Accent Image to accompany hero

Castformin Pokémon Heart & Soul

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Pokédex Entry

Weather Pokémon

It alters its form depending on the weather. Changes in the climate such as the temperature and humidity appear to affect its cellular structure.

Castform in Pokémon Heart & Soul

Castform is #351 in the Pokédex for Pokémon Heart & Soul. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 3 encounter locations.

Type
Normal
Dex
#351
Abilities

Changes with the weather.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
fairy, amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
147
EV Yield
1 Hp
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Castform can be found in New Sinjoh (rare), in Route 50 (rare), and in Fuchsia City Safari Zone Brush (very rare). Wild ones range from level 10 to 60. You can also receive one as a gift in Safari Zone Gate Safari Zone Entrance at level five.

LocationLevelMethodFormHeld ItemPrerequisite
Safari Zone Gate Safari Zone EntranceLv. 5gift---

Wild Encounters (3)

Gen 7 Moves

The movepool a new game starts with.

Level Up (13)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Water GunLevel: 10water
PWR40ACC100PP25
Squirts water to attack the foe.
EmberLevel: 10fire
PWR40ACC100PP25
A weak fire attack that may inflict a burn.
Powder SnowLevel: 10ice
PWR40ACC100PP25
Blasts the foes with a snowy gust. May cause frostbite.gust. May cause freezing.
HeadbuttLevel: 15normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Rain DanceLevel: 20water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
Sunny DayLevel: 20fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
HailLevel: 20ice
PWR0ACC0PP10
Summons a hailstorm that strikes every turn.
Weather BallLevel: 25normal
PWR50ACC100PP10
The move's type and power change with the weather.
Hydro PumpLevel: 35water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Fire BlastLevel: 35fire
PWR0ACC85PP5
Incinerates everything it strikes. May cause a burn.
BlizzardLevel: 35ice
PWR0ACC0PP5
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
HurricaneLevel: 45flying
PWR0ACC70PP10
Traps the foe in a fierce wind. May cause confusion.

Egg Moves (10)

Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Lucky Chantnormal
PWR0ACC0PP30
Prevents the foe from landing critical hits.
Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Ominous Windghost
PWR60ACC100PP5
A repulsive attack that may raise all stats.
Hexghost
PWR0ACC100PP10
Does double damage if the foe has a status problem.
Clear Smogpoison
PWR50ACC0PP15
Attacks with white haze that eliminates all stat changes.
Reflect Typenormal
PWR0ACC0PP15
The user reflects the foe's type, copying it.
Guard Swappsychic
PWR0ACC0PP10
Swaps changes to Defense and Sp. Def with the foe.
Cosmic Powerpsychic
PWR0ACC0PP20
Raises Defense and Sp. Def with a mystic power.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (8)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Water GunLevel: 10water
PWR40ACC100PP25
Squirts water to attack the foe.
EmberLevel: 10fire
PWR40ACC100PP25
A weak fire attack that may inflict a burn.
Powder SnowLevel: 10ice
PWR40ACC100PP25
Blasts the foes with a snowy gust. May cause frostbite.gust. May cause freezing.
Rain DanceLevel: 20water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
Sunny DayLevel: 20fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
HailLevel: 20ice
PWR0ACC0PP10
Summons a hailstorm that strikes every turn.
Weather BallLevel: 30normal
PWR50ACC100PP10
The move's type and power change with the weather.

Egg Moves (2)

Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Psych Upnormal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.

TM/HM Moves (36)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Castform. Use these types to counter it effectively.

Resistances & Immunities

Types that Castform resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Castform differs across the games we cover →

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