Accent Image to accompany hero

Sunkernin Pokémon Modern Emerald

grass

Pokédex Entry

Seed Pokémon

Sunkern try to minimize movement to conserve the nutrients they have stored in their bodies for evolution. They will not eat, subsisting only on morning dew.

Sunkern in Pokémon Modern Emerald

Sunkern is #191 in the Pokédex for Pokémon Modern Emerald. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Grass
Dex
#191
Abilities

Raises Speed in sunshine.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
235
pokeball
Poké Ball18.1%
greatball
Great Ball25.0%
ultraball
Ultra Ball31.0%
Base Exp
52
EV Yield
1 SpecialAttack
Wild Held Items
None
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5

How to Obtain

Sunkern appears in Safari Zone Southeast (uncommon), and in Safari Zone Northeast (rare). Wild ones range from level 22 to 35.

Wild Encounters (2)

Level Up Moves (12)

AbsorbLevel: 1grass
PWR20ACC100PP25
An attack that absorbs half the damage inflicted.
GrowthLevel: 6normal
PWR0ACC0PP20
Forces the body to grow and heightens Sp. Atk.
Mega DrainLevel: 13grass
PWR40ACC100PP15
An attack that absorbs half the damage inflicted.
Grass WhistleLevel: 13grass
PWR0ACC55PP15
Lulls the foe into sleep with a pleasant melody.
IngrainLevel: 18grass
PWR0ACC100PP20
Lays roots that restore HP. The user can't switch out.
Earth PowerLevel: 23ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
EndeavorLevel: 25normal
PWR1ACC100PP5
Gains power if the user's HP is lower than the foe's HP.
Razor LeafLevel: 29grass
PWR55ACC95PP25
Cuts the enemy with leaves. High critical-hit ratio.
Sunny DayLevel: 30fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
SynthesisLevel: 37grass
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Double EdgeLevel: 38normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
Giga DrainLevel: 42grass
PWR75ACC100PP10
An attack that steals half the damage inflicted.

Egg Moves (10)

Grass Whistlegrass
PWR0ACC55PP15
Lulls the foe into sleep with a pleasant melody.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
Ingraingrass
PWR0ACC100PP20
Lays roots that restore HP. The user can't switch out.
Sunny Dayfire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
Emberfire
PWR40ACC100PP25
A weak fire attack that may inflict a burn.
Fire Spinfire
PWR35ACC95PP15
Traps the foe in a ring of fire for 2 to 5 turns.
Leech Seedgrass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Nature Powernormal
PWR0ACC95PP20
The type of attack varies depending on the location.
Cursenormal
PWR0ACC0PP10
A move that functions differently for Ghosts.
Helping Handnormal
PWR0ACC100PP20
Boosts the power of the recipient's moves.

TM/HM Moves (19)

Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
PWR20ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
PWR75ACC100PP10TM19
An attack that steals half the damage inflicted.
Safeguardnormal
PWR0ACC0PP25TM20
A mystical force prevents all status problems.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Cutgrass
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (8)

Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swords Dance(Battle Frontier Lounge 7)normal
PWR0ACC0PP20Tutor
A fighting dance that sharply raises Attack.

Type Summary

5
Weaknesses
4
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Sunkern. Use these types to counter it effectively.

Resistances & Immunities

Types that Sunkern resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Sunkern differs across the games we cover →

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