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Watchogin Pokémon Heart & Soul

normal

Pokédex Entry

Lookout Pokémon

Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents. Keen eyesight lets them see in the dark.

Watchog in Pokémon Heart & Soul

Watchog is #505 in the Pokédex for Pokémon watchog. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Normal
Dex
#505
Abilities
ILLUMINATE(Primary)

Encounter rate increases.

KEEN EYE(Secondary)

Prevents loss of accuracy.

ANALYTIC(Hidden)

Moving last boosts power.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
147
EV Yield
2 Attack
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Watchog isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (19)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
BiteLevel: 1normal
6010025
Bites with vicious fangs. May cause flinching.
Low KickLevel: 1fighting
0020
A low, tripping kick that may cause flinching.
LeerLevel: 3normal
010030
Frightens the foes with a leer to lower Defense.
BiteLevel: 6normal
6010025
Bites with vicious fangs. May cause flinching.
BideLevel: 8normal
1010
Endures attack for 2 turns to retaliate double.
DetectLevel: 11fighting
005
Evades attack, but may fail if used in succession.
Sand AttackLevel: 13normal
010015
Reduces the foe's accuracy by hurling sand in its face.
CrunchLevel: 16dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
HypnosisLevel: 18psychic
06020
A hypnotizing move that may induce sleep.
Confuse RayLevel: 20ghost
010010
A sinister ray that confuses the foe.
Super FangLevel: 22normal
19010
Attacks with sharp fangs and cuts half the foe's HP.
After YouLevel: 25normal
0015
Helps out the target, letting it move next.
Psych UpLevel: 29normal
0010
Copies foe's stat changes and gives to the user.
Hyper FangLevel: 32normal
809015
Attacks with sharp fangs. May cause flinching.
Mean LookLevel: 36normal
005
Fixes the foe with a mean look that prevents escape.
Baton PassLevel: 39normal
0040
Switches out the user while keeping effects in play.
SlamLevel: 43normal
807520
Slams the foe with a long tail, vine, etc.

TM/HM Moves (40)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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