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Miloticin Pokémon Heart & Soul

water
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Pokédex Entry

Tender Pokémon

It is said to live at the bottom of large lakes. Considered to be the most beautiful of all Pokémon, it has been depicted in paintings and statues.

Milotic in Pokémon Heart & Soul

Milotic is #350 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#350
Abilities
Marvel Scale(Primary)

Ups Defense if suffering.

Competitive(Secondary)

Lowered stats up Sp. Atk.

Cute Charm(Hidden)

Infatuates on contact.

Growth Rate
erratic
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
189
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Base form
• Level up Feebas to Lv. 0
• Level up Feebas holding Prism Scale
• Use Prism Scale on Feebas

How to Obtain

Milotic has no wild encounters recorded in this game. Evolve feebas to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (20)

Water PulseLevel: 0water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Water PulseLevel: 1water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
WrapLevel: 1normal
PWR15ACC0PP20
Wraps and squeezes the foe times with vines, etc.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Water SportLevel: 1water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
RefreshLevel: 1normal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Water SportLevel: 4water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
RefreshLevel: 7normal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Disarming VoiceLevel: 11fairy
PWR40ACC0PP15
Lets out a charming cry that cannot be evaded.
TwisterLevel: 14dragon
PWR40ACC100PP20
Whips up a vicious twister to tear at foes. May flinch.
Aqua RingLevel: 17water
PWR0ACC0PP20
Forms a veil of water that restores HP.
CaptivateLevel: 21normal
PWR0ACC100PP20
Makes the opposite gender sharply reduce its Sp. Atk.
Dragon TailLevel: 24dragon
PWR60ACC90PP10
Knocks foe away to switch it out or end wild battle.
RecoverLevel: 27normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
Aqua TailLevel: 31water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
AttractLevel: 34normal
PWR0ACC100PP15
Makes the opposite gender less likely to attack.
SafeguardLevel: 37normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
CoilLevel: 41poison
PWR0ACC0PP20
Coils up to raise Attack, Defense and Accuracy.
Hydro PumpLevel: 44water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Rain DanceLevel: 47water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.

Egg Moves (12)

Mirror Coatpsychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Dragon Breathdragon
PWR60ACC100PP20
Strikes the foe with a blast of breath. May paralyze.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Hypnosispsychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Mistice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Hazeice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Brinewater
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Iron Tailsteel
PWR100ACC75PP15
Attacks with a rock-hard tail. May lower Defense.
Dragon Pulsedragon
PWR0ACC100PP10
Generates a shock wave to damage the foe.
Captivatenormal
PWR0ACC100PP20
Makes the opposite gender sharply reduce its Sp. Atk.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (11)

Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
WrapLevel: 5normal
PWR15ACC0PP20
Wraps and squeezes the foe times with vines, etc.
Water SportLevel: 10water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
RefreshLevel: 15normal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Water PulseLevel: 20water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
TwisterLevel: 25dragon
PWR40ACC100PP20
Whips up a vicious twister to tear at foes. May flinch.
RecoverLevel: 30normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
Rain DanceLevel: 35water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
Hydro PumpLevel: 40water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
AttractLevel: 45normal
PWR0ACC100PP15
Makes the opposite gender less likely to attack.
SafeguardLevel: 50normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.

Egg Moves (6)

Mirror Coatpsychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Dragon Breathdragon
PWR60ACC100PP20
Strikes the foe with a blast of breath. May paralyze.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Hypnosispsychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Light Screenpsychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.

Pre-evolution-only Moves (3)

These moves must be learned before evolving; Milotic cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

SplashLevel: 1(Feebas · Level 1)normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
TackleLevel: 15(Feebas · Level 15)normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
FlailLevel: 30(Feebas · Level 30)normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.

TM/HM Moves (33)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dragon Pulsedragon
PWR0ACC100PP10TM59
Generates a shock wave to damage the foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Milotic. Use these types to counter it effectively.

Resistances & Immunities

Types that Milotic resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Milotic differs across the games we cover →

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