Alomomolain Pokémon Heart & Soul
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Pokédex Entry
Caring Pokémon
When they find a wounded Pokémon, they embrace it and bring it to shore. The special membrane enveloping Alomomola has the ability to heal wounds.
Alomomola in Pokémon Heart & Soul
Alomomola is #594 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Heals partner Pokémon.
Cures status in rain.
Heals upon switching out.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (23)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Play NiceLevel: 1Play Nice | normal | PWR0 | ACC0 | PP20 | ||
| Befriend the foe, lowering its Attack without fail. | ||||||
| Hydro PumpLevel: 1Hydro Pump | water | PWR0 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
| Wide GuardLevel: 1Wide Guard | rock | PWR0 | ACC0 | PP10 | ||
| Evades wide-ranging attacks for one turn. | ||||||
| Healing WishLevel: 1Healing Wish | psychic | PWR0 | ACC0 | PP10 | ||
| The user faints to heal up the recipient. | ||||||
| Helping HandLevel: 1Helping Hand | normal | PWR0 | ACC0 | PP20 | ||
| Boosts the power of ally recipient's moves. | ||||||
| PoundLevel: 1Pound | normal | PWR40 | ACC100 | PP35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| Water SportLevel: 1Water Sport | water | PWR0 | ACC0 | PP15 | ||
| The user becomes soaked to weaken all Fire moves. | ||||||
| Aqua RingLevel: 5Aqua Ring | water | PWR0 | ACC0 | PP20 | ||
| Forms a veil of water that restores HP. | ||||||
| Aqua JetLevel: 9Aqua Jet | water | PWR40 | ACC100 | PP20 | ||
| Strikes first by dashing at the foe at a high speed. | ||||||
| Double SlapLevel: 13Double Slap | normal | PWR15 | ACC85 | PP10 | ||
| Repeatedly slaps the foe 2 to 5 times. | ||||||
| Heal PulseLevel: 17Heal Pulse | psychic | PWR0 | ACC0 | PP10 | ||
| Recovers up to half the target's maximum HP. | ||||||
| ProtectLevel: 21Protect | normal | PWR0 | ACC0 | PP10 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Water PulseLevel: 25Water Pulse | water | PWR60 | ACC100 | PP20 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Wake Up SlapLevel: 29Wake Up Slap | fighting | PWR0 | ACC100 | PP10 | ||
| Powerful against sleeping foes, but also wakes them. | ||||||
| SoakLevel: 33Soak | water | PWR0 | ACC100 | PP20 | ||
| Sprays water at the foe, changing it to Water type. | ||||||
| WishLevel: 37Wish | normal | PWR0 | ACC0 | PP10 | ||
| A wish that restores HP. It takes time to work. | ||||||
| BrineLevel: 41Brine | water | PWR65 | ACC100 | PP10 | ||
| Does double damage to foes with half HP or less. | ||||||
| SafeguardLevel: 45Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| Protects allies from status problems for 5 turns. | ||||||
| WhirlpoolLevel: 49Whirlpool | water | PWR0 | ACC0 | PP15 | ||
| Traps and hurts the foe in a whirlpool for turns. | ||||||
| Helping HandLevel: 53Helping Hand | normal | PWR0 | ACC0 | PP20 | ||
| Boosts the power of ally recipient's moves. | ||||||
| Healing WishLevel: 57Healing Wish | psychic | PWR0 | ACC0 | PP10 | ||
| The user faints to heal up the recipient. | ||||||
| Wide GuardLevel: 61Wide Guard | rock | PWR0 | ACC0 | PP10 | ||
| Evades wide-ranging attacks for one turn. | ||||||
| Hydro PumpLevel: 65Hydro Pump | water | PWR0 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
Egg Moves (6)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Pain SplitPain Split | normal | PWR0 | ACC0 | PP20 | |
| Adds the user and foe's HP, then shares them equally. | |||||
| RefreshRefresh | normal | PWR0 | ACC0 | PP20 | |
| Heals poisoning, paralysis, or a burn. | |||||
| TickleTickle | normal | PWR0 | ACC100 | PP20 | |
| Makes the foe laugh to lower Attack and Defense. | |||||
| Mirror CoatMirror Coat | psychic | PWR1 | ACC100 | PP20 | |
| Counters the foe's special attack at double the power. | |||||
| MistMist | ice | PWR0 | ACC0 | PP30 | |
| Creates a mist that stops reduction of stats. | |||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | |
| Endures any attack for 1 turn, leaving at least 1HP. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoundLevel: 1Pound | normal | PWR40 | ACC100 | PP35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| Water SportLevel: 1Water Sport | water | PWR0 | ACC0 | PP15 | ||
| The user becomes soaked to weaken all Fire moves. | ||||||
| Aqua RingLevel: 5Aqua Ring | water | PWR0 | ACC0 | PP20 | ||
| Forms a veil of water that restores HP. | ||||||
| Aqua JetLevel: 9Aqua Jet | water | PWR40 | ACC100 | PP20 | ||
| Strikes first by dashing at the foe at a high speed. | ||||||
| Double SlapLevel: 13Double Slap | normal | PWR15 | ACC85 | PP10 | ||
| Repeatedly slaps the foe 2 to 5 times. | ||||||
| Heal PulseLevel: 17Heal Pulse | psychic | PWR0 | ACC0 | PP10 | ||
| Recovers up to half the target's maximum HP. | ||||||
| ProtectLevel: 21Protect | normal | PWR0 | ACC0 | PP10 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Water PulseLevel: 25Water Pulse | water | PWR60 | ACC100 | PP20 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Wake Up SlapLevel: 29Wake Up Slap | fighting | PWR0 | ACC100 | PP10 | ||
| Powerful against sleeping foes, but also wakes them. | ||||||
| SoakLevel: 33Soak | water | PWR0 | ACC100 | PP20 | ||
| Sprays water at the foe, changing it to Water type. | ||||||
| WishLevel: 37Wish | normal | PWR0 | ACC0 | PP10 | ||
| A wish that restores HP. It takes time to work. | ||||||
| BrineLevel: 41Brine | water | PWR65 | ACC100 | PP10 | ||
| Does double damage to foes with half HP or less. | ||||||
| SafeguardLevel: 45Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| Protects allies from status problems for 5 turns. | ||||||
| Helping HandLevel: 49Helping Hand | normal | PWR0 | ACC0 | PP20 | ||
| Boosts the power of ally recipient's moves. | ||||||
| Wide GuardLevel: 53Wide Guard | rock | PWR0 | ACC0 | PP10 | ||
| Evades wide-ranging attacks for one turn. | ||||||
| Healing WishLevel: 57Healing Wish | psychic | PWR0 | ACC0 | PP10 | ||
| The user faints to heal up the recipient. | ||||||
| Hydro PumpLevel: 61Hydro Pump | water | PWR0 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
TM/HM Moves (33)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| BlizzardBlizzard | ice | PWR0 | ACC0 | PP5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| BrineBrine | water | PWR65 | ACC100 | PP10 | TM55TM55 | |
| Does double damage to foes with half HP or less. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| HailHail | ice | PWR0 | ACC0 | PP10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | PWR0 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SurfSurf | water | PWR0 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM07HM07 | |
| Charges with speed to climb waterfalls. May flinch. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| WhirlpoolWhirlpool | water | PWR0 | ACC0 | PP15 | HM08HM08 | |
| Traps and hurts the foe in a whirlpool for turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Alomomola. Use these types to counter it effectively.
Resistances & Immunities
Types that Alomomola resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Alomomola, either offensively or defensively.