Accent Image to accompany hero

Scovillainin Pokémon Heart & Soul

grassfire
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Pokédex Entry

Spicy Pepper Pokémon

The green head has turned vicious due to the spicy chemicals stimulating its brain. Once it goes on a rampage, there is no stopping it.

Scovillain in Pokémon Heart & Soul

Scovillain is #952 in the Pokédex for Pokémon Heart & Soul. This page covers its grass/fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GrassFire
Dex
#952
Abilities
Chlorophyll(Primary)

Raises Speed in sunshine.

Insomnia(Secondary)

Prevents sleep.

Moody(Hidden)

Stats change gradually.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
170
EV Yield
2 Attack
Wild Held Items
None
Weak To
poison ×2flying ×2rock ×2
Resists
electric ×0.5grass ×0.25steel ×0.5fairy ×0.5

How to Obtain

Scovillain has no wild encounters recorded in this game. Evolve capsakid to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (17)

Spicy ExtractLevel: 0grass
PWR0ACC0PP15
Sharply ups target's Attack, harshly lowers its Defense.
FlamethrowerLevel: 0fire
PWR0ACC100PP15
A powerful fire attack that may inflict a burn.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Fire FangLevel: 1fire
PWR65ACC95PP15
May cause flinching or leave the foe with a burn.
LeafageLevel: 1grass
PWR40ACC100PP40
Attacks with a flurry of small leaves.
BiteLevel: 4dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
GrowthLevel: 10normal
PWR0ACC0PP0
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Razor LeafLevel: 13grass
PWR55ACC95PP25
Cuts enemies with leaves. High critical-hit ratio.
Sunny DayLevel: 17fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
Bullet SeedLevel: 21grass
PWR0ACC100PP30
Shoots 2 to 5 seeds in a row to strike the foe.
HeadbuttLevel: 24normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Zen HeadbuttLevel: 28psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Worry SeedLevel: 33grass
PWR0ACC100PP10
Plants a seed on the foe giving it Insomnia.
CrunchLevel: 38dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Seed BombLevel: 44grass
PWR80ACC100PP15
A barrage of hard seeds is fired at the foe.
Solar BeamLevel: 48grass
PWR120ACC100PP10
Absorbs light in one turn, then attacks next turn.
OverheatLevel: 48fire
PWR0ACC90PP5
Allows a full-power attack, but sharply lowers Sp. Atk.

Egg Moves (5)

Ingraingrass
PWR0ACC0PP20
Lays roots that restore HP. The user can't switch out.
Leech Seedgrass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Rage Powderbug
PWR0ACC0PP20
Scatters powder to make foes attack only the user.
Rolloutrock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
Worry Seedgrass
PWR0ACC100PP10
Plants a seed on the foe giving it Insomnia.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (17)

Spicy ExtractLevel: 0grass
PWR0ACC0PP15
Sharply ups target's Attack, harshly lowers its Defense.
FlamethrowerLevel: 0fire
PWR0ACC100PP15
A powerful fire attack that may inflict a burn.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Fire FangLevel: 1fire
PWR65ACC95PP15
May cause flinching or leave the foe with a burn.
LeafageLevel: 1grass
PWR40ACC100PP40
Attacks with a flurry of small leaves.
BiteLevel: 4dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
GrowthLevel: 10normal
PWR0ACC0PP0
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Razor LeafLevel: 13grass
PWR55ACC95PP25
Cuts enemies with leaves. High critical-hit ratio.
Sunny DayLevel: 17fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
Bullet SeedLevel: 21grass
PWR0ACC100PP30
Shoots 2 to 5 seeds in a row to strike the foe.
HeadbuttLevel: 24normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Zen HeadbuttLevel: 28psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Worry SeedLevel: 33grass
PWR0ACC100PP10
Plants a seed on the foe giving it Insomnia.
CrunchLevel: 38dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Seed BombLevel: 44grass
PWR80ACC100PP15
A barrage of hard seeds is fired at the foe.
Solar BeamLevel: 48grass
PWR120ACC100PP10
Absorbs light in one turn, then attacks next turn.
OverheatLevel: 48fire
PWR0ACC90PP5
Allows a full-power attack, but sharply lowers Sp. Atk.

TM/HM Moves (25)

Bullet Seedgrass
PWR0ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Overheatfire
PWR0ACC90PP5TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Will O Wispfire
PWR0ACC0PP15TM61
Inflicts a burn on the foe with intense fire.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

3
Weaknesses
4
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Scovillain. Use these types to counter it effectively.

Resistances & Immunities

Types that Scovillain resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Scovillain differs across the games we cover →

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