Helioliskin Pokémon Heart & Soul
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Pokédex Entry
Generator Pokémon
A single Heliolisk can generate sufficient electricity to power a skyscraper. It can stimulate its muscles with electricity, boosting the strength in its legs.
Heliolisk in Pokémon Heart & Soul
Heliolisk is #695 in the Pokédex for Pokémon Heart & Soul. This page covers its electric/normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Prefers moisture to heat.
Ups evasion in a sandstorm.
Powers up in sunshine.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (7)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Eerie ImpulseLevel: 1Eerie Impulse | electric | PWR0 | ACC100 | PP15 | ||
| Exposes the foe to a pulse that sharply cuts Sp. Atk. | ||||||
| ElectrifyLevel: 1Electrify | electric | PWR0 | ACC0 | PP20 | ||
| Electrifies the foe, making its next move Electric-type. | ||||||
| Razor WindLevel: 1Razor Wind | normal | PWR80 | ACC0 | PP10 | ||
| A 2-turn move with a high critical-hit ratio. | ||||||
| Quick AttackLevel: 1Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An extremely fast attack that always strikes first. | ||||||
| ThunderLevel: 1Thunder | electric | PWR0 | ACC70 | PP10 | ||
| A lightning attack that may cause paralysis. | ||||||
| ChargeLevel: 1Charge | electric | PWR0 | ACC0 | PP20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Parabolic ChargeLevel: 1Parabolic Charge | electric | PWR0 | ACC100 | PP20 | ||
| Damages adjacent Pokémon and heals up by half of it. | ||||||
Egg Moves (4)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| AgilityAgility | psychic | PWR0 | ACC0 | PP30 | |
| Relaxes the body to sharply boost Speed. | |||||
| GlareGlare | normal | PWR0 | ACC75 | PP30 | |
| Intimidates and frightens the foe into paralysis. | |||||
| CamouflageCamouflage | normal | PWR0 | ACC0 | PP20 | |
| Alters the Pokémon's type depending on the location. | |||||
| Electric TerrainElectric Terrain | electric | PWR0 | ACC0 | PP10 | |
| Electrifies the ground for 5 turns. Prevents sleep. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (7)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Eerie ImpulseLevel: 1Eerie Impulse | electric | PWR0 | ACC100 | PP15 | ||
| Exposes the foe to a pulse that sharply cuts Sp. Atk. | ||||||
| ElectrifyLevel: 1Electrify | electric | PWR0 | ACC0 | PP20 | ||
| Electrifies the foe, making its next move Electric-type. | ||||||
| Razor WindLevel: 1Razor Wind | normal | PWR80 | ACC0 | PP10 | ||
| A 2-turn move with a high critical-hit ratio. | ||||||
| Quick AttackLevel: 1Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An extremely fast attack that always strikes first. | ||||||
| ThunderLevel: 1Thunder | electric | PWR0 | ACC70 | PP10 | ||
| A lightning attack that may cause paralysis. | ||||||
| ChargeLevel: 1Charge | electric | PWR0 | ACC0 | PP20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Parabolic ChargeLevel: 1Parabolic Charge | electric | PWR0 | ACC100 | PP20 | ||
| Damages adjacent Pokémon and heals up by half of it. | ||||||
Pre-evolution-only Moves (6)
These moves must be learned before evolving; Heliolisk cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| PoundLevel: 1(Helioptile · Level 1)Pound | normal | PWR40 | ACC100 | PP35 | |||
| Pounds the foe with forelegs or tail. | |||||||
| Tail WhipLevel: 1(Helioptile · Level 1)Tail Whip | normal | PWR0 | ACC100 | PP30 | |||
| Wags the tail to lower the foe's Defense. | |||||||
| Thunder ShockLevel: 6(Helioptile · Level 6)Thunder Shock | electric | PWR40 | ACC100 | PP30 | |||
| An electrical attack that may paralyze the foe. | |||||||
| Mud SlapLevel: 13(Helioptile · Level 13)Mud Slap | ground | PWR20 | ACC100 | PP10 | |||
| Hurls mud in the foe's face to reduce its accuracy. | |||||||
| BulldozeLevel: 35(Helioptile · Level 35)Bulldoze | ground | PWR60 | ACC100 | PP20 | |||
| Stomps down on the ground. Hits all and lowers Speed. | |||||||
| Volt SwitchLevel: 40(Helioptile · Level 40)Volt Switch | electric | PWR70 | ACC100 | PP20 | |||
| Does damage then switches out the user. | |||||||
TM/HM Moves (40)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| CutCut | normal | PWR50 | ACC95 | PP30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| Dark PulseDark Pulse | dark | PWR80 | ACC100 | PP15 | TM79TM79 | |
| Attacks with a horrible aura. May cause flinching. | ||||||
| DigDig | ground | PWR100 | ACC100 | PP10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dragon PulseDragon Pulse | dragon | PWR0 | ACC100 | PP10 | TM59TM59 | |
| Generates a shock wave to damage the foe. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SurfSurf | water | PWR0 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| U TurnU Turn | bug | PWR70 | ACC100 | PP20 | TM89TM89 | |
| Does damage then switches out the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Heliolisk. Use these types to counter it effectively.
Resistances & Immunities
Types that Heliolisk resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Heliolisk, either offensively or defensively.