Accent Image to accompany hero

Chinglingin Pokémon Heart & Soul

psychic
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Pokédex Entry

Bell Pokémon

There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound. It can cry for an awfully long time.

Chingling in Pokémon Heart & Soul

Chingling is #433 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Psychic
Dex
#433
Abilities

Not hit by Ground attacks.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
57
EV Yield
1 SpecialAttack
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Chingling has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (8)

WrapLevel: 1normal
PWR15ACC0PP20
Wraps and squeezes the foe times with vines, etc.
GrowlLevel: 4normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
AstonishLevel: 7ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
ConfusionLevel: 10psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
YawnLevel: 13normal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Last ResortLevel: 16normal
PWR0ACC100PP5
Can only be used if every other move has been used.
EntrainmentLevel: 19normal
PWR0ACC100PP15
Makes the foe mimic the user, gaining its Ability.
UproarLevel: 32normal
PWR0ACC100PP10
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.

Egg Moves (9)

Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Hypnosispsychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Wishnormal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Recovernormal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
Stored Powerpsychic
PWR20ACC100PP10
The higher the user's stats the more damage caused.
Skill Swappsychic
PWR0ACC0PP10
The user swaps special abilities with the target.
Cosmic Powerpsychic
PWR0ACC0PP20
Raises Defense and Sp. Def with a mystic power.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (6)

WrapLevel: 1normal
PWR15ACC0PP20
Wraps and squeezes the foe times with vines, etc.
GrowlLevel: 6normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
AstonishLevel: 9ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
ConfusionLevel: 14psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
UproarLevel: 17normal
PWR0ACC100PP10
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Last ResortLevel: 22normal
PWR0ACC100PP5
Can only be used if every other move has been used.

Egg Moves (7)

Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Hypnosispsychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Recovernormal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
Wishnormal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
Dream Eaterpsychic
PWR100ACC100PP15
Takes one half the damage inflicted on a sleeping foe.

TM/HM Moves (38)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Chingling. Use these types to counter it effectively.

Resistances & Immunities

Types that Chingling resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Chingling differs across the games we cover →

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