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Accent Image to accompany hero

Dragapultin Pokémon Heart & Soul

dragonghost

Pokédex Entry

Stealth Pokémon

When it isn't battling, it keeps Dreepy in the holes on its horns. Once a fight starts, it launches the Dreepy like supersonic missiles.

Dragapult in Pokémon Heart & Soul

Dragapult is #887 in the Pokédex for Pokémon dragapult. This page covers its dragon/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
DragonGhost
Dex
#887
Abilities
CLEAR BODY(Primary)

Prevents ability reduction.

INFILTRATOR(Secondary)

Passes through barriers.

CURSED BODY(Hidden)

Disables moves on contact.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
300
EV Yield
3 Speed
Wild Held Items
None
Weak To
ice ×2ghost ×2dragon ×2dark ×2fairy ×2
Resists
fire ×0.5water ×0.5electric ×0.5grass ×0.5poison ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

Dragapult isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (20)

Dragon DartsLevel: 0dragon
5010010
The user attacks twice. Two targets are hit once each.
Dragon DartsLevel: 1dragon
5010010
The user attacks twice. Two targets are hit once each.
Dragon BreathLevel: 1dragon
6010020
Strikes the foe with a blast of breath. May paralyze.
Sucker PunchLevel: 1dark
01005
Strikes first if the foe is preparing Attack.
AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
InfestationLevel: 1bug
2010020
The foe is infested and attacked for turns.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
BiteLevel: 1normal
6010025
Bites with vicious fangs. May cause flinching.
Lock OnLevel: 6normal
005
Locks on to the foe to ensure the next move hits.
AssuranceLevel: 12dark
010010
Attack that gains power if the foe has been hurt.
HexLevel: 18ghost
010010
Does double damage if the foe has a status problem.
AgilityLevel: 24psychic
0030
Relaxes the body to sharply boost Speed.
Double HitLevel: 30normal
359010
Slams the foe with a tail etc. Strikes twice.
U TurnLevel: 36bug
7010020
Does damage then switches out the user.
Dragon DanceLevel: 42dragon
0020
A mystical dance that ups Attack and Speed.
Phantom ForceLevel: 48ghost
9010010
Vanishes on the first turn then strikes the next turn.
Take DownLevel: 54normal
908520
A reckless charge attack that also hurts the user.
Dragon RushLevel: 63dragon
1007510
Tackles the foe with menace. May cause flinching.
Double EdgeLevel: 70normal
010015
A life-risking tackle that also hurts the user.
Last ResortLevel: 78normal
01005
Can only be used if every other move has been used.

TM/HM Moves (34)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
U Turnbug
7010020TM89
Does damage then switches out the user.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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