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Galarian Linoonein Pokémon Heart & Soul

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Pokédex Entry

Rushing Pokémon

This very aggressive Pokémon will recklessly challenge opponents stronger than itself. It uses its long tongue to taunt them to then tackle forcefully.

Galarian Linoone in Pokémon Heart & Soul

Galarian Linoone is #1058 in the Pokédex for Pokémon Heart & Soul. This page covers its dark/normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
DarkNormal
Dex
#1058
Abilities
Pickup(Primary)

May pick up items.

Gluttony(Secondary)

Eats Berries early.

Quick Feet(Hidden)

Ups Speed if suffering.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
147
EV Yield
2 Speed
Wild Held Items
None
Weak To
fighting ×4bug ×2fairy ×2
Resists
dark ×0.5
Immune To
psychicghost

Evolution Chain

Level up Galarian zigzagoon to Lv. 20
Level up Galarian linoone to Lv. 35 at night

How to Obtain

Galarian Linoone has no wild encounters recorded in this game. Evolve Galarian Zigzagoon to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (19)

Night SlashLevel: 0dark
PWR70ACC100PP15
Hits as soon as possible. High critical-hit ratio.
Night SlashLevel: 1dark
PWR70ACC100PP15
Hits as soon as possible. High critical-hit ratio.
SwitcherooLevel: 1dark
PWR0ACC100PP10
Swaps items with the foe faster than the eye can see.
Pin MissileLevel: 1bug
PWR0ACC0PP20
Sharp pins are fired to strike 2 to 5 times.
Baby Doll EyesLevel: 1fairy
PWR0ACC100PP30
Lowers the foe's Attack before it can move.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Sand AttackLevel: 1ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
LickLevel: 1ghost
PWR0ACC100PP30
Licks with a long tongue to injure. May also paralyze.
SnarlLevel: 9dark
PWR55ACC95PP15
Yells and rants at the foe lowering its Sp. Atk.
HeadbuttLevel: 12normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Hone ClawsLevel: 15dark
PWR0ACC0PP15
Sharpens its claws to raise Attack and Accuracy.
Fury SwipesLevel: 18normal
PWR18ACC80PP15
Rakes the foe with sharp claws, etc., 2 to 5 times.
RestLevel: 23psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
Take DownLevel: 28normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Scary FaceLevel: 33normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
CounterLevel: 38fighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
TauntLevel: 43dark
PWR0ACC100PP20
Taunts the foe into only using attack moves.
Double EdgeLevel: 48normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (3)

Parting Shotdark
PWR0ACC100PP20
Lowers the foe's Attack and Sp. Atk, then switches out.
Quick Guardfighting
PWR0ACC0PP15
Evades priority attacks for one turn.
Knock Offdark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (19)

Night SlashLevel: 0dark
PWR70ACC100PP15
Hits as soon as possible. High critical-hit ratio.
Night SlashLevel: 1dark
PWR70ACC100PP15
Hits as soon as possible. High critical-hit ratio.
SwitcherooLevel: 1dark
PWR0ACC100PP10
Swaps items with the foe faster than the eye can see.
Pin MissileLevel: 1bug
PWR0ACC0PP20
Sharp pins are fired to strike 2 to 5 times.
Baby Doll EyesLevel: 1fairy
PWR0ACC100PP30
Lowers the foe's Attack before it can move.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Sand AttackLevel: 1ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
LickLevel: 1ghost
PWR0ACC100PP30
Licks with a long tongue to injure. May also paralyze.
SnarlLevel: 9dark
PWR55ACC95PP15
Yells and rants at the foe lowering its Sp. Atk.
HeadbuttLevel: 12normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Hone ClawsLevel: 15dark
PWR0ACC0PP15
Sharpens its claws to raise Attack and Accuracy.
Fury SwipesLevel: 18normal
PWR18ACC80PP15
Rakes the foe with sharp claws, etc., 2 to 5 times.
RestLevel: 23psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
Take DownLevel: 28normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Scary FaceLevel: 33normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
CounterLevel: 38fighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
TauntLevel: 43dark
PWR0ACC100PP20
Taunts the foe into only using attack moves.
Double EdgeLevel: 48normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.

TM/HM Moves (32)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP15TM65
Strikes with a shadow claw. High critical-hit ratio.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

3
Weaknesses
1
Resistances
2
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Galarian Linoone. Use these types to counter it effectively.

Resistances & Immunities

Types that Galarian Linoone resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Galarian Linoone differs across the games we cover →

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