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Pikachuin Pokémon Heart & Soul

electric
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Pokédex Entry

Mouse Pokémon

It stores electricity in the electric sacs on its cheeks. When it releases pent-up energy in a burst, the electric power is equal to a lightning bolt.

Pikachu in Pokémon Heart & Soul

World Pikachu is #25 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#022 Johto Dex · #025 National
Abilities
Static(Primary)

Paralyzes on contact.

Lightning Rod(Secondary)

Draws electrical moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
112
EV Yield
2 Speed
Wild Held Items
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

Base form
Level up Pichu with high friendship
Use Thunder Stone on Pikachu outside Alola
Use Thunder Stone on Pikachu in Alola

How to Obtain

This form of Pikachu has no wild encounters recorded in this game. Evolve pichu to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (20)

Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
GrowlLevel: 5normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Play NiceLevel: 7normal
PWR0ACC0PP20
Befriend the foe, lowering its Attack without fail.
Quick AttackLevel: 10normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Electro BallLevel: 13electric
PWR1ACC100PP10
Hurls an orb that does more damage to slower foes.
Thunder WaveLevel: 18electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
FeintLevel: 21normal
PWR0ACC100PP10
Attack that hits foes using moves like Protect.
Double TeamLevel: 23normal
PWR0ACC0PP15
Creates illusory copies to raise evasiveness.
SparkLevel: 26electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
NuzzleLevel: 29electric
PWR20ACC100PP20
Rubs its cheeks against the foe, paralyzing it.
DischargeLevel: 34electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
SlamLevel: 37normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Iron TailLevel: 39steel
PWR100ACC75PP15
Attacks with a rock-hard tail. May lower Defense.
ThunderboltLevel: 42electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.
AgilityLevel: 45psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Volt TackleLevel: 47electric
PWR120ACC100PP15
A life-risking tackle that slightly hurts the user.
Wild ChargeLevel: 50electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Light ScreenLevel: 53psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
ThunderLevel: 58electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.

Egg Moves (16)

Reversalfighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Bidenormal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Double Slapnormal
PWR15ACC85PP10
Repeatedly slaps the foe 2 to 5 times.
Wishnormal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
Chargeelectric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Fake Outnormal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Thunder Punchelectric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Lucky Chantnormal
PWR0ACC0PP30
Prevents the foe from landing critical hits.
Bestownormal
PWR0ACC0PP15
The user gives its held item to the foe.
Disarming Voicefairy
PWR40ACC0PP15
Lets out a charming cry that cannot be evaded.
Electric Terrainelectric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (11)

Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Tail WhipLevel: 6normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Thunder WaveLevel: 8electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Quick AttackLevel: 11normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Double TeamLevel: 15normal
PWR0ACC0PP15
Creates illusory copies to raise evasiveness.
SlamLevel: 20normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
ThunderboltLevel: 26electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.
AgilityLevel: 33psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
ThunderLevel: 41electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
Light ScreenLevel: 50psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.

Egg Moves (7)

Reversalfighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Bidenormal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Double Slapnormal
PWR15ACC85PP10
Repeatedly slaps the foe 2 to 5 times.
Wishnormal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
Chargeelectric
PWR0ACC0PP20
Charges power to boost the Electric move used next.

Pre-evolution-only Moves (3)

These moves must be learned before evolving; Pikachu cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

CharmLevel: 1(Pichu · Level 1)fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Sweet KissLevel: 10(Pichu · Level 10)fairy
PWR0ACC75PP10
Demands a kiss with a cute look. May cause confusion.
Nasty PlotLevel: 13(Pichu · Level 13)dark
PWR0ACC0PP20
Thinks bad thoughts to sharply boost Sp. Atk.

TM/HM Moves (36)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Pikachu. Use these types to counter it effectively.

Resistances & Immunities

Types that Pikachu resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Pikachu differs across the games we cover →

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