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Luxrayin Pokémon Heart & Soul

electric
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Pokédex Entry

Gleam Eyes Pokémon

It has eyes which can see through anything. Luxray's ability to see through objects comes in handy when it's scouting for danger.

Luxray in Pokémon Heart & Soul

Luxray is #405 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#405
Abilities
Rivalry(Primary)

Powers up against rivals.

Intimidate(Secondary)

Lowers the foe's Attack.

Guts(Hidden)

Ups Attack if suffering.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
262
EV Yield
3 Attack
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Luxray has no wild encounters recorded in this game. Evolve luxio or shinx to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

Electric TerrainLevel: 1electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
ChargeLevel: 1electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
LeerLevel: 5normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
ChargeLevel: 9electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
SparkLevel: 13electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
BiteLevel: 18dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
RoarLevel: 23normal
PWR0ACC0PP20
Switches the foe out or ends wild battle.
SwaggerLevel: 28normal
PWR0ACC0PP15
Confuses the foe, but also sharply raises its Attack.
Thunder FangLevel: 35electric
PWR65ACC95PP15
May cause flinching or leave the foe paralyzed.
CrunchLevel: 42dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Scary FaceLevel: 49normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
DischargeLevel: 56electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Wild ChargeLevel: 63electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Electric TerrainLevel: 67electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.

Egg Moves (14)

Ice Fangice
PWR65ACC95PP15
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Fire Fangfire
PWR65ACC95PP15
May cause flinching or leave the foe with a burn.
Thunder Fangelectric
PWR65ACC95PP15
May cause flinching or leave the foe paralyzed.
Quick Attacknormal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Howlnormal
PWR0ACC0PP40
Howls to raise the spirit and boosts Attack.
Take Downnormal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Night Slashdark
PWR70ACC100PP15
Hits as soon as possible. High critical-hit ratio.
Shock Waveelectric
PWR60ACC0PP20
A fast and unavoidable electric attack.
Swiftnormal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Double Kickfighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Signal Beambug
PWR75ACC100PP15
A strange beam attack that may confuse the foe.
Helping Handnormal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Eerie Impulseelectric
PWR0ACC100PP15
Exposes the foe to a pulse that sharply cuts Sp. Atk.
Fake Tearsdark
PWR0ACC100PP20
Feigns crying to sharply lower the foe's Sp. Def.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (13)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
ChargeLevel: 1electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
LeerLevel: 5normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
ChargeLevel: 9electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
SparkLevel: 13electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
BiteLevel: 18dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
RoarLevel: 23normal
PWR0ACC0PP20
Switches the foe out or ends wild battle.
SwaggerLevel: 28normal
PWR0ACC0PP15
Confuses the foe, but also sharply raises its Attack.
Thunder FangLevel: 35electric
PWR65ACC95PP15
May cause flinching or leave the foe paralyzed.
CrunchLevel: 42dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Scary FaceLevel: 49normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
DischargeLevel: 56electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Luxray cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Baby Doll EyesLevel: 11(Shinx · Level 11)fairy
PWR0ACC100PP30
Lowers the foe's Attack before it can move.

TM/HM Moves (31)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Luxray. Use these types to counter it effectively.

Resistances & Immunities

Types that Luxray resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Luxray differs across the games we cover →

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