Accent Image to accompany hero

Spoinkin Pokémon Crystal Advance Redux

psychic

Pokédex Entry

Bounce Pokémon

It apparently dies if it stops bouncing about. It carries a pearl from Clamperl on its head.

Spoink in Pokémon Crystal Advance Redux

Spoink is #325 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Psychic
Dex
#325
Abilities
Thick Fat(Primary)

Resists Fire and Ice damage by 50%.

Own Tempo(Secondary)

Prevents confusion.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Slowest (40 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
89
EV Yield
1 SpecialDefense
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

Base form
Level up Spoink to Lv. 32

How to Obtain

Look for Spoink in Route 34 (very rare). Wild ones range from level 11 to 14.

Wild Encounters (1)

Level Up Moves (17)

SplashLevel: 1normal
PWR0ACC0PP40
The user just flops and splashes around without having any effect.
GrowlLevel: 3normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
PsywaveLevel: 5psychic
PWR1ACC100PP15
The foe is attacked with an odd, hot energy wave that varies in intensity.
Odor SleuthLevel: 7normal
PWR0ACC0PP40
Completely negates the foe's efforts to heighten its ability to evade.
RestLevel: 10psychic
PWR0ACC0PP10
The user sleeps for two turns to fully restore HP and heal any status problem.
SnoreLevel: 10normal
PWR50ACC100PP15
An attack that can be used only while asleep. It may cause flinching.
PsybeamLevel: 14psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Psych UpLevel: 17normal
PWR0ACC0PP10
The user hypnotizes itself into copying any stat change made by the foe.
Confuse RayLevel: 20ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
Magic CoatLevel: 23psychic
PWR0ACC0PP15
Reflects back the foe's Leech Sseed and any status- damaging move.
HeadbuttLevel: 26normal
PWR70ACC100PP15
The user sticks its head out and rams. It may make the foe flinch.
Zen HeadbuttLevel: 29psychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.
PaybackLevel: 33dark
PWR50ACC100PP10
An attack move that gains in intensity if the target has hurt the user.
Power GemLevel: 37rock
PWR80ACC100PP20
The user attacks with a ray of light that sparkles like gemstones.
AmnesiaLevel: 41psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
ExtrasensoryLevel: 45psychic
PWR80ACC100PP30
The user attacks with an odd power that may make the foe flinch.
BounceLevel: 49flying
PWR85ACC85PP5
The user bounces on the foe on the 2nd turn. It may paralyze the foe.

Egg Moves (8)

Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Extrasensorypsychic
PWR80ACC100PP30
The user attacks with an odd power that may make the foe flinch.
Future Sightpsychic
PWR120ACC100PP10
Two turns after this move is used, the foe is attacked psychically.
Light Screenpsychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
Mirror Coatpsychic
PWR1ACC100PP20
A retaliation move that pays back the foe's special attack double.
Reflectpsychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
Trickpsychic
PWR0ACC100PP10
A move that tricks the foe into trading held items with the user.
Zen Headbuttpsychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.

TM/HM Moves (22)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (19)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Dazzling Gleam(Route 26)fairy
PWR80ACC100PP10Tutor
The user damages opposing Pokémon by emitting a powerful flash.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Flash Cannon(Vermilion City)steel
PWR80ACC100PP10Tutor
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Power Gem(Pewter City)rock
PWR80ACC100PP20Tutor
The user attacks with a ray of light that sparkles like gemstones.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Spoink. Use these types to counter it effectively.

Resistances & Immunities

Types that Spoink resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Spoink differs across the games we cover →

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