Accent Image to accompany hero

Chinglingin Pokémon Crystal Advance Redux

psychic

Pokédex Entry

Bell Pokémon

It emits high-frequency cries that people can't hear. Once it starts, it can cry for an awfully long time.

Chingling in Pokémon Crystal Advance Redux

Chingling is #433 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Psychic
Dex
#433
Abilities

Grants Immunity from Ground-Type damage.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
57
EV Yield
1 SpecialAttack
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

Base form
Level up Chingling holding Soothe Bell

How to Obtain

You can catch Chingling in Ice Path (very rare), in Sprout Tower (very rare), and in Underwater Sevii (very rare). Wild ones range from level five to 32.

Wild Encounters (3)

Level Up Moves (8)

WrapLevel: 1normal
PWR15ACC85PP20
A long body or vines are used to wrap the foe for two to five turns.
GrowlLevel: 3normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
AstonishLevel: 5ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
ConfusionLevel: 8psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
Sweet KissLevel: 10fairy
PWR0ACC75PP10
The user kisses the foe with sweet cuteness that causes confusion.
Fairy WindLevel: 13fairy
PWR40ACC100PP30
The user stirs up a fairy wind and strikes the foe with it.
Heal BellLevel: 16normal
PWR0ACC0PP5
A soothing bell chimes to heal the status problems of all allies.
SafeguardLevel: 19normal
PWR0ACC0PP25
It protects the user's party from all status problems for five turns.

Egg Moves (10)

Curseghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Disablenormal
PWR0ACC80PP20
For a few turns, it prevents the foe from using the move it last used.
Dream Eaterpsychic
PWR100ACC100PP15
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Extrasensorypsychic
PWR80ACC100PP30
The user attacks with an odd power that may make the foe flinch.
Future Sightpsychic
PWR120ACC100PP10
Two turns after this move is used, the foe is attacked psychically.
Hypnosispsychic
PWR0ACC60PP20
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Light Screenpsychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
Recovernormal
PWR0ACC0PP10
A self-healing move that restores HP by up to half of the user's maximum HP.
Reflectpsychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
Wishnormal
PWR0ACC0PP10
A self-healing move that restores half the full HP on the next turn.

TM/HM Moves (20)

Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (17)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Dazzling Gleam(Route 26)fairy
PWR80ACC100PP10Tutor
The user damages opposing Pokémon by emitting a powerful flash.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Energy Ball(Celadon City)grass
PWR80ACC100PP10Tutor
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Defog(Battle Tower, Slowpoke Well, Underwater Sevii)flying
PWR0ACC0PP20Tutor
Reduces the foe's evasion stat. Also removes Spikes, Barriers etc.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Ominous Wind(Burnt Tower, Goldenrod Dept.)ghost
PWR60ACC100PP5Tutor
Repulsive wind is used to attack. It may also raise all the user's stats.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Chingling. Use these types to counter it effectively.

Resistances & Immunities

Types that Chingling resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Chingling differs across the games we cover →

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