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Accent Image to accompany hero

Alomomolain Pokémon Heart & Soul

water

Pokédex Entry

Caring Pokémon

When they find a wounded Pokémon, they embrace it and bring it to shore. The special membrane enveloping Alomomola has the ability to heal wounds.

Alomomola in Pokémon Heart & Soul

Alomomola is #594 in the Pokédex for Pokémon alomomola. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Water
Dex
#594
Abilities
HEALER(Primary)

Heals partner Pokémon.

HYDRATION(Secondary)

Cures status in rain.

REGENERATOR(Hidden)

Heals upon switching out.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
165
EV Yield
2 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Alomomola isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (17)

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
Water SportLevel: 1water
0015
The user becomes soaked to weaken all Fire moves.
Aqua RingLevel: 5water
0020
Forms a veil of water that restores HP.
Aqua JetLevel: 9water
4010020
Strikes first by dashing at the foe at a high speed.
Double SlapLevel: 13normal
158510
Repeatedly slaps the foe 2 to 5 times.
Heal PulseLevel: 17psychic
0010
Recovers up to half the target's maximum HP.
ProtectLevel: 21normal
0010
Evades attack, but may fail if used in succession.
Water PulseLevel: 25water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Wake Up SlapLevel: 29fighting
010010
Powerful against sleeping foes, but also wakes them.
SoakLevel: 33water
010020
Sprays water at the foe, changing it to Water type.
WishLevel: 37normal
0010
A wish that restores HP. It takes time to work.
BrineLevel: 41water
6510010
Does double damage to foes with half HP or less.
SafeguardLevel: 45normal
0025
Protects allies from status problems for 5 turns.
Helping HandLevel: 49normal
0020
Boosts the power of ally recipient's moves.
Wide GuardLevel: 53rock
0010
Evades wide-ranging attacks for one turn.
Healing WishLevel: 57psychic
0010
The user faints to heal up the recipient.
Hydro PumpLevel: 61water
0805
Blasts water at high power to strike the foe.

TM/HM Moves (33)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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