Accent Image to accompany hero

Luxrayin Pokémon SoulGold

electric

Pokédex Entry

Gleam Eyes Pokémon

It has eyes which can see through anything. Luxray's ability to see through objects comes in handy when it's scouting for danger.

Luxray in Pokémon SoulGold

Luxray is #405 in the Pokédex for Pokémon SoulGold. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
Electric
Dex
#405
Abilities
Rivalry(Primary)

Powers up against rivals.

Intimidate(Secondary)

Lowers the foe's Attack.

Guts(Hidden)

Ups Attack if suffering.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
262
EV Yield
3 Attack
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Look for Luxray in Mt. Silver Mountain Side (rare), and in Mt. Silver Outside (rare). Wild ones range from level 55 to 61.

Wild Encounters (2)

Level Up Moves (17)

Rising VoltageLevel: 0electric
7010020
This move's power doubles when on Electric Terrain.
Thunder WaveLevel: 1electric
0020
A weak jolt of electricity that paralyzes the foe.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
ChargeLevel: 1electric
0020
Charges power to boost the Electric move used next.
Electric TerrainLevel: 1electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
BiteLevel: 12dark
6010025
Bites with vicious fangs. May cause flinching.
SparkLevel: 18electric
6510020
An electrified tackle that may paralyze the foe.
RoarLevel: 24normal
0020
Switches the foe out or ends wild battle.
Volt SwitchLevel: 33electric
7010020
Does damage then switches out the user.
Scary FaceLevel: 40normal
0010
Frightens with a scary face to sharply reduce Speed.
Body SlamLevel: 48normal
8510015
A full-body slam that may cause paralysis.
CrunchLevel: 56dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
DischargeLevel: 64electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Wild ChargeLevel: 70electric
9010015
An electrical tackle that also hurts the user.
Bolt StrikeLevel: 76electric
130855
Strikes with a great amount of lightning. May paralyze.

Egg Moves (14)

Ice Fangice
659515
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Fire Fangfire
659515
May cause flinching or leave the foe with a burn.
Thunder Fangelectric
659515
May cause flinching or leave the foe paralyzed.
Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Howlnormal
0040
Howls to raise the spirit and boosts Attack.
Take Downnormal
908520
A reckless charge attack that also hurts the user.
Night Slashdark
7010015
Hits as soon as possible. High critical-hit ratio.
Shock Waveelectric
60020
A fast and unavoidable electric attack.
Swiftnormal
60020
Sprays star-shaped rays that never miss.
Double Kickfighting
3010030
A double-kicking attack that strikes the foe twice.
Signal Beambug
7510015
A strange beam attack that may confuse the foe.
Helping Handnormal
0020
Boosts the power of ally recipient's moves.
Eerie Impulseelectric
010015
Exposes the foe to a pulse that sharply cuts Sp. Atk.
Fake Tearsdark
010020
Feigns crying to sharply lower the foe's Sp. Def.

TM/HM Moves (28)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Play Roughfairy
909010TM98
Plays rough with the foe. May lower Attack.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Snarldark
559515TM95
Yells and rants at the foe lowering its Sp. Atk.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Luxray. Use these types to counter it effectively.

Resistances & Immunities

Types that Luxray resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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