Accent Image to accompany hero

Ferrothornin Pokémon Heart & Soul

grasssteel
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Pokédex Entry

Thorn Pod Pokémon

It fights by swinging around its three spiky feelers and shooting spikes. A hit from these steel spikes can reduce a boulder to rubble.

Ferrothorn in Pokémon Heart & Soul

Ferrothorn is #598 in the Pokédex for Pokémon Heart & Soul. This page covers its grass/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GrassSteel
Dex
#598
Abilities
Iron Barbs(Primary)

Hurts to touch.

Anticipation(Secondary)

Senses dangerous moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
grass, mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
171
EV Yield
2 Defense
Wild Held Items
Weak To
fire ×4fighting ×2
Resists
normal ×0.5water ×0.5electric ×0.5grass ×0.25psychic ×0.5rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
poison

How to Obtain

Ferrothorn has no wild encounters recorded in this game. Evolve ferroseed to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (20)

Power WhipLevel: 0grass
PWR120ACC85PP10
Violently lashes the foe with vines or tentacles.
Power WhipLevel: 1grass
PWR120ACC85PP10
Violently lashes the foe with vines or tentacles.
Rock ClimbLevel: 1normal
PWR90ACC85PP20
A charging attack that may confuse the foe.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
RolloutLevel: 1rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
CurseLevel: 1ghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
RolloutLevel: 6rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
CurseLevel: 9ghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Metal ClawLevel: 14steel
PWR50ACC95PP35
A claw attack that may raise the user's Attack.
Pin MissileLevel: 18bug
PWR0ACC0PP20
Sharp pins are fired to strike 2 to 5 times.
Gyro BallLevel: 21steel
PWR1ACC100PP5
A high-speed spin that does more damage to faster foes.
Iron DefenseLevel: 26steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Mirror ShotLevel: 30steel
PWR65ACC85PP10
Emits a flash of energy to damage and cut accuracy.
IngrainLevel: 35grass
PWR0ACC0PP20
Lays roots that restore HP. The user can't switch out.
Self DestructLevel: 38normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Iron HeadLevel: 46steel
PWR80ACC100PP15
Slams the foe with a hard head. May cause flinching.
PaybackLevel: 53dark
PWR50ACC100PP10
Attack that gains power if the user moves last.
Flash CannonLevel: 61steel
PWR80ACC100PP10
Releases a blast of light that may lower Sp. Def.
ExplosionLevel: 67normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.

Egg Moves (9)

Bullet Seedgrass
PWR0ACC100PP30
Shoots 2 to 5 seeds in a row to strike the foe.
Leech Seedgrass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Spikesground
PWR0ACC0PP20
Sets spikes that hurt a foe switching in.
Worry Seedgrass
PWR0ACC100PP10
Plants a seed on the foe giving it Insomnia.
Seed Bombgrass
PWR80ACC100PP15
A barrage of hard seeds is fired at the foe.
Gravitypsychic
PWR0ACC0PP5
Gravity is intensified negating levitation.
Rock Climbnormal
PWR90ACC85PP20
A charging attack that may confuse the foe.
Stealth Rockrock
PWR0ACC0PP20
Sets floating stones that hurt a foe switching in.
Acid Spraypoison
PWR40ACC100PP20
Sprays a hide-melting acid. Sharply reduces Sp. Def.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (19)

Rock ClimbLevel: 1normal
PWR90ACC85PP20
A charging attack that may confuse the foe.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
RolloutLevel: 1rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
CurseLevel: 1ghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
RolloutLevel: 6rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
CurseLevel: 9ghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Metal ClawLevel: 14steel
PWR50ACC95PP35
A claw attack that may raise the user's Attack.
Pin MissileLevel: 18bug
PWR0ACC0PP20
Sharp pins are fired to strike 2 to 5 times.
Gyro BallLevel: 21steel
PWR1ACC100PP5
A high-speed spin that does more damage to faster foes.
Iron DefenseLevel: 26steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Mirror ShotLevel: 30steel
PWR65ACC85PP10
Emits a flash of energy to damage and cut accuracy.
IngrainLevel: 35grass
PWR0ACC0PP20
Lays roots that restore HP. The user can't switch out.
Self DestructLevel: 38normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Power WhipLevel: 40grass
PWR120ACC85PP10
Violently lashes the foe with vines or tentacles.
Iron HeadLevel: 46steel
PWR80ACC100PP15
Slams the foe with a hard head. May cause flinching.
PaybackLevel: 53dark
PWR50ACC100PP10
Attack that gains power if the user moves last.
Flash CannonLevel: 61steel
PWR80ACC100PP10
Releases a blast of light that may lower Sp. Def.
ExplosionLevel: 67normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.

TM/HM Moves (42)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
PWR0ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Explosionnormal
PWR0ACC100PP5TM64
Inflicts severe damage but makes the user faint.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Climbnormal
PWR90ACC85PP20TM70
A charging attack that may confuse the foe.
Rock Polishrock
PWR0ACC0PP20TM69
Polishes the body to sharply raise Speed.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Clawghost
PWR70ACC100PP15TM65
Strikes with a shadow claw. High critical-hit ratio.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

2
Weaknesses
9
Resistances
1
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Ferrothorn. Use these types to counter it effectively.

Resistances & Immunities

Types that Ferrothorn resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Ferrothorn differs across the games we cover →

  • ferrothorn in 2 games
    grasssteel
    Same typing and stats as this game
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