurled. May cause flinching.
RecoverLevel: 46normal
PWR0ACC0PP5
Recovers up to half the user's maximum HP.
Body SlamLevel: 50normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Earth PowerLevel: 56ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.

Egg Moves (8)

Acid Armorpoison
PWR0ACC0PP20
Liquifies the user's body to sharply raise Defense.
Cursenormal
PWR0ACC0PP10
A move that functions differently for Ghosts.
Smokescreennormal
PWR0ACC100PP20
Lowers the foe's accuracy using smoke, ink, etc.
Spit Upnormal
PWR100ACC100PP10
Releases stockpiled power (the more the better).
Stockpilenormal
PWR0ACC0PP10
Charges up power for up to 3 turns.
Swallownormal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
Earth Powerground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
Heat Wavefire
PWR95ACC90PP10
Exhales a hot breath on the foe. May inflict a burn.

TM/HM Moves (17)

Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Flamethrowerfire
PWR90ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
PWR110ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Overheatfire
PWR130ACC90PP5TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (12)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Slugma. Use these types to counter it effectively.

Resistances & Immunities

Types that Slugma resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Slugma differs across the games we cover →

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