Ninetalesin Pokémon Emerald Legacy
Pokédex Entry
Fox Pokémon
It has long been said that each of the nine tails embody an enchanted power. A long-lived Ninetales will have fur that shines like gold.
Ninetales in Pokémon Emerald Legacy
Ninetales is #38 in the Pokédex for Pokémon Emerald Legacy. This page covers its fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Powers up if hit by fire.
Evolution Chain
How to Obtain
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| EmberLevel: 1Ember | fire | PWR40 | ACC100 | PP25 | ||
| A weak fire attack that may inflict a burn. | ||||||
| Quick AttackLevel: 1Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An extremely fast attack that always strikes first. | ||||||
| Confuse RayLevel: 1Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| SafeguardLevel: 1Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| A mystical force prevents all status problems. | ||||||
| RoarLevel: 5Roar | normal | PWR0 | ACC100 | PP20 | ||
| Makes the foe flee to end the battle. | ||||||
| Quick AttackLevel: 8Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An extremely fast attack that always strikes first. | ||||||
| Fire SpinLevel: 12Fire Spin | fire | PWR35 | ACC100 | PP15 | ||
| Traps the foe in a ring of fire for 2 to 5 turns. | ||||||
| Will O WispLevel: 17Will O Wisp | fire | PWR0 | ACC85 | PP15 | ||
| Inflicts a burn on the foe with intense fire. | ||||||
| Flame WheelLevel: 19Flame Wheel | fire | PWR65 | ACC100 | PP25 | ||
| A fiery charge attack that may inflict a burn. | ||||||
| Confuse RayLevel: 22Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| ImprisonLevel: 26Imprison | psychic | PWR0 | ACC100 | PP10 | ||
| Prevents foes from using moves known by the user. | ||||||
| FlamethrowerLevel: 29Flamethrower | fire | PWR95 | ACC100 | PP15 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| SafeguardLevel: 33Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| A mystical force prevents all status problems. | ||||||
| Shadow BallLevel: 36Shadow Ball | ghost | PWR80 | ACC100 | PP15 | ||
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Sunny DayLevel: 40Sunny Day | fire | PWR0 | ACC0 | PP10 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Fire BlastLevel: 43Fire Blast | fire | PWR120 | ACC85 | PP5 | ||
| Incinerates everything it strikes. May cause a burn. | ||||||
| GrudgeLevel: 47Grudge | ghost | PWR0 | ACC100 | PP5 | ||
| If the user faints, deletes all PP of foe's last move. | ||||||
Pre-evolution-only Moves (1)
These moves must be learned before evolving; Ninetales cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Faint AttackFaint Attack | dark | PWR70 | ACC0 | PP20 | |
| Draws the foe close, then strikes without fail. | |||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | |
| A hypnotizing move that may induce sleep. | |||||
| FlailFlail | normal | PWR1 | ACC100 | PP15 | |
| Inflicts more damage when the user's HP is down. | |||||
| SpiteSpite | ghost | PWR0 | ACC100 | PP10 | |
| Spitefully cuts the PP of the foe's last move. | |||||
| DisableDisable | normal | PWR0 | ACC85 | PP20 | |
| Psychically disables one of the foe's moves. | |||||
| HowlHowl | normal | PWR0 | ACC0 | PP40 | |
| Howls to raise the spirit and boosts ATTACK. | |||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | |
| Copies the foe's effect(s) and gives to the user. | |||||
| Heat WaveHeat Wave | fire | PWR100 | ACC100 | PP10 | |
| Exhales a hot breath on the foe. May inflict a burn. | |||||
TM/HM Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| Makes the foe flee to end the battle. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC90 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | PWR70 | ACC100 | PP20 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| FlamethrowerFlamethrower | fire | PWR95 | ACC100 | PP15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| Fire BlastFire Blast | fire | PWR120 | ACC85 | PP5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| OverheatOverheat | fire | PWR140 | ACC90 | PP5 | TM50TM50 | |
| Allows a full-power attack, but sharply lowers SP. ATK. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
Move Tutor Moves (9)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Body Slam(Battle Frontier Lounge 7)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| A full-body slam that may cause paralysis. | |||||||
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR60 | ACC100 | PP20 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC90 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises ATTACK. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
| Swift(Battle Frontier Lounge 7)Swift | normal | PWR60 | ACC0 | PP20 | TutorTutor | ||
| Sprays star-shaped rays that never miss. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Ninetales. Use these types to counter it effectively.
Resistances & Immunities
Types that Ninetales resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Ninetales, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Ninetales differs across the games we cover →
ninetales in Polished Crystalfireghostdifferent typingHP 73 -5Attack 76 +5Defense 75 -5Sp. Atk 81 -5
ninetales in 4 gamesfireHP 73 -5Attack 76 +5Defense 75 -5Sp. Atk 81 -5
ninetales in Johto Legendsfireghostdifferent typingHP 85 +7Attack 60 -11Defense 85 +5Sp. Atk 105 +19
ninetales in Ambrosiafirefairydifferent typingHP 73 -5Attack 76 +5Defense 75 -5Sp. Atk 100 +14
ninetales in Pokémon Orangeicefairydifferent typingHP 73 -5Attack 76 +5Defense 75 -5Sp. Atk 81 -5
ninetales in Red++fireHP 73 -5Attack 76 +5Defense 75 -5Sp. Atk 100 +14