Accent Image to accompany hero

Piloswinein Pokémon Johto Legends

iceground

Pokédex Entry

Swine Pokémon

Although its legs are short, its rugged hooves prevent it from slipping, even on icy ground.

Piloswine in Pokémon Johto Legends

Piloswine is #221 in the Pokédex for Pokémon Johto Legends. This page covers its ice/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
IceGround
Dex
#102 Regional Dex · #221 National
Abilities
Oblivious(Primary)

Can't be infatuated.

Snow Cloak(Secondary)

Raises evasion in Hail.

Thick Fat(Hidden)

Reduces Fire and Ice move damage.

Growth Rate
Slow
Gender Ratio
50% Male, 50% Female
Egg Groups
ground
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
160
EV Yield
None
Weak To
fire ×2water ×2grass ×2fighting ×2steel ×2
Resists
poison ×0.5
Immune To
electric

How to Obtain

Piloswine has no wild encounters recorded in this game. Evolve swinub to get one.

Level Up Moves (18)

Fury AttackLevel: 1normal
PWR15ACC85PP20
Jabs the target 2-5 times.
AncientpowerLevel: 1rock
PWR60ACC100PP5
An attack that may raise all stats.
Ice FangLevel: 1ice
PWR65ACC95PP15
Really cold jaws. Flinch or freeze.
TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
Mud SlapLevel: 1ground
PWR20ACC100PP10
Reduces the foe's accuracy.
Powder SnowLevel: 8ice
PWR40ACC100PP25
An attack that may cause freezing.
Mud SlapLevel: 11ground
PWR20ACC100PP10
Reduces the foe's accuracy.
EndureLevel: 14normal
PWR0ACC100PP10
Always leaves at least 1HP.
Mud BombLevel: 18ground
PWR65ACC85PP10
Mud ball that can lower accuracy.
HailLevel: 21ice
PWR0ACC100PP10
Summons hail for 5 turns.
Ice FangLevel: 24ice
PWR65ACC95PP15
Really cold jaws. Flinch or freeze.
Take DownLevel: 28normal
PWR90ACC85PP20
A tackle that also hurts the user.
MistLevel: 37ice
PWR0ACC100PP30
Prevents stat reduction.
ThrashLevel: 41normal
PWR120ACC100PP10
Works 2-3 turns and confuses user.
EarthquakeLevel: 46ground
PWR100ACC100PP10
Tough but useless vs. flying foes.
BlizzardLevel: 52ice
PWR110ACC70PP5
An attack that may freeze the foe.
AmnesiaLevel: 58psychic
PWR0ACC100PP20
Sharply raises the user's Spcl.Def.
Icicle CrashLevel: 63ice
PWR85ACC90PP10
Causes flinching with big icicles.

Pre-evolution-only Moves (3)

These moves must be learned before evolving; Piloswine cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Odor SleuthLevel: 1(Swinub · Level 1)normal
PWR0ACC100PP40
Negates accuracy reduction moves.
Ice ShardLevel: 5(Swinub · Level 5)ice
PWR40ACC100PP30
Strikes first with sharp icicles.
FlailLevel: 40(Swinub · Level 40)normal
PWR1ACC100PP15
Stronger if the user's HP is low.

Egg Moves (10)

Take Downnormal
PWR90ACC85PP20
A tackle that also hurts the user.
Bitedark
PWR60ACC100PP25
An attack that may cause flinching.
Body Slamnormal
PWR85ACC100PP15
An attack that may cause paralysis.
Rock Sliderock
PWR75ACC90PP10
An attack that may cause flinching.
Ancientpowerrock
PWR60ACC100PP5
An attack that may raise all stats.
Avalancheice
PWR60ACC100PP10
Go 2nd. Power raised after damage.
Double Edgenormal
PWR120ACC100PP15
A tackle that also hurts the user.
Fissureground
PWR1ACC30PP5
A ground-type, one-hit KO attack.
Icicle Crashice
PWR85ACC90PP10
Causes flinching with big icicles.
Mud Shotground
PWR55ACC95PP15
Hurls mud and lowers Speed.

TM/HM Moves (27)

Roarnormal
PWR0ACC100PP20TM05
Scares wild foes to end battle.
Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Summons hail for 5 turns.
Hidden Powernormal
PWR70ACC100PP15TM10
The power varies with the Pokémon.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Ups Spcl.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Bulldozeground
PWR60ACC100PP20TM21
Runs foe over and lowers its Speed.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR80ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Sandstormrock
PWR0ACC100PP10TM37
Inflicts damage every turn.
Rock Tombrock
PWR60ACC95PP15TM39
Lowers Speed by piling rocks.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Rock Sliderock
PWR75ACC90PP10TM43
An attack that may cause flinching.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Sleep Talknormal
PWR0ACC100PP10TM57
Randomly attacks while asleep.
Stone Edgerock
PWR100ACC80PP5TM59
Has a high critical hit ratio.
Icy Windice
PWR55ACC95PP15TM61
An icy attack that lowers Speed.
Iron Headsteel
PWR80ACC100PP15TM65
Can cause flinch with a hard head.
Giga Impactnormal
PWR150ACC90PP5TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (1)

Ice Fangice
PWR65ACC95PP15Tutor
Really cold jaws. Flinch or freeze.

Type Summary

4
Weaknesses
1
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Piloswine. Use these types to counter it effectively.

Resistances & Immunities

Types that Piloswine resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Piloswine differs across the games we cover →

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