Wailmerin Pokémon Crystal Advance Redux
Pokédex Entry
Ball Whale Pokémon
When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.
Wailmer in Pokémon Crystal Advance Redux
Wailmer is #320 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.
Prevents burns.
Immune to attraction and Intimidate.
How to Obtain
Wild Encounters (8)
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| AstonishLevel: 1Astonish | ghost | PWR30 | ACC100 | PP15 | ||
| An attack using a startling shout. It also may make the foe flinch. | ||||||
| GrowlLevel: 3Growl | normal | PWR0 | ACC100 | PP40 | ||
| The user growls in a cute way, making the foe lower its Attack stat. | ||||||
| Water GunLevel: 5Water Gun | water | PWR40 | ACC100 | PP25 | ||
| The foe is struck with a lot of water expelled forcibly from the mouth. | ||||||
| MistLevel: 7Mist | ice | PWR0 | ACC0 | PP30 | ||
| The ally party is protected by a mist that prevents stat reductions. | ||||||
| Defense CurlLevel: 10Defense Curl | normal | PWR0 | ACC0 | PP40 | ||
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| RolloutLevel: 10Rollout | rock | PWR30 | ACC90 | PP20 | ||
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| WhirlpoolLevel: 13Whirlpool | water | PWR35 | ACC85 | PP15 | ||
| The foe is trapped in a fast, vicious whirlpool for two to five turns. | ||||||
| Icy WindLevel: 17Icy Wind | ice | PWR55 | ACC95 | PP15 | ||
| A chilling wind is used to attack. It also lowers the Speed stat. | ||||||
| Water PulseLevel: 20Water Pulse | water | PWR60 | ACC100 | PP20 | ||
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| HeadbuttLevel: 23Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| RestLevel: 27Rest | psychic | PWR0 | ACC0 | PP10 | ||
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| BrineLevel: 30Brine | water | PWR65 | ACC100 | PP10 | ||
| If the foe's HP is down to half, this attack does double damage. | ||||||
| Body SlamLevel: 34Body Slam | normal | PWR85 | ACC100 | PP15 | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | ||||||
| AmnesiaLevel: 37Amnesia | psychic | PWR0 | ACC0 | PP20 | ||
| Forgets about something and sharply raises Sp. Def. | ||||||
| DiveLevel: 41Dive | water | PWR80 | ACC100 | PP10 | ||
| The user dives underwater on the first turn and strikes next turn. | ||||||
| BounceLevel: 44Bounce | flying | PWR85 | ACC85 | PP5 | ||
| The user bounces on the foe on the 2nd turn. It may paralyze the foe. | ||||||
| Hydro PumpLevel: 47Hydro Pump | water | PWR120 | ACC80 | PP5 | ||
| A high volume of water is blasted at the foe under great pressure. | ||||||
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Aqua RingAqua Ring | water | PWR0 | ACC0 | PP20 | |
| Envelops itself in a veil made of water. It regains some HP every turn. | |||||
| Body SlamBody Slam | normal | PWR85 | ACC100 | PP15 | |
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that works differently for the Ghost type and all the other types. | |||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | |||||
| Double-EdgeDouble-Edge | normal | PWR120 | ACC100 | PP15 | |
| A reckless, life- risking tackle that also hurts the user a little. | |||||
| FissureFissure | ground | PWR1 | ACC30 | PP5 | |
| The foe is dropped into a fissure. The foe faints if it hits. | |||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | |
| While asleep, the user randomly uses one of the moves it knows. | |||||
| SnoreSnore | normal | PWR50 | ACC100 | PP15 | |
| An attack that can be used only while asleep. It may cause flinching. | |||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | |
| A move that makes the foe confused, but also sharply raises its Attack. | |||||
| ThrashThrash | normal | PWR120 | ACC100 | PP20 | |
| The user rampages about for two to three turns, then becomes confused. | |||||
| TickleTickle | normal | PWR0 | ACC100 | PP20 | |
| The foe is made to laugh, reducing its Attack and Defense stats. | |||||
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RolloutRollout | rock | PWR30 | ACC90 | PP20 | TM04TM04 | |
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| AvalancheAvalanche | ice | PWR60 | ACC100 | PP10 | TM13TM13 | |
| An attack move that gains in intensity if the target has hurt the user. | ||||||
| BlizzardBlizzard | ice | PWR120 | ACC70 | PP5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may leave the foe frostbitten. | ||||||
| SnowscapeSnowscape | ice | PWR0 | ACC0 | PP10 | TM16TM16 | |
| A snowstorm lasting five turns damages all Pokémon except the Ice-type. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM33TM33 | |
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | TM40TM40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| SurfSurf | water | PWR95 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
| WhirlpoolWhirlpool | water | PWR35 | ACC85 | PP15 | HM07HM07 | |
| The foe is trapped in a fast, vicious whirlpool for two to five turns. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM08HM08 | |
| Charges the target with speed to climb Waterfalls. Might make the foe Flinch. | ||||||
Move Tutor Moves (12)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Ice Beam(Celadon City)Ice Beam | ice | PWR95 | ACC100 | PP10 | TutorTutor | ||
| The foe is struck with an icy beam. It may leave the foe frostbitten. | |||||||
| Zen Headbutt(Blackthorn City, Route 8)Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user focuses and rams the foe. It may also make the foe flinch. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Brine(Mahogany Town)Brine | water | PWR65 | ACC100 | PP10 | TutorTutor | ||
| If the foe's HP is down to half, this attack does double damage. | |||||||
| Amnesia(Goldenrod Dept., Underwater Johto)Amnesia | psychic | PWR0 | ACC0 | PP20 | TutorTutor | ||
| Forgets about something and sharply raises Sp. Def. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Bulldoze(Goldenrod Dept., Hollow Tunnel)Bulldoze | ground | PWR60 | ACC100 | PP20 | TutorTutor | ||
| The user hits all Pokémon in battle by stomping. Lowers Speed of those hit. | |||||||
| Hydro Pump(Celadon Dept., Whirl Islands)Hydro Pump | water | PWR120 | ACC80 | PP5 | TutorTutor | ||
| A high volume of water is blasted at the foe under great pressure. | |||||||
| Iron Head(Blackthorn City)Iron Head | steel | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The foe is slammed with its hard head. It may also make the foe flinch. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Wailmer. Use these types to counter it effectively.
Resistances & Immunities
Types that Wailmer resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Wailmer, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Wailmer differs across the games we cover →
wailmer in Ghost Greywaterghostdifferent typingHP 120 -10Speed 70 +10
wailmer in 4 gameswaterSame typing and stats as this game