Chimechoin Pokémon Heart & Soul
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Pokédex Entry
Wind Chime Pokémon
They fly about very actively when the hot season arrives. They communicate among themselves using seven different and distinguishing cries.
Chimecho in Pokémon Heart & Soul
Chimecho is #358 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Not hit by Ground attacks.
Evolution Chain
How to Obtain
Wild Encounters (2)
Gen 7 Moves
The movepool a new game starts with.
Level Up (20)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Healing WishLevel: 1Healing Wish | psychic | PWR0 | ACC0 | PP10 | ||
| The user faints to heal up the recipient. | ||||||
| SynchronoiseLevel: 1Synchronoise | psychic | PWR0 | ACC100 | PP0 | ||
| An odd shock wave that only damages same-type {PKMN}. | ||||||
| WrapLevel: 1Wrap | normal | PWR15 | ACC0 | PP20 | ||
| Wraps and squeezes the foe times with vines, etc. | ||||||
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| AstonishLevel: 1Astonish | ghost | PWR30 | ACC100 | PP15 | ||
| Attack that may shock the foe into flinching. | ||||||
| ConfusionLevel: 1Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| GrowlLevel: 4Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| AstonishLevel: 7Astonish | ghost | PWR30 | ACC100 | PP15 | ||
| Attack that may shock the foe into flinching. | ||||||
| ConfusionLevel: 10Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| YawnLevel: 13Yawn | normal | PWR0 | ACC0 | PP10 | ||
| Lulls the foe into yawning, then sleeping next turn. | ||||||
| PsywaveLevel: 16Psywave | psychic | PWR1 | ACC0 | PP15 | ||
| Attacks with a psychic wave of varying intensity. | ||||||
| Take DownLevel: 19Take Down | normal | PWR90 | ACC85 | PP20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| ExtrasensoryLevel: 22Extrasensory | psychic | PWR80 | ACC100 | PP0 | ||
| Attacks with a peculiar power. May cause flinching. | ||||||
| Heal BellLevel: 27Heal Bell | normal | PWR0 | ACC0 | PP5 | ||
| Chimes soothingly to heal all status abnormalities. | ||||||
| UproarLevel: 32Uproar | normal | PWR0 | ACC100 | PP10 | ||
| Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep. | ||||||
| SafeguardLevel: 37Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| Protects allies from status problems for 5 turns. | ||||||
| Double EdgeLevel: 42Double Edge | normal | PWR0 | ACC100 | PP15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| Heal PulseLevel: 47Heal Pulse | psychic | PWR0 | ACC0 | PP10 | ||
| Recovers up to half the target's maximum HP. | ||||||
| SynchronoiseLevel: 52Synchronoise | psychic | PWR0 | ACC100 | PP0 | ||
| An odd shock wave that only damages same-type {PKMN}. | ||||||
| Healing WishLevel: 57Healing Wish | psychic | PWR0 | ACC0 | PP10 | ||
| The user faints to heal up the recipient. | ||||||
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| DisableDisable | normal | PWR0 | ACC55 | PP20 | |
| For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that functions differently for GHOSTS. | |||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | |
| A hypnotizing move that may induce sleep. | |||||
| WishWish | normal | PWR0 | ACC0 | PP10 | |
| A wish that restores HP. It takes time to work. | |||||
| Future SightFuture Sight | psychic | PWR80 | ACC0 | PP0 | |
| Heightens inner power to strike 2 turns later. | |||||
| RecoverRecover | normal | PWR0 | ACC0 | PP20 | |
| Recovers up to half the user's maximum HP. | |||||
| Stored PowerStored Power | psychic | PWR20 | ACC100 | PP10 | |
| The higher the user's stats the more damage caused. | |||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | |
| The user swaps special abilities with the target. | |||||
| Cosmic PowerCosmic Power | psychic | PWR0 | ACC0 | PP20 | |
| Raises Defense and Sp. Def with a mystic power. | |||||
| Crafty ShieldCrafty Shield | fairy | PWR0 | ACC0 | PP10 | |
| Evades status moves for one turn. | |||||
| Perish SongPerish Song | normal | PWR0 | ACC0 | PP5 | |
| Any Pokémon hearing this song faints in 3 turns. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (12)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| WrapLevel: 1Wrap | normal | PWR15 | ACC0 | PP20 | ||
| Wraps and squeezes the foe times with vines, etc. | ||||||
| GrowlLevel: 6Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| AstonishLevel: 9Astonish | ghost | PWR30 | ACC100 | PP15 | ||
| Attack that may shock the foe into flinching. | ||||||
| ConfusionLevel: 14Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| Take DownLevel: 17Take Down | normal | PWR90 | ACC85 | PP20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| UproarLevel: 22Uproar | normal | PWR0 | ACC100 | PP10 | ||
| Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep. | ||||||
| YawnLevel: 25Yawn | normal | PWR0 | ACC0 | PP10 | ||
| Lulls the foe into yawning, then sleeping next turn. | ||||||
| PsywaveLevel: 30Psywave | psychic | PWR1 | ACC0 | PP15 | ||
| Attacks with a psychic wave of varying intensity. | ||||||
| Double EdgeLevel: 33Double Edge | normal | PWR0 | ACC100 | PP15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| Heal BellLevel: 38Heal Bell | normal | PWR0 | ACC0 | PP5 | ||
| Chimes soothingly to heal all status abnormalities. | ||||||
| SafeguardLevel: 41Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| Protects allies from status problems for 5 turns. | ||||||
| PsychicLevel: 46Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
Egg Moves (4)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| DisableDisable | normal | PWR0 | ACC55 | PP20 | |
| For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that functions differently for GHOSTS. | |||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | |
| A hypnotizing move that may induce sleep. | |||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | |
| Takes one half the damage inflicted on a sleeping foe. | |||||
Pre-evolution-only Moves (2)
These moves must be learned before evolving; Chimecho cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| Last ResortLevel: 16(Chingling · Level 16)Last Resort | normal | PWR0 | ACC100 | PP5 | |||
| Can only be used if every other move has been used. | |||||||
| EntrainmentLevel: 19(Chingling · Level 19)Entrainment | normal | PWR0 | ACC100 | PP15 | |||
| Makes the foe mimic the user, gaining its Ability. | |||||||
TM/HM Moves (38)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | PWR0 | ACC100 | PP10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RecycleRecycle | normal | PWR0 | ACC0 | PP10 | TM67TM67 | |
| Recycles a used item for one more use. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SnatchSnatch | dark | PWR0 | ACC0 | PP10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| TormentTorment | dark | PWR0 | ACC100 | PP15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Chimecho. Use these types to counter it effectively.
Resistances & Immunities
Types that Chimecho resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Chimecho, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Chimecho differs across the games we cover →
chimecho in 4 gamespsychicSame typing and stats as this game