Accent Image to accompany hero

Helioptilein Pokémon Heart & Soul

electricnormal
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Pokédex Entry

Generator Pokémon

They make their home in deserts. They can generate their own energy from basking in the sun, so eating food is not a requirement.

Helioptile in Pokémon Heart & Soul

Helioptile is #694 in the Pokédex for Pokémon Heart & Soul. This page covers its electric/normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
ElectricNormal
Dex
#694
Abilities
Dry Skin(Primary)

Prefers moisture to heat.

Sand Veil(Secondary)

Ups evasion in a sandstorm.

Solar Power(Hidden)

Powers up in sunshine.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
58
EV Yield
1 Speed
Wild Held Items
None
Weak To
fighting ×2ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5
Immune To
ghost

How to Obtain

Helioptile has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (13)

PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Thunder ShockLevel: 6electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
ChargeLevel: 11electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Mud SlapLevel: 13ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
Quick AttackLevel: 17normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Razor WindLevel: 22normal
PWR80ACC0PP10
A 2-turn move with a high critical-hit ratio.
Parabolic ChargeLevel: 25electric
PWR0ACC100PP20
Damages adjacent Pokémon and heals up by half of it.
Thunder WaveLevel: 31electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
BulldozeLevel: 35ground
PWR60ACC100PP20
Stomps down on the ground. Hits all and lowers Speed.
Volt SwitchLevel: 40electric
PWR70ACC100PP20
Does damage then switches out the user.
ElectrifyLevel: 45electric
PWR0ACC0PP20
Electrifies the foe, making its next move Electric-type.
ThunderboltLevel: 49electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.

Egg Moves (4)

Agilitypsychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Glarenormal
PWR0ACC75PP30
Intimidates and frightens the foe into paralysis.
Camouflagenormal
PWR0ACC0PP20
Alters the Pokémon's type depending on the location.
Electric Terrainelectric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (13)

PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Thunder ShockLevel: 6electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
ChargeLevel: 11electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Mud SlapLevel: 13ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
Quick AttackLevel: 17normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Razor WindLevel: 22normal
PWR80ACC0PP10
A 2-turn move with a high critical-hit ratio.
Parabolic ChargeLevel: 25electric
PWR0ACC100PP20
Damages adjacent Pokémon and heals up by half of it.
Thunder WaveLevel: 31electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
BulldozeLevel: 35ground
PWR60ACC100PP20
Stomps down on the ground. Hits all and lowers Speed.
Volt SwitchLevel: 40electric
PWR70ACC100PP20
Does damage then switches out the user.
ElectrifyLevel: 45electric
PWR0ACC0PP20
Electrifies the foe, making its next move Electric-type.
ThunderboltLevel: 49electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.

TM/HM Moves (34)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
PWR80ACC100PP15TM79
Attacks with a horrible aura. May cause flinching.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

2
Weaknesses
3
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Helioptile. Use these types to counter it effectively.

Resistances & Immunities

Types that Helioptile resists or is immune to. Avoid using these types against it.

Immunities (0×)

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