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Helioptilein Pokémon Heart & Soul

electricnormal

Pokédex Entry

Generator Pokémon

They make their home in deserts. They can generate their own energy from basking in the sun, so eating food is not a requirement.

Helioptile in Pokémon Heart & Soul

Helioptile is #694 in the Pokédex for Pokémon helioptile. This page covers its electric/normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
ElectricNormal
Dex
#694
Abilities
DRY SKIN(Primary)

Prefers moisture to heat.

SAND VEIL(Secondary)

Ups evasion in a sandstorm.

SOLAR POWER(Hidden)

Powers up in sunshine.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
58
EV Yield
1 Speed
Wild Held Items
None
Weak To
fighting ×2ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5
Immune To
ghost

How to Obtain

Helioptile isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (13)

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Thunder ShockLevel: 6electric
4010030
An electrical attack that may paralyze the foe.
ChargeLevel: 11electric
0020
Charges power to boost the Electric move used next.
Mud SlapLevel: 13ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
Quick AttackLevel: 17normal
4010030
An extremely fast attack that always strikes first.
Razor WindLevel: 22normal
80010
A 2-turn move with a high critical-hit ratio.
Parabolic ChargeLevel: 25electric
010020
Damages adjacent Pokémon and heals up by half of it.
Thunder WaveLevel: 31electric
0020
A weak jolt of electricity that paralyzes the foe.
BulldozeLevel: 35ground
6010020
Stomps down on the ground. Hits all and lowers Speed.
Volt SwitchLevel: 40electric
7010020
Does damage then switches out the user.
ElectrifyLevel: 45electric
0020
Electrifies the foe, making its next move Electric-type.
ThunderboltLevel: 49electric
010015
A strong electrical attack that may paralyze the foe.

TM/HM Moves (34)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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