Accent Image to accompany hero

Herdierin Pokémon Heart & Soul

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Pokédex Entry

Loyal Dog Pokémon

Its dense black fur grows continuously. The high cost of keeping its hard fur properly groomed makes this a troublesome Pokémon to train.

Herdier in Pokémon Heart & Soul

Herdier is #507 in the Pokédex for Pokémon Heart & Soul. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Normal
Dex
#507
Abilities
Intimidate(Primary)

Lowers the foe's Attack.

Sand Rush(Secondary)

Ups Speed in a sandstorm.

Scrappy(Hidden)

Hits Ghost-type Pokémon.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
130
EV Yield
2 Attack
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Herdier has no wild encounters recorded in this game. Evolve lillipup to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Odor SleuthLevel: 1normal
PWR0ACC0PP40
Negate evasiveness and Ghost type's immunities.
BiteLevel: 1dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Odor SleuthLevel: 5normal
PWR0ACC0PP40
Negate evasiveness and Ghost type's immunities.
BiteLevel: 8dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Helping HandLevel: 12normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Take DownLevel: 15normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Work UpLevel: 20normal
PWR0ACC0PP30
The user is roused. Ups Attack and Sp. Atk.
CrunchLevel: 24dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
RoarLevel: 29normal
PWR0ACC0PP20
Switches the foe out or ends wild battle.
RetaliateLevel: 33normal
PWR70ACC100PP5
Attack that does more damage if an ally fainted.
ReversalLevel: 38fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Last ResortLevel: 42normal
PWR0ACC100PP5
Can only be used if every other move has been used.
Giga ImpactLevel: 47normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.
Play RoughLevel: 52fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.

Egg Moves (13)

Howlnormal
PWR0ACC0PP40
Howls to raise the spirit and boosts Attack.
Sand Attackground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Mud Slapground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
Lickghost
PWR0ACC100PP30
Licks with a long tongue to injure. May also paralyze.
Charmfairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Yawnnormal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Pursuitdark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Fire Fangfire
PWR65ACC95PP15
May cause flinching or leave the foe with a burn.
Thunder Fangelectric
PWR65ACC95PP15
May cause flinching or leave the foe paralyzed.
Ice Fangice
PWR65ACC95PP15
May cause flinching or leave the foe with frostbite.leave the foe frozen.
After Younormal
PWR0ACC0PP15
Helps out the target, letting it move next.
Psychic Fangspsychic
PWR85ACC100PP15
Chomps with psychic fangs. Destroys any barriers.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Odor SleuthLevel: 1normal
PWR0ACC0PP40
Negate evasiveness and Ghost type's immunities.
BiteLevel: 1dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Odor SleuthLevel: 5normal
PWR0ACC0PP40
Negate evasiveness and Ghost type's immunities.
BiteLevel: 8dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Helping HandLevel: 12normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Take DownLevel: 15normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Work UpLevel: 20normal
PWR0ACC0PP30
The user is roused. Ups Attack and Sp. Atk.
CrunchLevel: 24dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
RoarLevel: 29normal
PWR0ACC0PP20
Switches the foe out or ends wild battle.
RetaliateLevel: 33normal
PWR70ACC100PP5
Attack that does more damage if an ally fainted.
ReversalLevel: 38fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Last ResortLevel: 42normal
PWR0ACC100PP5
Can only be used if every other move has been used.
Giga ImpactLevel: 47normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Herdier cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Baby Doll EyesLevel: 10(Lillipup · Level 10)fairy
PWR0ACC100PP30
Lowers the foe's Attack before it can move.

TM/HM Moves (30)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Herdier. Use these types to counter it effectively.

Resistances & Immunities

Types that Herdier resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

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