Accent Image to accompany hero

Chinglingin Pokémon SoulGold

psychic

Pokédex Entry

Bell Pokémon

There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound. It can cry for an awfully long time.

Chingling in Pokémon SoulGold

Chingling is #433 in the Pokédex for Pokémon SoulGold. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Psychic
Dex
#433
Abilities

Not hit by Ground attacks.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
57
EV Yield
1 SpecialAttack
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

You can catch Chingling in Slowpoke Well B1F (rare). Wild ones range from level 10 to 13.

Wild Encounters (1)

Level Up Moves (8)

WrapLevel: 1normal
15020
Wraps and squeezes the foe times with vines, etc.
GrowlLevel: 4normal
010040
Growls cutely to reduce the foe's Attack.
AstonishLevel: 7ghost
3010015
An attack that may shock the foe into flinching.
ConfusionLevel: 10psychic
5010025
A psychic attack that may cause confusion.
YawnLevel: 13normal
0010
Lulls the foe into yawning, then sleeping next turn.
Last ResortLevel: 16normal
01005
Can only be used if every other move has been used.
EntrainmentLevel: 19normal
010015
Makes the foe mimic the user, gaining its Ability.
UproarLevel: 32normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.

Egg Moves (9)

Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Curseghost
0010
A move that functions differently for GHOSTS.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Wishnormal
0010
A wish that restores HP. It takes time to work.
Future Sightpsychic
8000
Heightens inner power to strike 2 turns later.
Recovernormal
0020
Recovers up to half the user's maximum HP.
Stored Powerpsychic
2010010
The higher the user's stats the more damage caused.
Skill Swappsychic
0010
The user swaps special abilities with the target.
Cosmic Powerpsychic
0020
Raises Defense and Sp. Def with a mystic power.

TM/HM Moves (30)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Chingling. Use these types to counter it effectively.

Resistances & Immunities

Types that Chingling resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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