Accent Image to accompany hero

Vibravain Pokémon Johto Legends

grounddragon

Pokédex Entry

Vibration Pokémon

It vibrates its wings vigorously, making ultrasonic waves to induce headaches in people.

Vibrava in Pokémon Johto Legends

Vibrava is #329 in the Pokédex for Pokémon Johto Legends. This page covers its ground/dragon typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GroundDragon
Dex
#228 Regional Dex · #329 National
Abilities

Cannot be hit by Ground type moves.

Growth Rate
Medium Slow
Gender Ratio
50% Male, 50% Female
Egg Groups
bug, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
119
EV Yield
None
Wild Held Items
None
Weak To
ice ×4dragon ×2fairy ×2
Resists
fire ×0.5poison ×0.5rock ×0.5
Immune To
electric

How to Obtain

Vibrava has no wild encounters recorded in this game. Evolve trapinch to get one.

Level Up Moves (17)

DragonbreathLevel: 1dragon
PWR60ACC100PP20
A strong breath attack.
Sand AttackLevel: 1ground
PWR0ACC100PP15
Reduces accuracy by throwing sand.
BiteLevel: 1dark
PWR60ACC100PP25
An attack that may cause flinching.
Faint AttackLevel: 1dark
PWR60ACC100PP20
An attack that never misses.
Mud SlapLevel: 5ground
PWR20ACC100PP10
Reduces the foe's accuracy.
BulldozeLevel: 8ground
PWR60ACC100PP20
Runs foe over and lowers its Speed.
Sand TombLevel: 12ground
PWR35ACC85PP15
Traps foe in sand for 2-5 turns.
Rock TombLevel: 15rock
PWR60ACC95PP15
Lowers Speed by piling rocks.
DigLevel: 19ground
PWR80ACC100PP10
1st turn: Burrow 2nd turn: Attack
CrunchLevel: 22dark
PWR80ACC100PP15
An attack that may lower Defense.
Earth PowerLevel: 26ground
PWR90ACC100PP10
Ground erupts, can lower Spcl.Def.
HeadbuttLevel: 29normal
PWR70ACC100PP15
An attack that may make foe flinch.
EarthquakeLevel: 33ground
PWR100ACC100PP10
Tough but useless vs. flying foes.
SandstormLevel: 36rock
PWR0ACC100PP10
Inflicts damage every turn.
RoundLevel: 40normal
PWR70ACC100PP15
Hyper BeamLevel: 43normal
PWR150ACC90PP5
1st turn: Attack 2nd turn: Rest
Hyper VoiceLevel: 47normal
PWR90ACC100PP10
Loud and obnoxious voice.

Pre-evolution-only Moves (2)

These moves must be learned before evolving; Vibrava cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

SuperpowerLevel: 40(Trapinch · Level 40)fighting
PWR120ACC100PP5
Lowers user's Attack and Defense.
FissureLevel: 47(Trapinch · Level 47)ground
PWR1ACC30PP5
A ground-type, one-hit KO attack.

Egg Moves (8)

Earth Powerground
PWR90ACC100PP10
Ground erupts, can lower Spcl.Def.
Endurenormal
PWR0ACC100PP10
Always leaves at least 1HP.
Flailnormal
PWR1ACC100PP15
Stronger if the user's HP is low.
Focus Energynormal
PWR0ACC100PP30
Raises the critical hit ratio.
Fury Cutterbug
PWR40ACC95PP20
Successive hits raise power.
Gustflying
PWR40ACC100PP35
Whips up a strong gust of wind.
Signal Beambug
PWR75ACC100PP15
Beam that can can cause confusion.
Quick Attacknormal
PWR40ACC100PP30
Lets the user get in the first hit.

TM/HM Moves (25)

Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Hidden Powernormal
PWR70ACC100PP15TM10
The power varies with the Pokémon.
Sunny Dayfire
PWR0ACC90PP5TM11
Boosts fire-type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Giga Draingrass
PWR75ACC100PP10TM19
Steals 1/2 of the damage inflicted.
Bulldozeground
PWR60ACC100PP20TM21
Runs foe over and lowers its Speed.
Solarbeamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR80ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Sandstormrock
PWR0ACC100PP10TM37
Inflicts damage every turn.
Rock Tombrock
PWR60ACC95PP15TM39
Lowers Speed by piling rocks.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Rock Sliderock
PWR75ACC90PP10TM43
An attack that may cause flinching.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Steel Wingsteel
PWR70ACC90PP25TM47
Stiff wings strike the foe.
Flyflying
PWR90ACC95PP15TM48
1st turn: Fly 2nd turn: Attack
Roostflying
PWR0ACC100PP10TM50
Users rests its wings and heals.
Sleep Talknormal
PWR0ACC100PP10TM57
Randomly attacks while asleep.
Dragon Pulsedragon
PWR85ACC100PP15TM64
Blasts foe with powerful wave.
Iron Headsteel
PWR80ACC100PP15TM65
Can cause flinch with a hard head.
Giga Impactnormal
PWR150ACC90PP5TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (2)

Draco Fangdragon
PWR65ACC95PP15Tutor
Deadly wyrm fangs. Flinch or confuse.
U Turnbug
PWR70ACC100PP20Tutor
After attacking, user switches out.

Type Summary

3
Weaknesses
3
Resistances
1
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Vibrava. Use these types to counter it effectively.

Resistances & Immunities

Types that Vibrava resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Vibrava differs across the games we cover →

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