Donphanin Pokémon Modern Emerald
Pokédex Entry
Armor Pokémon
A Donphan is so strong it can easily haul a dump truck. Its hide has toughened to a rock-hard state. An ordinary sort of attack won't even leave a scratch.
Donphan in Pokémon Modern Emerald
Donphan is #232 in the Pokédex for Pokémon Modern Emerald. This page covers its ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Negates 1-hit KO attacks.
Evolution Chain
How to Obtain
Level Up Moves (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Odor SleuthLevel: 1Odor Sleuth | normal | PWR0 | ACC100 | PP40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| Double EdgeLevel: 1Double Edge | normal | PWR120 | ACC100 | PP15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| EndeavorLevel: 1Endeavor | normal | PWR1 | ACC100 | PP5 | ||
| Gains power if the user's HP is lower than the foe's HP. | ||||||
| CharmLevel: 1Charm | fairy | PWR0 | ACC100 | PP20 | ||
| Charms the foe and sharply reduces its Attack. | ||||||
| Horn AttackLevel: 1Horn Attack | normal | PWR65 | ACC100 | PP25 | ||
| Jabs the foe with sharp horns. | ||||||
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Defense CurlLevel: 9Defense Curl | normal | PWR0 | ACC0 | PP40 | ||
| Curls up to conceal weak spots and raise Defense. | ||||||
| Knock OffLevel: 10Knock Off | dark | PWR65 | ACC100 | PP20 | ||
| Knocks down the foe's held item to prevent its use. | ||||||
| FlailLevel: 17Flail | normal | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| MagnitudeLevel: 19Magnitude | ground | PWR1 | ACC100 | PP30 | ||
| A ground-shaking attack of random intensity. | ||||||
| SlamLevel: 24Slam | normal | PWR80 | ACC75 | PP20 | ||
| Slams the foe with a long tail, vine, etc. | ||||||
| Fury AttackLevel: 25Fury Attack | normal | PWR15 | ACC85 | PP20 | ||
| Jabs the foe 2 to 5 times with sharp horns, etc. | ||||||
| Earth PowerLevel: 29Earth Power | ground | PWR90 | ACC100 | PP10 | ||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
| RolloutLevel: 33Rollout | rock | PWR30 | ACC90 | PP20 | ||
| An attack lasting 5 turns with rising intensity. | ||||||
| Scary FaceLevel: 39Scary Face | normal | PWR0 | ACC100 | PP10 | ||
| Frightens with a scary face to sharply reduce Speed. | ||||||
| Rapid SpinLevel: 41Rapid Spin | normal | PWR50 | ACC100 | PP40 | ||
| Spins the body at high speed to strike the foe. | ||||||
| EarthquakeLevel: 49Earthquake | ground | PWR100 | ACC100 | PP10 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Play RoughLevel: 52Play Rough | fairy | PWR90 | ACC90 | PP10 | ||
| Plays rough with the foe. May lower Attack. | ||||||
| Hyper VoiceLevel: 54Hyper Voice | normal | PWR90 | ACC100 | PP10 | ||
| A loud attack that uses sound waves to injure. | ||||||
Pre-evolution-only Moves (2)
These moves must be learned before evolving; Donphan cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Focus EnergyFocus Energy | normal | PWR0 | ACC0 | PP30 | |
| Focuses power to raise the critical-hit ratio. | |||||
| EndeavorEndeavor | normal | PWR1 | ACC100 | PP5 | |
| Gains power if the user's HP is lower than the foe's HP. | |||||
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | |
| Plays rough with the foe. May lower Attack. | |||||
| Body SlamBody Slam | normal | PWR85 | ACC100 | PP15 | |
| A full-body slam that may cause paralysis. | |||||
| Ancient PowerAncient Power | rock | PWR60 | ACC100 | PP5 | |
| An attack that may raise all stats. | |||||
| SnoreSnore | normal | PWR50 | ACC100 | PP15 | |
| A loud attack that can be used only while asleep. | |||||
| CounterCounter | fighting | PWR1 | ACC100 | PP20 | |
| Retaliates any physical hit with double the power. | |||||
| FissureFissure | ground | PWR1 | ACC30 | PP5 | |
| A one-hit KO move that drops the foe in a fissure. | |||||
TM/HM Moves (19)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| Makes the foe flee to end the battle. | ||||||
| ToxicToxic | poison | PWR0 | ACC70 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Rock TombRock Tomb | rock | PWR60 | ACC95 | PP15 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | PWR40 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
Move Tutor Moves (13)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Body Slam(Battle Frontier Lounge 7)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| A full-body slam that may cause paralysis. | |||||||
| Counter(Battle Frontier Lounge 7)Counter | fighting | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Retaliates any physical hit with double the power. | |||||||
| Defense Curl(Battle Frontier Lounge 7)Defense Curl | normal | PWR0 | ACC0 | PP40 | TutorTutor | ||
| Curls up to conceal weak spots and raise Defense. | |||||||
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Mud Slap(Battle Frontier Lounge 7)Mud Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Hurls mud in the foe's face to reduce its accuracy. | |||||||
| Rock Slide(Battle Frontier Lounge 7)Rock Slide | rock | PWR75 | ACC90 | PP10 | TutorTutor | ||
| Large boulders are hurled. May cause flinching. | |||||||
| Rollout(Mauville City)Rollout | rock | PWR30 | ACC90 | PP20 | TutorTutor | ||
| An attack lasting 5 turns with rising intensity. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR50 | ACC100 | PP15 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC85 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises Attack. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Donphan. Use these types to counter it effectively.
Resistances & Immunities
Types that Donphan resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Donphan, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Donphan differs across the games we cover →
donphan in 7 gamesgroundSame typing and stats as this game