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Ferroseedin Pokémon Heart & Soul

grasssteel

Pokédex Entry

Thorn Seed Pokémon

It absorbs the iron it finds in the rock while clinging to the ceiling of caves. When threatened, it attacks by shooting a barrage of spikes.

Ferroseed in Pokémon Heart & Soul

Ferroseed is #597 in the Pokédex for Pokémon ferroseed. This page covers its grass/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GrassSteel
Dex
#597
Abilities

Hurts to touch.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
grass, mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
61
EV Yield
1 Defense
Wild Held Items
Weak To
fire ×4fighting ×2
Resists
normal ×0.5water ×0.5electric ×0.5grass ×0.25psychic ×0.5rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
poison

How to Obtain

Ferroseed isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
RolloutLevel: 6rock
309020
Attack lasting 5 turns with rising intensity.
CurseLevel: 9normal
0010
A move that functions differently for GHOSTS.
Metal ClawLevel: 14steel
509535
A claw attack that may raise the user's Attack.
Pin MissileLevel: 18bug
0020
Sharp pins are fired to strike 2 to 5 times.
Gyro BallLevel: 21steel
11005
A high-speed spin that does more damage to faster foes.
Iron DefenseLevel: 26steel
0015
Hardens the body's surface to sharply raise Defense.
Mirror ShotLevel: 30steel
658510
Emits a flash of energy to damage and cut accuracy.
IngrainLevel: 35grass
0020
Lays roots that restore HP. The user can't switch out.
Self DestructLevel: 38normal
01005
Inflicts severe damage but makes the user faint.
Iron HeadLevel: 43steel
8010015
Slams the foe with a hard head. May cause flinching.
PaybackLevel: 47dark
5010010
Attack that gains power if the user moves last.
Flash CannonLevel: 52steel
8010010
Releases a blast of light that may lower Sp. Def.
ExplosionLevel: 55normal
01005
Inflicts severe damage but makes the user faint.

TM/HM Moves (32)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Rock Polishrock
0020TM69
Polishes the body to sharply raise Speed.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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