Accent Image to accompany hero

Wailmerin Pokémon Heart & Soul

water
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

Ball Whale Pokémon

While this Pokémon usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out.

Wailmer in Pokémon Heart & Soul

Wailmer is #320 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Water
Dex
#320
Abilities
Water Veil(Primary)

Prevents burns.

Oblivious(Secondary)

Prevents attraction.

Pressure(Hidden)

Raises foe's PP usage.

Growth Rate
fluctuating
Gender Ratio
50% Male, 50% Female
Egg Groups
field, water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
125
pokeball
Poké Ball11.5%
greatball
Great Ball15.6%
ultraball
Ultra Ball19.4%
Base Exp
80
EV Yield
1 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Wailmer appears common in Lilycove City while fishing with Good Rod or fishing with Super Rod, and in Cinnabar Island while surfing (rare). Wild ones range from level 10 to 45.

Wild Encounters (3)

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

SplashLevel: 1normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
GrowlLevel: 4normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Water GunLevel: 7water
PWR40ACC100PP25
Squirts water to attack the foe.
RolloutLevel: 10rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
WhirlpoolLevel: 13water
PWR0ACC0PP15
Traps and hurts the foe in a whirlpool for turns.
AstonishLevel: 16ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Water PulseLevel: 19water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
MistLevel: 22ice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
BrineLevel: 25water
PWR65ACC100PP10
Does double damage to foes with half HP or less.
RestLevel: 29psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
Water SpoutLevel: 33water
PWR150ACC100PP5
Inflicts more damage if the user's HP is high.
AmnesiaLevel: 37psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
DiveLevel: 41water
PWR0ACC100PP10
Dives underwater the first turn and strikes next turn.
BounceLevel: 45flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.
Hydro PumpLevel: 49water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Heavy SlamLevel: 53steel
PWR1ACC100PP10
Does more damage if the user outweighs the foe.

Egg Moves (13)

Double Edgenormal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Thrashnormal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Snorenormal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Fissureground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Defense Curlnormal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Aqua Ringwater
PWR0ACC0PP20
Forms a veil of water that restores HP.
Soakwater
PWR0ACC100PP20
Sprays water at the foe, changing it to Water type.
Zen Headbuttpsychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Clear Smogpoison
PWR50ACC0PP15
Attacks with white haze that eliminates all stat changes.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (12)

SplashLevel: 1normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
GrowlLevel: 5normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Water GunLevel: 10water
PWR40ACC100PP25
Squirts water to attack the foe.
RolloutLevel: 14rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
WhirlpoolLevel: 19water
PWR0ACC0PP15
Traps and hurts the foe in a whirlpool for turns.
AstonishLevel: 23ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Water PulseLevel: 28water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
MistLevel: 32ice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
RestLevel: 37psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
Water SpoutLevel: 41water
PWR150ACC100PP5
Inflicts more damage if the user's HP is high.
AmnesiaLevel: 46psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Hydro PumpLevel: 50water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

Egg Moves (8)

Double Edgenormal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Thrashnormal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Swaggernormal
PWR0ACC0PP15
Confuses the foe, but also sharply raises its Attack.
Snorenormal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Fissureground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.

TM/HM Moves (31)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Wailmer. Use these types to counter it effectively.

Resistances & Immunities

Types that Wailmer resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Wailmer differs across the games we cover →

Related tools
Use ← → arrow keys to navigate