Ferrothornin Pokémon Heart & Soul
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Pokédex Entry
Thorn Pod Pokémon
It fights by swinging around its three spiky feelers and shooting spikes. A hit from these steel spikes can reduce a boulder to rubble.
Ferrothorn in Pokémon Heart & Soul
Ferrothorn is #598 in the Pokédex for Pokémon Heart & Soul. This page covers its grass/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Hurts to touch.
Senses dangerous moves.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (20)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Power WhipLevel: 0Power Whip | grass | PWR120 | ACC85 | PP10 | ||
| Violently lashes the foe with vines or tentacles. | ||||||
| Power WhipLevel: 1Power Whip | grass | PWR120 | ACC85 | PP10 | ||
| Violently lashes the foe with vines or tentacles. | ||||||
| Rock ClimbLevel: 1Rock Climb | normal | PWR90 | ACC85 | PP20 | ||
| A charging attack that may confuse the foe. | ||||||
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| HardenLevel: 1Harden | normal | PWR0 | ACC0 | PP30 | ||
| Stiffens the body's muscles to raise Defense. | ||||||
| RolloutLevel: 1Rollout | rock | PWR30 | ACC90 | PP20 | ||
| Attack lasting 5 turns with rising intensity. | ||||||
| CurseLevel: 1Curse | ghost | PWR0 | ACC0 | PP10 | ||
| A move that functions differently for GHOSTS. | ||||||
| RolloutLevel: 6Rollout | rock | PWR30 | ACC90 | PP20 | ||
| Attack lasting 5 turns with rising intensity. | ||||||
| CurseLevel: 9Curse | ghost | PWR0 | ACC0 | PP10 | ||
| A move that functions differently for GHOSTS. | ||||||
| Metal ClawLevel: 14Metal Claw | steel | PWR50 | ACC95 | PP35 | ||
| A claw attack that may raise the user's Attack. | ||||||
| Pin MissileLevel: 18Pin Missile | bug | PWR0 | ACC0 | PP20 | ||
| Sharp pins are fired to strike 2 to 5 times. | ||||||
| Gyro BallLevel: 21Gyro Ball | steel | PWR1 | ACC100 | PP5 | ||
| A high-speed spin that does more damage to faster foes. | ||||||
| Iron DefenseLevel: 26Iron Defense | steel | PWR0 | ACC0 | PP15 | ||
| Hardens the body's surface to sharply raise Defense. | ||||||
| Mirror ShotLevel: 30Mirror Shot | steel | PWR65 | ACC85 | PP10 | ||
| Emits a flash of energy to damage and cut accuracy. | ||||||
| IngrainLevel: 35Ingrain | grass | PWR0 | ACC0 | PP20 | ||
| Lays roots that restore HP. The user can't switch out. | ||||||
| Self DestructLevel: 38Self Destruct | normal | PWR0 | ACC100 | PP5 | ||
| Inflicts severe damage but makes the user faint. | ||||||
| Iron HeadLevel: 46Iron Head | steel | PWR80 | ACC100 | PP15 | ||
| Slams the foe with a hard head. May cause flinching. | ||||||
| PaybackLevel: 53Payback | dark | PWR50 | ACC100 | PP10 | ||
| Attack that gains power if the user moves last. | ||||||
| Flash CannonLevel: 61Flash Cannon | steel | PWR80 | ACC100 | PP10 | ||
| Releases a blast of light that may lower Sp. Def. | ||||||
| ExplosionLevel: 67Explosion | normal | PWR0 | ACC100 | PP5 | ||
| Inflicts severe damage but makes the user faint. | ||||||
Egg Moves (9)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Bullet SeedBullet Seed | grass | PWR0 | ACC100 | PP30 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | |||||
| Leech SeedLeech Seed | grass | PWR0 | ACC90 | PP10 | |
| Plants a seed on the foe to steal HP on every turn. | |||||
| SpikesSpikes | ground | PWR0 | ACC0 | PP20 | |
| Sets spikes that hurt a foe switching in. | |||||
| Worry SeedWorry Seed | grass | PWR0 | ACC100 | PP10 | |
| Plants a seed on the foe giving it Insomnia. | |||||
| Seed BombSeed Bomb | grass | PWR80 | ACC100 | PP15 | |
| A barrage of hard seeds is fired at the foe. | |||||
| GravityGravity | psychic | PWR0 | ACC0 | PP5 | |
| Gravity is intensified negating levitation. | |||||
| Rock ClimbRock Climb | normal | PWR90 | ACC85 | PP20 | |
| A charging attack that may confuse the foe. | |||||
| Stealth RockStealth Rock | rock | PWR0 | ACC0 | PP20 | |
| Sets floating stones that hurt a foe switching in. | |||||
| Acid SprayAcid Spray | poison | PWR40 | ACC100 | PP20 | |
| Sprays a hide-melting acid. Sharply reduces Sp. Def. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Rock ClimbLevel: 1Rock Climb | normal | PWR90 | ACC85 | PP20 | ||
