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Helioliskin Pokémon Heart & Soul

electricnormal

Pokédex Entry

Generator Pokémon

A single Heliolisk can generate sufficient electricity to power a skyscraper. It can stimulate its muscles with electricity, boosting the strength in its legs.

Heliolisk in Pokémon Heart & Soul

Heliolisk is #695 in the Pokédex for Pokémon heliolisk. This page covers its electric/normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
ElectricNormal
Dex
#695
Abilities
DRY SKIN(Primary)

Prefers moisture to heat.

SAND VEIL(Secondary)

Ups evasion in a sandstorm.

SOLAR POWER(Hidden)

Powers up in sunshine.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
168
EV Yield
1 Speed1 SpecialAttack
Wild Held Items
None
Weak To
fighting ×2ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5
Immune To
ghost

How to Obtain

Heliolisk isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (7)

Eerie ImpulseLevel: 1electric
010015
Exposes the foe to a pulse that sharply cuts Sp. Atk.
ElectrifyLevel: 1electric
0020
Electrifies the foe, making its next move Electric-type.
Razor WindLevel: 1normal
80010
A 2-turn move with a high critical-hit ratio.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
ThunderLevel: 1electric
07010
A lightning attack that may cause paralysis.
ChargeLevel: 1electric
0020
Charges power to boost the Electric move used next.
Parabolic ChargeLevel: 1electric
010020
Damages adjacent Pokémon and heals up by half of it.

TM/HM Moves (40)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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