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Sizzlipedein Pokémon Heart & Soul

firebug

Pokédex Entry

Radiator Pokémon

It stores flammable gas in its body and uses it to generate heat. The yellow sections on its belly get particularly hot.

Sizzlipede in Pokémon Heart & Soul

Sizzlipede is #850 in the Pokédex for Pokémon sizzlipede. This page covers its fire/bug typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
FireBug
Dex
#850
Abilities
FLASH FIRE(Primary)

Powers up if hit by fire.

WHITE SMOKE(Secondary)

Prevents ability reduction.

FLAME BODY(Hidden)

Burns the foe on contact.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
bug
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
61
EV Yield
1 Attack
Wild Held Items
None
Weak To
water ×2flying ×2rock ×4
Resists
grass ×0.25ice ×0.5fighting ×0.5bug ×0.5steel ×0.5fairy ×0.5

How to Obtain

Sizzlipede isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (13)

EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
SmokescreenLevel: 1normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
WrapLevel: 5normal
15020
Wraps and squeezes the foe times with vines, etc.
BiteLevel: 10normal
6010025
Bites with vicious fangs. May cause flinching.
Flame WheelLevel: 15fire
6010025
A fiery charge attack that may inflict a burn.
Bug BiteLevel: 20bug
6010020
Eats the foe's held Berry gaining its effect.
CoilLevel: 25poison
0020
Coils up to raise Attack, Defense and Accuracy.
SlamLevel: 30normal
807520
Slams the foe with a long tail, vine, etc.
Fire SpinLevel: 35fire
0015
Traps the foe in a ring of fire for turns.
CrunchLevel: 40dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Fire LashLevel: 45fire
8010015
Whips the foe with fire lowering its Defense.
LungeLevel: 50bug
8010015
Lunges at the foe to lower its Attack stat.
Burn UpLevel: 55fire
1301005
Burns out the user fully removing the Fire type.

TM/HM Moves (13)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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