Jellicentin Pokémon Heart & Soul
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Pokédex Entry
Floating Pokémon
They propel themselves by expelling absorbed seawater from their bodies. It's said there's a castle of ships Jellicent have sunk on the seafloor.
Jellicent in Pokémon Heart & Soul
Jellicent is #593 in the Pokédex for Pokémon Heart & Soul. This page covers its water/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Changes water into HP.
Disables moves on contact.
Prevents self-destruction.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water SpoutLevel: 1Water Spout | water | PWR150 | ACC100 | PP5 | ||
| Inflicts more damage if the user's HP is high. | ||||||
| Wring OutLevel: 1Wring Out | normal | PWR120 | ACC100 | PP5 | ||
| The higher the foe's HP the more damage caused. | ||||||
| BubbleLevel: 1Bubble | water | PWR0 | ACC100 | PP30 | ||
| Attack using bubbles. May lower the foe's Speed. | ||||||
| Water SportLevel: 1Water Sport | water | PWR0 | ACC0 | PP15 | ||
| The user becomes soaked to weaken all Fire moves. | ||||||
| AbsorbLevel: 1Absorb | grass | PWR20 | ACC100 | PP0 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| Night ShadeLevel: 1Night Shade | ghost | PWR1 | ACC100 | PP15 | ||
| Inflicts damage identical to the user's level. | ||||||
| AbsorbLevel: 5Absorb | grass | PWR20 | ACC100 | PP0 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| Night ShadeLevel: 9Night Shade | ghost | PWR1 | ACC100 | PP15 | ||
| Inflicts damage identical to the user's level. | ||||||
| Bubble BeamLevel: 13Bubble Beam | water | PWR65 | ACC100 | PP20 | ||
| Forcefully sprays bubbles that may lower Speed. | ||||||
| RecoverLevel: 17Recover | normal | PWR0 | ACC0 | PP20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| Water PulseLevel: 22Water Pulse | water | PWR60 | ACC100 | PP20 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Ominous WindLevel: 27Ominous Wind | ghost | PWR60 | ACC100 | PP5 | ||
| A repulsive attack that may raise all stats. | ||||||
| BrineLevel: 32Brine | water | PWR65 | ACC100 | PP10 | ||
| Does double damage to foes with half HP or less. | ||||||
| Rain DanceLevel: 37Rain Dance | water | PWR0 | ACC0 | PP5 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| HexLevel: 45Hex | ghost | PWR0 | ACC100 | PP10 | ||
| Does double damage if the foe has a status problem. | ||||||
| Hydro PumpLevel: 53Hydro Pump | water | PWR0 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
| Wring OutLevel: 61Wring Out | normal | PWR120 | ACC100 | PP5 | ||
| The higher the foe's HP the more damage caused. | ||||||
| Water SpoutLevel: 69Water Spout | water | PWR150 | ACC100 | PP5 | ||
| Inflicts more damage if the user's HP is high. | ||||||
Egg Moves (6)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Acid ArmorAcid Armor | poison | PWR0 | ACC0 | PP0 | |
| Liquifies the user's body to sharply raise Defense. | |||||
| Confuse RayConfuse Ray | ghost | PWR0 | ACC100 | PP10 | |
| A sinister ray that confuses the foe. | |||||
| Pain SplitPain Split | normal | PWR0 | ACC0 | PP20 | |
| Adds the user and foe's HP, then shares them equally. | |||||
| MistMist | ice | PWR0 | ACC0 | PP30 | |
| Creates a mist that stops reduction of stats. | |||||
| RecoverRecover | normal | PWR0 | ACC0 | PP20 | |
| Recovers up to half the user's maximum HP. | |||||
| ConstrictConstrict | normal | PWR10 | ACC100 | PP35 | |
| Constricts to inflict pain. May lower Speed. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BubbleLevel: 1Bubble | water | PWR0 | ACC100 | PP30 | ||
| Attack using bubbles. May lower the foe's Speed. | ||||||
| Water SportLevel: 1Water Sport | water | PWR0 | ACC0 | PP15 | ||
| The user becomes soaked to weaken all Fire moves. | ||||||
| AbsorbLevel: 1Absorb | grass | PWR20 | ACC100 | PP0 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| Night ShadeLevel: 1Night Shade | ghost | PWR1 | ACC100 | PP15 | ||
| Inflicts damage identical to the user's level. | ||||||
| AbsorbLevel: 5Absorb | grass | PWR20 | ACC100 | PP0 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| Night ShadeLevel: 9Night Shade | ghost | PWR1 | ACC100 | PP15 | ||
| Inflicts damage identical to the user's level. | ||||||
| Bubble BeamLevel: 13Bubble Beam | water | PWR65 | ACC100 | PP20 | ||
| Forcefully sprays bubbles that may lower Speed. | ||||||
| RecoverLevel: 17Recover | normal | PWR0 | ACC0 | PP20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| Water PulseLevel: 22Water Pulse | water | PWR60 | ACC100 | PP20 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Ominous WindLevel: 27Ominous Wind | ghost | PWR60 | ACC100 | PP5 | ||
| A repulsive attack that may raise all stats. | ||||||
| BrineLevel: 32Brine | water | PWR65 | ACC100 | PP10 | ||
| Does double damage to foes with half HP or less. | ||||||
| Rain DanceLevel: 37Rain Dance | water | PWR0 | ACC0 | PP5 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| HexLevel: 45Hex | ghost | PWR0 | ACC100 | PP10 | ||
| Does double damage if the foe has a status problem. | ||||||
| Hydro PumpLevel: 53Hydro Pump | water | PWR0 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
| Wring OutLevel: 61Wring Out | normal | PWR120 | ACC100 | PP5 | ||
| The higher the foe's HP the more damage caused. | ||||||
| Water SpoutLevel: 69Water Spout | water | PWR150 | ACC100 | PP5 | ||
| Inflicts more damage if the user's HP is high. | ||||||
TM/HM Moves (40)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| BlizzardBlizzard | ice | PWR0 | ACC0 | PP5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| BrineBrine | water | PWR65 | ACC100 | PP10 | TM55TM55 | |
| Does double damage to foes with half HP or less. | ||||||
| Dark PulseDark Pulse | dark | PWR80 | ACC100 | PP15 | TM79TM79 | |
| Attacks with a horrible aura. May cause flinching. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | PWR0 | ACC100 | PP10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga DrainGiga Drain | grass | PWR0 | ACC100 | PP25 | TM19TM19 | |
| Attack that steals half the damage inflicted. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| HailHail | ice | PWR0 | ACC0 | PP10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | PWR0 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| Sludge is hurled to inflict damage. May also poison. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SurfSurf | water | PWR0 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM07HM07 | |
| Charges with speed to climb waterfalls. May flinch. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| WhirlpoolWhirlpool | water | PWR0 | ACC0 | PP15 | HM08HM08 | |
| Traps and hurts the foe in a whirlpool for turns. | ||||||
| Will O WispWill O Wisp | fire | PWR0 | ACC0 | PP15 | TM61TM61 | |
| Inflicts a burn on the foe with intense fire. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Jellicent. Use these types to counter it effectively.
Resistances & Immunities
Types that Jellicent resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Jellicent, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.