Accent Image to accompany hero

Klangin Pokémon Heart & Soul

steel
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Pokédex Entry

Gear Pokémon

A minigear and big gear comprise its body. Spinning minigears are rotated at high speed and repeatedly fired away. It is dangerous if the gears don't return.

Klang in Pokémon Heart & Soul

Klang is #600 in the Pokédex for Pokémon Heart & Soul. This page covers its steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Steel
Dex
#600
Abilities
Plus(Primary)

Powers up with Minus.

Minus(Secondary)

Powers up with Plus.

Clear Body(Hidden)

Prevents ability reduction.

Growth Rate
mediumslow
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
154
EV Yield
2 Defense
Wild Held Items
None
Weak To
fire ×2fighting ×2ground ×2
Resists
normal ×0.5grass ×0.5ice ×0.5flying ×0.5psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
poison

How to Obtain

Klang has no wild encounters recorded in this game. Evolve klink to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

Vise GripLevel: 1normal
PWR55ACC100PP30
Grips the foe with large and powerful pincers.
ChargeLevel: 1electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Gear GrindLevel: 1steel
PWR50ACC85PP15
Throws two steel gears that strike twice.
ChargeLevel: 6electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Thunder ShockLevel: 11electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Gear GrindLevel: 16steel
PWR50ACC85PP15
Throws two steel gears that strike twice.
BindLevel: 21normal
PWR15ACC0PP20
Binds and squeezes the foe for turns.
Charge BeamLevel: 26electric
PWR50ACC90PP10
Fires a beam of electricity. May raise Sp. Atk.
AutotomizeLevel: 31steel
PWR0ACC0PP15
Sheds additional weight to sharply boost Speed.
Mirror ShotLevel: 36steel
PWR65ACC85PP10
Emits a flash of energy to damage and cut accuracy.
ScreechLevel: 40normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
DischargeLevel: 44electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Metal SoundLevel: 48steel
PWR0ACC85PP40
Emits a horrible screech that sharply lowers Sp. Def.
Shift GearLevel: 52steel
PWR0ACC0PP10
Rotates its gears to raise Attack and Speed.
Lock OnLevel: 56normal
PWR0ACC0PP5
Locks on to the foe to ensure the next move hits.
Zap CannonLevel: 60electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.
Hyper BeamLevel: 64normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (18)

Vise GripLevel: 1normal
PWR55ACC100PP30
Grips the foe with large and powerful pincers.
ChargeLevel: 1electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Gear GrindLevel: 1steel
PWR50ACC85PP15
Throws two steel gears that strike twice.
ChargeLevel: 6electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Thunder ShockLevel: 11electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Gear GrindLevel: 16steel
PWR50ACC85PP15
Throws two steel gears that strike twice.
BindLevel: 21normal
PWR15ACC0PP20
Binds and squeezes the foe for turns.
Charge BeamLevel: 26electric
PWR50ACC90PP10
Fires a beam of electricity. May raise Sp. Atk.
AutotomizeLevel: 31steel
PWR0ACC0PP15
Sheds additional weight to sharply boost Speed.
Mirror ShotLevel: 36steel
PWR65ACC85PP10
Emits a flash of energy to damage and cut accuracy.
ScreechLevel: 40normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
DischargeLevel: 44electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Metal SoundLevel: 48steel
PWR0ACC85PP40
Emits a horrible screech that sharply lowers Sp. Def.
Shift GearLevel: 52steel
PWR0ACC0PP10
Rotates its gears to raise Attack and Speed.
Lock OnLevel: 56normal
PWR0ACC0PP5
Locks on to the foe to ensure the next move hits.
Zap CannonLevel: 60electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.
Hyper BeamLevel: 64normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.

TM/HM Moves (24)

Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Polishrock
PWR0ACC0PP20TM69
Polishes the body to sharply raise Speed.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

3
Weaknesses
10
Resistances
1
Immunities
4
Neutral

Weaknesses

Types that deal increased damage to Klang. Use these types to counter it effectively.

Resistances & Immunities

Types that Klang resists or is immune to. Avoid using these types against it.

Immunities (0×)

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