| A charging attack that may confuse the foe. | ||||||
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| HardenLevel: 1Harden | normal | PWR0 | ACC0 | PP30 | ||
| Stiffens the body's muscles to raise Defense. | ||||||
| RolloutLevel: 1Rollout | rock | PWR30 | ACC90 | PP20 | ||
| Attack lasting 5 turns with rising intensity. | ||||||
| CurseLevel: 1Curse | ghost | PWR0 | ACC0 | PP10 | ||
| A move that functions differently for GHOSTS. | ||||||
| RolloutLevel: 6Rollout | rock | PWR30 | ACC90 | PP20 | ||
| Attack lasting 5 turns with rising intensity. | ||||||
| CurseLevel: 9Curse | ghost | PWR0 | ACC0 | PP10 | ||
| A move that functions differently for GHOSTS. | ||||||
| Metal ClawLevel: 14Metal Claw | steel | PWR50 | ACC95 | PP35 | ||
| A claw attack that may raise the user's Attack. | ||||||
| Pin MissileLevel: 18Pin Missile | bug | PWR0 | ACC0 | PP20 | ||
| Sharp pins are fired to strike 2 to 5 times. | ||||||
| Gyro BallLevel: 21Gyro Ball | steel | PWR1 | ACC100 | PP5 | ||
| A high-speed spin that does more damage to faster foes. | ||||||
| Iron DefenseLevel: 26Iron Defense | steel | PWR0 | ACC0 | PP15 | ||
| Hardens the body's surface to sharply raise Defense. | ||||||
| Mirror ShotLevel: 30Mirror Shot | steel | PWR65 | ACC85 | PP10 | ||
| Emits a flash of energy to damage and cut accuracy. | ||||||
| IngrainLevel: 35Ingrain | grass | PWR0 | ACC0 | PP20 | ||
| Lays roots that restore HP. The user can't switch out. | ||||||
| Self DestructLevel: 38Self Destruct | normal | PWR0 | ACC100 | PP5 | ||
| Inflicts severe damage but makes the user faint. | ||||||
| Power WhipLevel: 40Power Whip | grass | PWR120 | ACC85 | PP10 | ||
| Violently lashes the foe with vines or tentacles. | ||||||
| Iron HeadLevel: 46Iron Head | steel | PWR80 | ACC100 | PP15 | ||
| Slams the foe with a hard head. May cause flinching. | ||||||
| PaybackLevel: 53Payback | dark | PWR50 | ACC100 | PP10 | ||
| Attack that gains power if the user moves last. | ||||||
| Flash CannonLevel: 61Flash Cannon | steel | PWR80 | ACC100 | PP10 | ||
| Releases a blast of light that may lower Sp. Def. | ||||||
| ExplosionLevel: 67Explosion | normal | PWR0 | ACC100 | PP5 | ||
| Inflicts severe damage but makes the user faint. | ||||||
TM/HM Moves (42)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | PWR60 | ACC0 | PP20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Bullet SeedBullet Seed | grass | PWR0 | ACC100 | PP30 | TM09TM09 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| CutCut | normal | PWR50 | ACC95 | PP30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | PWR0 | ACC100 | PP10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| ExplosionExplosion | normal | PWR0 | ACC100 | PP5 | TM64TM64 | |
| Inflicts severe damage but makes the user faint. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga DrainGiga Drain | grass | PWR0 | ACC100 | PP25 | TM19TM19 | |
| Attack that steals half the damage inflicted. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| Gyro BallGyro Ball | steel | PWR1 | ACC100 | PP5 | TM74TM74 | |
| A high-speed spin that does more damage to faster foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| Poison JabPoison Jab | poison | PWR80 | ACC100 | PP20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock ClimbRock Climb | normal | PWR90 | ACC85 | PP20 | TM70TM70 | |
| A charging attack that may confuse the foe. | ||||||
| Rock PolishRock Polish | rock | PWR0 | ACC0 | PP20 | TM69TM69 | |
| Polishes the body to sharply raise Speed. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP15 | TM65TM65 | |
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| Stealth RockStealth Rock | rock | PWR0 | ACC0 | PP20 | TM76TM76 | |
| Sets floating stones that hurt a foe switching in. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| Swords DanceSwords Dance | normal | PWR0 | ACC0 | PP0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Ferrothorn. Use these types to counter it effectively.
Resistances & Immunities
Types that Ferrothorn resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Ferrothorn, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Ferrothorn differs across the games we cover →