Yamaskin Pokémon Ghost Grey
Pokédex Entry
Mask Pokémon
It holds a mask of the face it once had as a human. It occasionally wears its mask and weeps behind it.
Yamask in Pokémon Ghost Grey
Yamask is #562 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Spreads with contact.
Evolution Chain
How to Obtain
Wild Encounters (3)
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ConfusionLevel: 1Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A weak telekinetic attack that may also leave the foe confused. | ||||||
| SpiteLevel: 1Spite | ghost | PWR0 | ACC100 | PP10 | ||
| A move that cuts 2 to 5 PP from the move last used by the foe. | ||||||
| ProtectLevel: 1Protect | normal | PWR0 | ACC0 | PP10 | ||
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| SafeguardLevel: 1Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| It protects the user's party from all status problems for five turns. | ||||||
| HazeLevel: 4Haze | ice | PWR0 | ACC0 | PP30 | ||
| Eliminates all stat changes among all Pokémon engaged in battle. | ||||||
| Confuse RayLevel: 8Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| The foe is exposed to a sinister ray that triggers confusion. | ||||||
| Fake TearsLevel: 12Fake Tears | dark | PWR0 | ACC100 | PP20 | ||
| The user feigns crying to sharply lower the foe's Sp. Def stat. | ||||||
| Will-O-WispLevel: 16Will-O-Wisp | fire | PWR0 | ACC85 | PP15 | ||
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| Struggle BugLevel: 22Struggle Bug | bug | PWR50 | ACC100 | PP20 | ||
| While resisting, the user attacks the foe, lowerings its Sp. Atk stat. | ||||||
| ExtrasensoryLevel: 30Extrasensory | psychic | PWR80 | ACC100 | PP20 | ||
| The user attacks with an odd power that may make the foe flinch. | ||||||
| CurseLevel: 36Curse | typeless | PWR0 | ACC0 | PP10 | ||
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Shadow BallLevel: 40Shadow Ball | ghost | PWR80 | ACC100 | PP10 | ||
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Dark PulseLevel: 44Dark Pulse | dark | PWR70 | ACC100 | PP5 | ||
| The user releases a horrible aura that damages the foe. | ||||||
| Shadow BashLevel: 46Shadow Bash | ghost | PWR100 | ACC75 | PP10 | ||
| The foe is smashed with a long weapon, or appendage. | ||||||
| MementoLevel: 48Memento | dark | PWR0 | ACC100 | PP10 | ||
| The user faints, but sharply lowers the foe's Attack and Sp. Atk. | ||||||
TM/HM Moves (21)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Night ShadeNight Shade | ghost | PWR1 | ACC100 | PP15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| The user focuses its mind to raise the Sp. Atk and Sp. Def stats. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| Iron HeadIron Head | steel | PWR80 | ACC100 | PP15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| TombstonerTombstoner | ghost | PWR75 | ACC100 | PP15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Mud ShotMud Shot | ground | PWR55 | ACC95 | PP15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | PWR120 | ACC100 | PP20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | PWR0 | ACC85 | PP15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| Soul ShiftSoul Shift | psychic | PWR10 | ACC100 | PP35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| StrengthStrength | normal | PWR100 | ACC100 | PP15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | PWR0 | ACC70 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| ShatterpointShatterpoint | psychic | PWR80 | ACC100 | PP15 | HM06HM06 | |
| An attack that will use Psychic power to shatter invisible walls and barriers. | ||||||
Move Tutor Moves (17)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Purify(Pewter City)Purify | dark | PWR10 | ACC100 | PP20 | TutorTutor | ||
| The user purges the foe's soul, making it lose its Ghost immunities. | |||||||
| Refresh(Pewter City)Refresh | normal | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||||
| Foresight(Pewter City)Foresight | normal | PWR0 | ACC100 | PP40 | TutorTutor | ||
| Completely negates the foe's efforts to heighten its ability to evade. | |||||||
| Mercy(Pewter City)Mercy | ghost | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Double-Edge(Unknown)Double-Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A reckless, life- risking tackle that also hurts the user a little. | |||||||
| Solarbeam(Pewter City)Solarbeam | grass | PWR120 | ACC100 | PP10 | TutorTutor | ||
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | |||||||
| Mirror Coat(Pewter City)Mirror Coat | psychic | PWR1 | ACC100 | PP20 | TutorTutor | ||
| A retaliation move that pays back the foe's special attack double. | |||||||
| Substitute(Fuchsia City, Pewter City)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| The user creates a decoy using one- quarter of its full HP. | |||||||
| Sandstorm(Pewter City)Sandstorm | rock | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | |||||||
| Sunny Day(Pewter City)Sunny Day | fire | PWR0 | ACC0 | PP5 | TutorTutor | ||
| The sun blazes for five turns, powering up Fire-type moves. | |||||||
| Rain Dance(Pewter City)Rain Dance | water | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A heavy rain falls for five turns, powering up Water- type moves. | |||||||
| Weather Ball(Pewter City)Weather Ball | normal | PWR50 | ACC100 | PP10 | TutorTutor | ||
| An attack that varies in power and type depending on the weather. | |||||||
| Skill Swap(Pewter City)Skill Swap | psychic | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user employs its psychic power to swap abilities with the foe. | |||||||
| Grudge(Pewter City)Grudge | ghost | PWR0 | ACC100 | PP5 | TutorTutor | ||
| If the user faints, this move deletes the PP of the move that finished it. | |||||||
| Curse(Pewter City)Curse | typeless | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A move that works differently for the Ghost-type and all the other types. | |||||||
| Future Sight(Pewter City)Future Sight | psychic | PWR120 | ACC100 | PP15 | TutorTutor | ||
| Two turns after this move is used, the foe is attacked psychically. | |||||||
| Nasty Plot(Pewter City)Nasty Plot | dark | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Yamask. Use these types to counter it effectively.
Resistances & Immunities
Types that Yamask resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Yamask, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Yamask differs across the games we cover →