Vibravain Pokémon Johto Legends
Pokédex Entry
Vibration Pokémon
It vibrates its wings vigorously, making ultrasonic waves to induce headaches in people.
Vibrava in Pokémon Johto Legends
Vibrava is #329 in the Pokédex for Pokémon Johto Legends. This page covers its ground/dragon typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Cannot be hit by Ground type moves.
Evolution Chain
How to Obtain
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| DragonbreathLevel: 1Dragonbreath | dragon | PWR60 | ACC100 | PP20 | ||
| A strong breath attack. | ||||||
| Sand AttackLevel: 1Sand Attack | ground | PWR0 | ACC100 | PP15 | ||
| Reduces accuracy by throwing sand. | ||||||
| BiteLevel: 1Bite | dark | PWR60 | ACC100 | PP25 | ||
| An attack that may cause flinching. | ||||||
| Faint AttackLevel: 1Faint Attack | dark | PWR60 | ACC100 | PP20 | ||
| An attack that never misses. | ||||||
| Mud SlapLevel: 5Mud Slap | ground | PWR20 | ACC100 | PP10 | ||
| Reduces the foe's accuracy. | ||||||
| BulldozeLevel: 8Bulldoze | ground | PWR60 | ACC100 | PP20 | ||
| Runs foe over and lowers its Speed. | ||||||
| Sand TombLevel: 12Sand Tomb | ground | PWR35 | ACC85 | PP15 | ||
| Traps foe in sand for 2-5 turns. | ||||||
| Rock TombLevel: 15Rock Tomb | rock | PWR60 | ACC95 | PP15 | ||
| Lowers Speed by piling rocks. | ||||||
| DigLevel: 19Dig | ground | PWR80 | ACC100 | PP10 | ||
| 1st turn: Burrow 2nd turn: Attack | ||||||
| CrunchLevel: 22Crunch | dark | PWR80 | ACC100 | PP15 | ||
| An attack that may lower Defense. | ||||||
| Earth PowerLevel: 26Earth Power | ground | PWR90 | ACC100 | PP10 | ||
| Ground erupts, can lower Spcl.Def. | ||||||
| HeadbuttLevel: 29Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| An attack that may make foe flinch. | ||||||
| EarthquakeLevel: 33Earthquake | ground | PWR100 | ACC100 | PP10 | ||
| Tough but useless vs. flying foes. | ||||||
| SandstormLevel: 36Sandstorm | rock | PWR0 | ACC100 | PP10 | ||
| Inflicts damage every turn. | ||||||
| RoundLevel: 40Round | normal | PWR70 | ACC100 | PP15 | ||
| Hyper BeamLevel: 43Hyper Beam | normal | PWR150 | ACC90 | PP5 | ||
| 1st turn: Attack 2nd turn: Rest | ||||||
| Hyper VoiceLevel: 47Hyper Voice | normal | PWR90 | ACC100 | PP10 | ||
| Loud and obnoxious voice. | ||||||
Pre-evolution-only Moves (2)
These moves must be learned before evolving; Vibrava cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| SuperpowerLevel: 40(Trapinch · Level 40)Superpower | fighting | PWR120 | ACC100 | PP5 | |||
| Lowers user's Attack and Defense. | |||||||
| FissureLevel: 47(Trapinch · Level 47)Fissure | ground | PWR1 | ACC30 | PP5 | |||
| A ground-type, one-hit KO attack. | |||||||
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Earth PowerEarth Power | ground | PWR90 | ACC100 | PP10 | |
| Ground erupts, can lower Spcl.Def. | |||||
| EndureEndure | normal | PWR0 | ACC100 | PP10 | |
| Always leaves at least 1HP. | |||||
| FlailFlail | normal | PWR1 | ACC100 | PP15 | |
| Stronger if the user's HP is low. | |||||
| Focus EnergyFocus Energy | normal | PWR0 | ACC100 | PP30 | |
| Raises the critical hit ratio. | |||||
| Fury CutterFury Cutter | bug | PWR40 | ACC95 | PP20 | |
| Successive hits raise power. | |||||
| GustGust | flying | PWR40 | ACC100 | PP35 | |
| Whips up a strong gust of wind. | |||||
| Signal BeamSignal Beam | bug | PWR75 | ACC100 | PP15 | |
| Beam that can can cause confusion. | |||||
| Quick AttackQuick Attack | normal | PWR40 | ACC100 | PP30 | |
| Lets the user get in the first hit. | |||||
TM/HM Moves (25)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC90 | PP5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| ProtectProtect | normal | PWR0 | ACC100 | PP10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| Steals 1/2 of the damage inflicted. | ||||||
| BulldozeBulldoze | ground | PWR60 | ACC100 | PP20 | TM21TM21 | |
| Runs foe over and lowers its Speed. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC100 | PP15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC100 | PP10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| Rock TombRock Tomb | rock | PWR60 | ACC95 | PP15 | TM39TM39 | |
| Lowers Speed by piling rocks. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC100 | PP10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM43TM43 | |
| An attack that may cause flinching. | ||||||
| RestRest | psychic | PWR0 | ACC100 | PP10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| Steel WingSteel Wing | steel | PWR70 | ACC90 | PP25 | TM47TM47 | |
| Stiff wings strike the foe. | ||||||
| FlyFly | flying | PWR90 | ACC95 | PP15 | TM48TM48 | |
| 1st turn: Fly 2nd turn: Attack | ||||||
| RoostRoost | flying | PWR0 | ACC100 | PP10 | TM50TM50 | |
| Users rests its wings and heals. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC100 | PP10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| Dragon PulseDragon Pulse | dragon | PWR85 | ACC100 | PP15 | TM64TM64 | |
| Blasts foe with powerful wave. | ||||||
| Iron HeadIron Head | steel | PWR80 | ACC100 | PP15 | TM65TM65 | |
| Can cause flinch with a hard head. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
Move Tutor Moves (2)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Draco FangDraco Fang | dragon | PWR65 | ACC95 | PP15 | TutorTutor | |
| Deadly wyrm fangs. Flinch or confuse. | ||||||
| U TurnU Turn | bug | PWR70 | ACC100 | PP20 | TutorTutor | |
| After attacking, user switches out. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Vibrava. Use these types to counter it effectively.
Resistances & Immunities
Types that Vibrava resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Vibrava, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Vibrava differs across the games we cover →
vibrava in 5 gamesgrounddragonSame typing and stats as this game
vibrava in Emerald LegacygrounddragonHP 60 +10Attack 80 +10Defense 60 +10Sp. Atk 60 +10Sp. Def 60 +10Speed 80 +10