Accent Image to accompany hero

Aggronin Pokémon Emerald Legacy

steelrock

Pokédex Entry

Iron Armor Pokémon

Its iron horns grow longer a little at a time. They are used to determine the Aggron's age. The gouges in its armor are worn with pride as mementos from battles.

Aggron in Pokémon Emerald Legacy

Aggron is #306 in the Pokédex for Pokémon Emerald Legacy. This page covers its steel/rock typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
SteelRock
Dex
#072 Hoenn Dex · #306 National
Abilities
Sturdy(Primary)

Negates 1-hit KO attacks.

Rock Head(Secondary)

Prevents recoil damage.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
205
EV Yield
3 Defense
Wild Held Items
Weak To
water ×2fighting ×4ground ×4
Resists
normal ×0.25ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5fairy ×0.5
Immune To
poison

How to Obtain

Look for Aggron in Victory Road B2F (very rare), in Victory Road 1F (very rare), and in Victory Road B1F (very rare). Wild ones range from level 44 to 45. You can also receive one as a gift in Lilycove City Contest Lobby at level 50.

LocationLevelMethodFormHeld ItemPrerequisite
Lilycove City Contest LobbyLv. 50gift---

Wild Encounters (3)

Level Up Moves (20)

TackleLevel: 1normal
PWR35ACC100PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise DEFENSE.
Mud SlapLevel: 1ground
PWR30ACC100PP15
Hurls mud in the foe's face to reduce its accuracy.
HeadbuttLevel: 1normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
HardenLevel: 4normal
PWR0ACC0PP30
Stiffens the body's muscles to raise DEFENSE.
Mud SlapLevel: 7ground
PWR30ACC100PP15
Hurls mud in the foe's face to reduce its accuracy.
Rock ThrowLevel: 9rock
PWR50ACC95PP25
Throws small rocks to strike the foe.
HeadbuttLevel: 10normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Metal ClawLevel: 13steel
PWR60ACC95PP35
A claw attack that may raise the user's ATTACK.
Iron DefenseLevel: 15steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise DEFENSE.
RoarLevel: 19normal
PWR0ACC100PP20
Makes the foe flee to end the battle.
Take DownLevel: 21normal
PWR95ACC100PP20
A reckless charge attack that also hurts the user.
Rock BlastLevel: 23rock
PWR25ACC90PP15
Hurls boulders at the foe 2 to 5 times in a row.
Metal SoundLevel: 25steel
PWR0ACC85PP40
Emits a horrible screech that sharply lowers SP. DEF.
Iron TailLevel: 29steel
PWR100ACC90PP15
Attacks with a rock-hard tail. May lower DEFENSE.
ProtectLevel: 34normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
Rock SlideLevel: 37rock
PWR80ACC95PP15
Large boulders are hurled. May cause flinching.
SubmissionLevel: 42fighting
PWR90ACC100PP25
A reckless body slam that also hurts the user.
Double EdgeLevel: 45normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
EarthquakeLevel: 55ground
PWR100ACC100PP10
A powerful quake, but has no effect on flying foes.

Egg Moves (5)

Endeavornormal
PWR1ACC100PP5
Gains power if the user's HP is lower than the foe's HP.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Stompnormal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
Smelling Saltnormal
PWR75ACC100PP15
Powerful against paralyzed foes, but also heals them.
Ancient Powerrock
PWR60ACC100PP10
An attack that may raise all stats.

TM/HM Moves (39)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Dragon Clawdragon
PWR90ACC100PP15TM02
Slashes the foe with sharp claws.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Ice Beamice
PWR95ACC100PP15TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR120ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
PWR100ACC90PP15TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderboltelectric
PWR95ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR120ACC70PP10TM25
A lightning attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR70ACC100PP20TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Flamethrowerfire
PWR95ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
PWR120ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
PWR50ACC95PP25TM39
Stops the foe from moving with rocks and cuts SPEED.
Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Cutbug
PWR55ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
PWR95ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
PWR60ACC100PP15HM06
A rock-crushing attack that may lower DEFENSE.

Move Tutor Moves (23)

Mega Punch(Battle Frontier Lounge 7)normal
PWR90ACC95PP20Tutor
A strong punch thrown with incredible power.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC85PP10Tutor
An extremely powerful kick with intense force.
Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC100PP20Tutor
A weak jolt of electricity that paralyzes the foe.
Rock Slide(Battle Frontier Lounge 7)rock
PWR80ACC95PP15Tutor
Large boulders are hurled. May cause flinching.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC70PP10Tutor
Powerful and sure to cause confusion, but inaccurate.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP20Tutor
A chilling attack that lowers the foe's SPEED.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise DEFENSE.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Fury Cutter(Verdanturf Town Pokemon Center 1F)bug
PWR10ACC95PP20Tutor
An attack that intensifies on each successive hit.

Type Summary

3
Weaknesses
9
Resistances
1
Immunities
5
Neutral

Weaknesses

Types that deal increased damage to Aggron. Use these types to counter it effectively.

Resistances & Immunities

Types that Aggron resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Aggron differs across the games we cover →

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