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Sigilyphin Pokémon Ghost Grey

ghostpsychic

Pokédex Entry

Mysterious Pokémon

It is unknown the origin or purpose of this Pokémon. Some think it may be a punished soul.

Sigilyph in Pokémon Ghost Grey

Sigilyph is #561 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
GhostPsychic
Dex
#123 Regional Dex · #561 National
Abilities
Magic Guard(Primary)

Only damaged by attacks.

Tinted Lens(Secondary)

Boosts ”not very effective” moves.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
bug
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
187
EV Yield
None
Wild Held Items
None
Weak To
ghost ×4dark ×4
Resists
poison ×0.5psychic ×0.5
Immune To
normalfighting

How to Obtain

Sigilyph can be found in Jaspar Town (rare), and in Route 9 (rare). Wild ones range from level 19 to 26.

Wild Encounters (2)

Level Up Moves (18)

GustLevel: 1flying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.
Drill PeckLevel: 1flying
PWR80ACC100PP20
A corkscrewing attack with the sharp beak acting as a drill.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
Stored PowerLevel: 1psychic
PWR20ACC100PP10
The user attacks with a stored power that grows with each raised stat.
AncientpowerLevel: 1rock
PWR60ACC100PP5
An ancient power is used to attack. It may also raise all the user's stats.
Sunny DayLevel: 5fire
PWR0ACC0PP5
The sun blazes for five turns, powering up Fire-type moves.
HypnosisLevel: 10psychic
PWR0ACC60PP20
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Air CutterLevel: 15flying
PWR60ACC95PP25
The foe is hit with razor-like wind. It has a high critical-hit ratio.
PsybeamLevel: 20psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
WhirlwindLevel: 25normal
PWR0ACC100PP20
The foe is made to switch out with an ally. In the wild, the battle ends.
Cosmic PowerLevel: 30psychic
PWR0ACC0PP20
The user absorbs a mystic power to raise its Defense and Sp. Def.
Air SlashLevel: 35flying
PWR75ACC95PP15
The foe is sliced by a blade of air. It may also make the foe flinch.
PsychicLevel: 40psychic
PWR90ACC100PP10
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
TailwindLevel: 45flying
PWR0ACC0PP15
Whips up a tailwind that ups the Speed of all party Pokémon for four turns.
Light ScreenLevel: 50psychic
PWR0ACC0PP30
A wall of light cuts damage from Sp. Atk attacks for five turns.
ReflectLevel: 50psychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
Sky AttackLevel: 55flying
PWR140ACC90PP5
A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch.
Energy BallLevel: 60grass
PWR90ACC100PP10
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.

Egg Moves (12)

Counterghost
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Safeguardnormal
PWR0ACC0PP25
It protects the user's party from all status problems for five turns.
Baton Passnormal
PWR0ACC0PP40
The user switches out, passing along any stat changes to the new battler.
Razor Windnormal
PWR80ACC100PP10
Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.
Reversalfighting
PWR1ACC100PP15
An all-out attack that becomes more powerful the less HP the user has.
Endurenormal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
Silver Windbug
PWR60ACC100PP5
The foe is attacked with a silver dust. It may raise all the user's stats.
Bug Buzzbug
PWR90ACC100PP10
The user creates a damaging sound wave that may lower the foe's Sp. Def.
Bug Bitebug
PWR60ACC100PP20
The user bites the foe, eating its berry if it is holding one.
Night Slashdark
PWR70ACC100PP5
The user slashes the foe when it can. It has a high critical-hit ratio.
Steel Wingsteel
PWR70ACC90PP25
The foe is hit with wings of steel. It may also raise the user's Defense.
Roostflying
PWR0ACC0PP10
A self-healing move that restores HP by up to half of the user's maximum HP.

TM/HM Moves (29)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
PWR0ACC0PP20TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rock Sliderock
PWR75ACC90PP10TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Dazzlefairy
PWR80ACC100PP10TM21
The user damages opposing Pokémon by emitting a powerful flash.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Thunderelectric
PWR110ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
PWR0ACC100PP20TM27
A weak electric shock that is sure to cause paralysis if it hits.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
U-turnbug
PWR70ACC100PP20TM37
After attacking, the user switches places with a party Pokémon.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Acrobaticsflying
PWR55ACC100PP15TM40
A nimble attack that does double damage if the user has no held item.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
PWR0ACC0PP30TM49
The user relaxes and lightens its body to sharply boost its Speed.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (19)

Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Heal Bell(Pewter City)normal
PWR0ACC0PP5Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Roost(Pewter City)flying
PWR0ACC0PP10Tutor
A self-healing move that restores HP by up to half of the user's maximum HP.
Sandstorm(Pewter City)rock
PWR0ACC0PP10Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Song(Pewter City)normal
PWR0ACC0PP5Tutor
Any battler that hears this faints in three turns unless it switches.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sight(Pewter City)psychic
PWR120ACC100PP15Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Sigilyph. Use these types to counter it effectively.

Resistances & Immunities

Types that Sigilyph resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Sigilyph differs across the games we cover →

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