Drampain Pokémon SoulGold
Pokédex Entry
Placid Pokémon
This Pokémon is friendly to people and loves children most of all. It comes from deep in the mountains to play with children it likes in town.
Drampa in Pokémon SoulGold
Drampa is #780 in the Pokédex for Pokémon SoulGold. This page covers its normal/dragon typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.
Boosts Sp. Atk at low HP.
Grass increases Attack.
Negates weather effects.
Evolution Chain
How to Obtain
Wild Encounters (1)
Level Up Moves (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Play NiceLevel: 1Play Nice | normal | 0 | 0 | 20 | ||
| Befriend the foe, lowering its Attack without fail. | ||||||
| Echoed VoiceLevel: 1Echoed Voice | normal | 40 | 100 | 15 | ||
| Does more damage every turn it is used. | ||||||
| TwisterLevel: 5Twister | dragon | 40 | 100 | 20 | ||
| Whips up a vicious twister to tear at foes. May flinch. | ||||||
| ProtectLevel: 10Protect | normal | 0 | 0 | 10 | ||
| Evades attack, but may fail if used in succession. | ||||||
| GlareLevel: 15Glare | normal | 0 | 75 | 30 | ||
| Intimidates and frightens the foe into paralysis. | ||||||
| SafeguardLevel: 20Safeguard | normal | 0 | 0 | 25 | ||
| Protects allies from status problems for 5 turns. | ||||||
| Dragon BreathLevel: 25Dragon Breath | dragon | 60 | 100 | 20 | ||
| Strikes the foe with a blast of breath. May paralyze. | ||||||
| ExtrasensoryLevel: 30Extrasensory | psychic | 80 | 100 | 0 | ||
| Attacks with a peculiar power. May cause flinching. | ||||||
| Dragon PulseLevel: 35Dragon Pulse | dragon | 0 | 100 | 10 | ||
| Generates a shock wave to damage the foe. | ||||||
| Light ScreenLevel: 40Light Screen | psychic | 0 | 0 | 30 | ||
| Wall of light cuts special damage for 5 turns. | ||||||
| FlyLevel: 45Fly | flying | 0 | 95 | 15 | ||
| Flies up on the first turn, then strikes the next turn. | ||||||
| Hyper VoiceLevel: 50Hyper Voice | normal | 90 | 100 | 10 | ||
| A loud attack that uses sound waves to injure. | ||||||
| OutrageLevel: 55Outrage | dragon | 0 | 100 | 0 | ||
| A rampage of 2 to 3 turns that confuses the user. |
Egg Moves (5)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| HurricaneHurricane | flying | 0 | 70 | 10 | |
| Traps the foe in a fierce wind. May cause confusion. | |||||
| Dragon RushDragon Rush | dragon | 100 | 75 | 10 | |
| Tackles the foe with menace. May cause flinching. | |||||
| Razor WindRazor Wind | normal | 80 | 0 | 10 | |
| A 2-turn move with a high critical-hit ratio. | |||||
| MistMist | ice | 0 | 0 | 30 | |
| Creates a mist that stops reduction of stats. | |||||
| Play RoughPlay Rough | fairy | 90 | 90 | 10 | |
| Plays rough with the foe. May lower Attack. |
TM/HM Moves (47)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| BlizzardBlizzard | ice | 0 | 0 | 5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM78TM78 | |
| Stomps down on the ground. Hits all and lowers Speed. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dragon ClawDragon Claw | dragon | 80 | 100 | 15 | TM02TM02 | |
| Slashes the foe with sharp claws. | ||||||
| Dragon TailDragon Tail | dragon | 60 | 90 | 10 | TM82TM82 | |
| Knocks foe away to switch it out or end wild battle. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake that hits all other Pokémon. | ||||||
| Echoed VoiceEchoed Voice | normal | 40 | 100 | 15 | TM49TM49 | |
| Does more damage every turn it is used. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Fire BlastFire Blast | fire | 0 | 85 | 5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FlamethrowerFlamethrower | fire | 0 | 100 | 15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| FlingFling | dark | 1 | 100 | 10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| FlyFly | flying | 0 | 95 | 15 | HM02HM02 | |
| Flies up on the first turn, then strikes the next turn. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | 0 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Nature PowerNature Power | normal | 1 | 0 | 20 | TM96TM96 | |
| The type of attack varies depending on the location. | ||||||
| Play RoughPlay Rough | fairy | 90 | 90 | 10 | TM98TM98 | |
| Plays rough with the foe. May lower Attack. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| RoostRoost | flying | 0 | 0 | 0 | TM19TM19 | |
| Restores the user's HP by half of its max HP. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 15 | TM65TM65 | |
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| SnarlSnarl | dark | 55 | 95 | 15 | TM95TM95 | |
| Yells and rants at the foe lowering its Sp. Atk. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| Steel WingSteel Wing | steel | 70 | 90 | 25 | TM51TM51 | |
| Strikes the foe with hard wings spread wide. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SurfSurf | water | 0 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM88TM88 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Work UpWork Up | normal | 0 | 0 | 30 | TM01TM01 | |
| The user is roused. Ups Attack and Sp. Atk. |
Type Summary
Weaknesses
Types that deal increased damage to Drampa. Use these types to counter it effectively.
Resistances & Immunities
Types that Drampa resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Drampa, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.