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Armarougein Pokémon Heart & Soul

firepsychic

Pokédex Entry

Fire Warrior Pokémon

Armarouge evolved through the use of a set of armor that belonged to a distinguished warrior. This Pokémon is incredibly loyal.

Armarouge in Pokémon Heart & Soul

Armarouge is #1324 in the Pokédex for Pokémon armarouge. This page covers its fire/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
FirePsychic
Dex
#1324
Abilities
FLASH FIRE(Primary)

Powers up if hit by fire.

WEAK ARMOR(Secondary)

Its stats change when hit.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
263
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2ghost ×2dark ×2
Resists
fire ×0.5grass ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5fairy ×0.5

How to Obtain

Armarouge isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (18)

PsyshockLevel: 0psychic
8010010
Attacks with a psychic wave that does physical damage.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
Mystical FireLevel: 1fire
010010
Breathes a special, hot fire. Lowers Sp. Atk.
AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
Wide GuardLevel: 1rock
0010
Evades wide-ranging attacks for one turn.
Clear SmogLevel: 8poison
50015
Attacks with white haze that eliminates all stat changes.
Fire SpinLevel: 12fire
0015
Traps the foe in a ring of fire for turns.
Will O WispLevel: 16fire
0015
Inflicts a burn on the foe with intense fire.
Night ShadeLevel: 20ghost
110015
Inflicts damage identical to the user's level.
Flame ChargeLevel: 24fire
5010020
Attacks in a cloak of flames. Raises Speed.
IncinerateLevel: 28fire
010015
Burns up Berries and Gems preventing their use.
Lava PlumeLevel: 32fire
8010015
Scarlet flames torch everything around the user.
Calm MindLevel: 37psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
Ally SwitchLevel: 42psychic
0015
The user switches places with its partner.
FlamethrowerLevel: 48fire
010015
A powerful fire attack that may inflict a burn.
Expanding ForceLevel: 56psychic
8010010
Power goes up and damages all foes on Psychic Terrain.
Armor CannonLevel: 62fire
1201005
A strong attack but lowers the defensive stats.

TM/HM Moves (31)

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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