Accent Image to accompany hero

Wailmerin Pokémon Crystal Advance Redux

water

Pokédex Entry

Ball Whale Pokémon

When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.

Wailmer in Pokémon Crystal Advance Redux

Wailmer is #320 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.

Type
Water
Dex
#320
Abilities
Water Veil(Primary)

Prevents burns.

Oblivious(Secondary)

Immune to attraction and Intimidate.

Growth Rate
fluctuating
Gender Ratio
50% Male, 50% Female
Egg Groups
field, water2
Hatch Rate
Slowest (40 cycles)
Catch Rate
125
pokeball
Poké Ball11.5%
greatball
Great Ball15.6%
ultraball
Ultra Ball19.4%
Base Exp
137
EV Yield
1 Hp
Wild Held Items
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Base form
Level up Wailmer to Lv. 40

How to Obtain

Wailmer appears very common in Route 32 while fishing with Old Rod, common in Sevii Waterway while fishing with Super Rod, and in Olivine City while surfing (very rare), among four other areas. Wild ones range from level 10 to 40.

Wild Encounters (8)

Level Up Moves (17)

AstonishLevel: 1ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
GrowlLevel: 3normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
Water GunLevel: 5water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
MistLevel: 7ice
PWR0ACC0PP30
The ally party is protected by a mist that prevents stat reductions.
Defense CurlLevel: 10normal
PWR0ACC0PP40
The user curls up to conceal weak spots and raise its Defense stat.
RolloutLevel: 10rock
PWR30ACC90PP20
A 5-turn rolling attack that becomes stronger each time it hits.
WhirlpoolLevel: 13water
PWR35ACC85PP15
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Icy WindLevel: 17ice
PWR55ACC95PP15
A chilling wind is used to attack. It also lowers the Speed stat.
Water PulseLevel: 20water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
HeadbuttLevel: 23normal
PWR70ACC100PP15
The user sticks its head out and rams. It may make the foe flinch.
RestLevel: 27psychic
PWR0ACC0PP10
The user sleeps for two turns to fully restore HP and heal any status problem.
BrineLevel: 30water
PWR65ACC100PP10
If the foe's HP is down to half, this attack does double damage.
Body SlamLevel: 34normal
PWR85ACC100PP15
The user drops its full body on the foe. It may leave the foe paralyzed.
AmnesiaLevel: 37psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
DiveLevel: 41water
PWR80ACC100PP10
The user dives underwater on the first turn and strikes next turn.
BounceLevel: 44flying
PWR85ACC85PP5
The user bounces on the foe on the 2nd turn. It may paralyze the foe.
Hydro PumpLevel: 47water
PWR120ACC80PP5
A high volume of water is blasted at the foe under great pressure.

Egg Moves (11)

Aqua Ringwater
PWR0ACC0PP20
Envelops itself in a veil made of water. It regains some HP every turn.
Body Slamnormal
PWR85ACC100PP15
The user drops its full body on the foe. It may leave the foe paralyzed.
Curseghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Defense Curlnormal
PWR0ACC0PP40
The user curls up to conceal weak spots and raise its Defense stat.
Double-Edgenormal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
Fissureground
PWR1ACC30PP5
The foe is dropped into a fissure. The foe faints if it hits.
Sleep Talknormal
PWR0ACC0PP10
While asleep, the user randomly uses one of the moves it knows.
Snorenormal
PWR50ACC100PP15
An attack that can be used only while asleep. It may cause flinching.
Swaggernormal
PWR0ACC90PP15
A move that makes the foe confused, but also sharply raises its Attack.
Thrashnormal
PWR120ACC100PP20
The user rampages about for two to three turns, then becomes confused.
Ticklenormal
PWR0ACC100PP20
The foe is made to laugh, reducing its Attack and Defense stats.

TM/HM Moves (24)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (12)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Wailmer. Use these types to counter it effectively.

Resistances & Immunities

Types that Wailmer resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Wailmer differs across the games we cover →

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