Deerlingin Pokémon Heart & Soul
Pokédex Entry
Season Pokémon
Deerling have different scents depending on the season. In early spring, these Pokémon give off a delicate, sweet, and calming scent.
Deerling in Pokémon Heart & Soul
Deerling is #585 in the Pokédex for Pokémon Heart & Soul. This page covers its normal/grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Raises Speed in sunshine.
Grass increases Attack.
Promotes added effects.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 0 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| CamouflageLevel: 1Camouflage | normal | 0 | 0 | 20 | ||
| Alters the Pokémon's type depending on the location. | ||||||
| GrowlLevel: 4Growl | normal | 0 | 100 | 40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Sand AttackLevel: 7Sand Attack | ground | 0 | 100 | 15 | ||
| Reduces the foe's accuracy by hurling sand in its face. | ||||||
| Double KickLevel: 10Double Kick | fighting | 30 | 100 | 30 | ||
| A double-kicking attack that strikes the foe twice. | ||||||
| Leech SeedLevel: 13Leech Seed | grass | 0 | 90 | 10 | ||
| Plants a seed on the foe to steal HP on every turn. | ||||||
| Feint AttackLevel: 16Feint Attack | dark | 60 | 0 | 20 | ||
| Draws the foe close, then strikes without fail. | ||||||
| Take DownLevel: 20Take Down | normal | 90 | 85 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Jump KickLevel: 24Jump Kick | fighting | 70 | 95 | 0 | ||
| A strong jumping kick. May miss and hurt the kicker. | ||||||
| AromatherapyLevel: 28Aromatherapy | grass | 0 | 0 | 5 | ||
| Heals all status problems with a soothing scent. | ||||||
| Energy BallLevel: 32Energy Ball | grass | 0 | 100 | 10 | ||
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| CharmLevel: 36Charm | fairy | 0 | 100 | 20 | ||
| Charms the foe and sharply reduces its Attack. | ||||||
| Nature PowerLevel: 41Nature Power | normal | 1 | 0 | 20 | ||
| The type of attack varies depending on the location. | ||||||
| Double EdgeLevel: 46Double Edge | normal | 0 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| Solar BeamLevel: 51Solar Beam | grass | 120 | 100 | 10 | ||
| Absorbs light in one turn, then attacks next turn. |
Egg Moves (10)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Fake TearsFake Tears | dark | 0 | 100 | 20 | |
| Feigns crying to sharply lower the foe's Sp. Def. | |||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | |
| The effectiveness varies with the held Berry. | |||||
| SynthesisSynthesis | grass | 0 | 0 | 5 | |
| Restores HP. The amount varies with the weather. | |||||
| Worry SeedWorry Seed | grass | 0 | 100 | 10 | |
| Plants a seed on the foe giving it Insomnia. | |||||
| Odor SleuthOdor Sleuth | normal | 0 | 0 | 40 | |
| Negate evasiveness and Ghost type's immunities. | |||||
| AgilityAgility | psychic | 0 | 0 | 30 | |
| Relaxes the body to sharply boost Speed. | |||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | |
| Uses an available move randomly while asleep. | |||||
| Baton PassBaton Pass | normal | 0 | 0 | 40 | |
| Switches out the user while keeping effects in play. | |||||
| Grass WhistleGrass Whistle | grass | 0 | 55 | 15 | |
| Lulls the foe into sleep with a pleasant melody. | |||||
| HeadbuttHeadbutt | normal | 70 | 100 | 15 | |
| A ramming attack that may cause flinching. |
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 0 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| CamouflageLevel: 1Camouflage | normal | 0 | 0 | 20 | ||
| Alters the Pokémon's type depending on the location. | ||||||
| GrowlLevel: 4Growl | normal | 0 | 100 | 40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Sand AttackLevel: 7Sand Attack | ground | 0 | 100 | 15 | ||
| Reduces the foe's accuracy by hurling sand in its face. | ||||||
| Double KickLevel: 10Double Kick | fighting | 30 | 100 | 30 | ||
| A double-kicking attack that strikes the foe twice. | ||||||
| Leech SeedLevel: 13Leech Seed | grass | 0 | 90 | 10 | ||
| Plants a seed on the foe to steal HP on every turn. | ||||||
| Feint AttackLevel: 16Feint Attack | dark | 60 | 0 | 20 | ||
| Draws the foe close, then strikes without fail. | ||||||
| Take DownLevel: 20Take Down | normal | 90 | 85 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Jump KickLevel: 24Jump Kick | fighting | 70 | 95 | 0 | ||
| A strong jumping kick. May miss and hurt the kicker. | ||||||
| AromatherapyLevel: 28Aromatherapy | grass | 0 | 0 | 5 | ||
| Heals all status problems with a soothing scent. | ||||||
| Energy BallLevel: 32Energy Ball | grass | 0 | 100 | 10 | ||
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| CharmLevel: 36Charm | fairy | 0 | 100 | 20 | ||
| Charms the foe and sharply reduces its Attack. | ||||||
| Nature PowerLevel: 41Nature Power | normal | 1 | 0 | 20 | ||
| The type of attack varies depending on the location. | ||||||
| Double EdgeLevel: 46Double Edge | normal | 0 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| Solar BeamLevel: 51Solar Beam | grass | 120 | 100 | 10 | ||
| Absorbs light in one turn, then attacks next turn. |
TM/HM Moves (28)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Bullet SeedBullet Seed | grass | 0 | 100 | 30 | TM09TM09 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| DigDig | ground | 100 | 100 | 10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | 0 | 0 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga DrainGiga Drain | grass | 0 | 100 | 25 | TM19TM19 | |
| Attack that steals half the damage inflicted. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | 0 | 0 | 15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. |
Type Summary
Weaknesses
Types that deal increased damage to Deerling. Use these types to counter it effectively.
Resistances & Immunities
Types that Deerling resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Deerling, either offensively or defensively.