Accent Image to accompany hero

Hoppipin Pokémon Modern Emerald

grassflying

Pokédex Entry

Cottonweed Pokémon

This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, a Hoppip links leaves with others to prepare against being blown away.

Hoppip in Pokémon Modern Emerald

Hoppip is #187 in the Pokédex for Pokémon Modern Emerald. This page covers its grass/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
GrassFlying
Dex
#187
Abilities

Raises Speed in sunshine.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
fairy, grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
74
EV Yield
1 SpecialDefense
Wild Held Items
None
Weak To
fire ×2ice ×4poison ×2flying ×2rock ×2
Resists
water ×0.5grass ×0.25fighting ×0.5
Immune To
ground

How to Obtain

Look for Hoppip in Safari Zone Southeast (rare). Wild ones range from level 20 to 30.

Wild Encounters (1)

Level Up Moves (13)

SplashLevel: 1normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
AbsorbLevel: 1grass
PWR20ACC100PP25
An attack that absorbs half the damage inflicted.
SynthesisLevel: 5grass
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Tail WhipLevel: 5normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
TackleLevel: 10normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
Poison PowderLevel: 13poison
PWR0ACC75PP35
Scatters a toxic powder that may poison the foe.
Stun SporeLevel: 15grass
PWR0ACC75PP30
Scatters a powder that may paralyze the foe.
Sleep PowderLevel: 17grass
PWR0ACC75PP15
Scatters a powder that may cause the foe to sleep.
Leech SeedLevel: 20grass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Cotton SporeLevel: 25grass
PWR0ACC100PP40
Spores cling to the foe, sharply reducing Speed.
Mega DrainLevel: 30grass
PWR40ACC100PP15
An attack that absorbs half the damage inflicted.
BounceLevel: 40flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.
MementoLevel: 43dark
PWR0ACC100PP10
The user faints and lowers the foe's abilities.

Egg Moves (8)

Confusionpsychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
Double Edgenormal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
Reflectpsychic
PWR0ACC0PP20
Creates a wall of light that weakens physical attacks.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Aromatherapygrass
PWR0ACC0PP5
Heals all status problems with a soothing scent.
Helping Handnormal
PWR0ACC100PP20
Boosts the power of the recipient's moves.
Psych Upnormal
PWR0ACC0PP10
Copies the foe's effect(s) and gives to the user.

TM/HM Moves (16)

Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
PWR20ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
PWR75ACC100PP10TM19
An attack that steals half the damage inflicted.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (10)

Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swords Dance(Battle Frontier Lounge 7)normal
PWR0ACC0PP20Tutor
A fighting dance that sharply raises Attack.

Type Summary

5
Weaknesses
3
Resistances
1
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Hoppip. Use these types to counter it effectively.

Resistances & Immunities

Types that Hoppip resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Hoppip differs across the games we cover →

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