Klinklangin Pokémon Heart & Soul
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Pokédex Entry
Gear Pokémon
Its red core functions as an energy tank. It is rotated at high speed for a rapid energy charge. It fires the charged energy through its spikes into an area.
Klinklang in Pokémon Heart & Soul
Klinklang is #601 in the Pokédex for Pokémon Heart & Soul. This page covers its steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Powers up with Minus.
Powers up with Plus.
Prevents ability reduction.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (21)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Magnetic FluxLevel: 0Magnetic Flux | electric | PWR0 | ACC0 | PP20 | ||
| Boosts the defenses of those with Plus or Minus. | ||||||
| Magnetic FluxLevel: 1Magnetic Flux | electric | PWR0 | ACC0 | PP20 | ||
| Boosts the defenses of those with Plus or Minus. | ||||||
| Gear UpLevel: 1Gear Up | steel | PWR0 | ACC0 | PP20 | ||
| Boosts the attacks of those with Plus or Minus. | ||||||
| Vise GripLevel: 1Vise Grip | normal | PWR55 | ACC100 | PP30 | ||
| Grips the foe with large and powerful pincers. | ||||||
| ChargeLevel: 1Charge | electric | PWR0 | ACC0 | PP20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Thunder ShockLevel: 1Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Gear GrindLevel: 1Gear Grind | steel | PWR50 | ACC85 | PP15 | ||
| Throws two steel gears that strike twice. | ||||||
| ChargeLevel: 6Charge | electric | PWR0 | ACC0 | PP20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Thunder ShockLevel: 11Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Gear GrindLevel: 16Gear Grind | steel | PWR50 | ACC85 | PP15 | ||
| Throws two steel gears that strike twice. | ||||||
| BindLevel: 21Bind | normal | PWR15 | ACC0 | PP20 | ||
| Binds and squeezes the foe for turns. | ||||||
| Charge BeamLevel: 25Charge Beam | electric | PWR50 | ACC90 | PP10 | ||
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| AutotomizeLevel: 31Autotomize | steel | PWR0 | ACC0 | PP15 | ||
| Sheds additional weight to sharply boost Speed. | ||||||
| Mirror ShotLevel: 36Mirror Shot | steel | PWR65 | ACC85 | PP10 | ||
| Emits a flash of energy to damage and cut accuracy. | ||||||
| ScreechLevel: 40Screech | normal | PWR0 | ACC85 | PP40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| DischargeLevel: 44Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Metal SoundLevel: 48Metal Sound | steel | PWR0 | ACC85 | PP40 | ||
| Emits a horrible screech that sharply lowers Sp. Def. | ||||||
| Shift GearLevel: 54Shift Gear | steel | PWR0 | ACC0 | PP10 | ||
| Rotates its gears to raise Attack and Speed. | ||||||
| Lock OnLevel: 60Lock On | normal | PWR0 | ACC0 | PP5 | ||
| Locks on to the foe to ensure the next move hits. | ||||||
| Zap CannonLevel: 66Zap Cannon | electric | PWR0 | ACC50 | PP5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| Hyper BeamLevel: 72Hyper Beam | normal | PWR150 | ACC90 | PP5 | ||
| Leaves the user immobile if target is not KO'd. | ||||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Vise GripLevel: 1Vise Grip | normal | PWR55 | ACC100 | PP30 | ||
| Grips the foe with large and powerful pincers. | ||||||
| ChargeLevel: 1Charge | electric | PWR0 | ACC0 | PP20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Thunder ShockLevel: 1Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Gear GrindLevel: 1Gear Grind | steel | PWR50 | ACC85 | PP15 | ||
| Throws two steel gears that strike twice. | ||||||
| ChargeLevel: 6Charge | electric | PWR0 | ACC0 | PP20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Thunder ShockLevel: 11Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Gear GrindLevel: 16Gear Grind | steel | PWR50 | ACC85 | PP15 | ||
| Throws two steel gears that strike twice. | ||||||
| BindLevel: 21Bind | normal | PWR15 | ACC0 | PP20 | ||
| Binds and squeezes the foe for turns. | ||||||
| Charge BeamLevel: 25Charge Beam | electric | PWR50 | ACC90 | PP10 | ||
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| AutotomizeLevel: 31Autotomize | steel | PWR0 | ACC0 | PP15 | ||
| Sheds additional weight to sharply boost Speed. | ||||||
| Mirror ShotLevel: 36Mirror Shot | steel | PWR65 | ACC85 | PP10 | ||
| Emits a flash of energy to damage and cut accuracy. | ||||||
| ScreechLevel: 40Screech | normal | PWR0 | ACC85 | PP40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| DischargeLevel: 44Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Metal SoundLevel: 48Metal Sound | steel | PWR0 | ACC85 | PP40 | ||
| Emits a horrible screech that sharply lowers Sp. Def. | ||||||
| Shift GearLevel: 54Shift Gear | steel | PWR0 | ACC0 | PP10 | ||
| Rotates its gears to raise Attack and Speed. | ||||||
| Lock OnLevel: 60Lock On | normal | PWR0 | ACC0 | PP5 | ||
| Locks on to the foe to ensure the next move hits. | ||||||
| Zap CannonLevel: 66Zap Cannon | electric | PWR0 | ACC50 | PP5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| Hyper BeamLevel: 72Hyper Beam | normal | PWR150 | ACC90 | PP5 | ||
| Leaves the user immobile if target is not KO'd. | ||||||
TM/HM Moves (27)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| RecycleRecycle | normal | PWR0 | ACC0 | PP10 | TM67TM67 | |
| Recycles a used item for one more use. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock PolishRock Polish | rock | PWR0 | ACC0 | PP20 | TM69TM69 | |
| Polishes the body to sharply raise Speed. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Klinklang. Use these types to counter it effectively.
Resistances & Immunities
Types that Klinklang resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Klinklang, either offensively or defensively.