Accent Image to accompany hero

Donphanin Pokémon Modern Emerald

ground

Pokédex Entry

Armor Pokémon

A Donphan is so strong it can easily haul a dump truck. Its hide has toughened to a rock-hard state. An ordinary sort of attack won't even leave a scratch.

Donphan in Pokémon Modern Emerald

Donphan is #232 in the Pokédex for Pokémon Modern Emerald. This page covers its ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Ground
Dex
#174 Hoenn Dex · #232 National
Abilities

Negates 1-hit KO attacks.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
189
EV Yield
1 Attack1 Defense
Wild Held Items
None
Weak To
water ×2grass ×2ice ×2
Resists
poison ×0.5rock ×0.5
Immune To
electric

How to Obtain

Donphan has no wild encounters recorded in this game. Evolve phanpy to get one.

Level Up Moves (19)

Odor SleuthLevel: 1normal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.
Double EdgeLevel: 1normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
EndeavorLevel: 1normal
PWR1ACC100PP5
Gains power if the user's HP is lower than the foe's HP.
CharmLevel: 1fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Horn AttackLevel: 1normal
PWR65ACC100PP25
Jabs the foe with sharp horns.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Defense CurlLevel: 9normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Knock OffLevel: 10dark
PWR65ACC100PP20
Knocks down the foe's held item to prevent its use.
FlailLevel: 17normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
MagnitudeLevel: 19ground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
SlamLevel: 24normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Fury AttackLevel: 25normal
PWR15ACC85PP20
Jabs the foe 2 to 5 times with sharp horns, etc.
Earth PowerLevel: 29ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
RolloutLevel: 33rock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
Scary FaceLevel: 39normal
PWR0ACC100PP10
Frightens with a scary face to sharply reduce Speed.
Rapid SpinLevel: 41normal
PWR50ACC100PP40
Spins the body at high speed to strike the foe.
EarthquakeLevel: 49ground
PWR100ACC100PP10
A powerful quake, but has no effect on flying foes.
Play RoughLevel: 52fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
Hyper VoiceLevel: 54normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.

Pre-evolution-only Moves (2)

These moves must be learned before evolving; Donphan cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TackleLevel: 1(Phanpy · Level 1)normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
Take DownLevel: 25(Phanpy · Level 25)normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.

Egg Moves (8)

Focus Energynormal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Endeavornormal
PWR1ACC100PP5
Gains power if the user's HP is lower than the foe's HP.
Play Roughfairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Ancient Powerrock
PWR60ACC100PP5
An attack that may raise all stats.
Snorenormal
PWR50ACC100PP15
A loud attack that can be used only while asleep.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Fissureground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.

TM/HM Moves (19)

Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (13)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Donphan. Use these types to counter it effectively.

Resistances & Immunities

Types that Donphan resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Donphan differs across the games we cover →

Related tools
Use ← → arrow keys to navigate