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Stoutlandin Pokémon Heart & Soul

normal

Pokédex Entry

Big-Hearted Pokémon

Intelligent, good-natured, and valiant, there could be no concern that it would ever attack people. Some parents even trust it to babysit.

Stoutland in Pokémon Heart & Soul

Stoutland is #508 in the Pokédex for Pokémon stoutland. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Normal
Dex
#508
Abilities
INTIMIDATE(Primary)

Lowers the foe's Attack.

SAND RUSH(Secondary)

Ups Speed in a sandstorm.

SCRAPPY(Hidden)

Hits Ghost-type Pokémon.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
221
EV Yield
3 Attack
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Stoutland isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (18)

Ice FangLevel: 1ice
659515
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Fire FangLevel: 1fire
659515
May cause flinching or leave the foe with a burn.
Thunder FangLevel: 1electric
659515
May cause flinching or leave the foe paralyzed.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Odor SleuthLevel: 1normal
0040
Negate evasiveness and Ghost type's immunities.
BiteLevel: 1normal
6010025
Bites with vicious fangs. May cause flinching.
Odor SleuthLevel: 5normal
0040
Negate evasiveness and Ghost type's immunities.
BiteLevel: 8normal
6010025
Bites with vicious fangs. May cause flinching.
Helping HandLevel: 12normal
0020
Boosts the power of ally recipient's moves.
Take DownLevel: 15normal
908520
A reckless charge attack that also hurts the user.
Work UpLevel: 20normal
0030
The user is roused. Ups Attack and Sp. Atk.
CrunchLevel: 24dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
RoarLevel: 29normal
0020
Switches the foe out or ends wild battle.
RetaliateLevel: 36normal
701005
Attack that does more damage if an ally fainted.
ReversalLevel: 42fighting
110015
Inflicts more damage when the user's HP is down.
Last ResortLevel: 51normal
01005
Can only be used if every other move has been used.
Giga ImpactLevel: 59normal
150905
Leaves the user immobile if target is not KO'd.

TM/HM Moves (32)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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