Wailmerin Pokémon Heart & Soul
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Pokédex Entry
Ball Whale Pokémon
While this Pokémon usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out.
Wailmer in Pokémon Heart & Soul
Wailmer is #320 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Prevents burns.
Prevents attraction.
Raises foe's PP usage.
Evolution Chain
How to Obtain
Wild Encounters (3)
Gen 7 Moves
The movepool a new game starts with.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SplashLevel: 1Splash | normal | PWR0 | ACC0 | PP40 | ||
| It's just a splash... Has no effect whatsoever. | ||||||
| GrowlLevel: 4Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Water GunLevel: 7Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| RolloutLevel: 10Rollout | rock | PWR30 | ACC90 | PP20 | ||
| Attack lasting 5 turns with rising intensity. | ||||||
| WhirlpoolLevel: 13Whirlpool | water | PWR0 | ACC0 | PP15 | ||
| Traps and hurts the foe in a whirlpool for turns. | ||||||
| AstonishLevel: 16Astonish | ghost | PWR30 | ACC100 | PP15 | ||
| Attack that may shock the foe into flinching. | ||||||
| Water PulseLevel: 19Water Pulse | water | PWR60 | ACC100 | PP20 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| MistLevel: 22Mist | ice | PWR0 | ACC0 | PP30 | ||
| Creates a mist that stops reduction of stats. | ||||||
| BrineLevel: 25Brine | water | PWR65 | ACC100 | PP10 | ||
| Does double damage to foes with half HP or less. | ||||||
| RestLevel: 29Rest | psychic | PWR0 | ACC0 | PP0 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Water SpoutLevel: 33Water Spout | water | PWR150 | ACC100 | PP5 | ||
| Inflicts more damage if the user's HP is high. | ||||||
| AmnesiaLevel: 37Amnesia | psychic | PWR0 | ACC0 | PP20 | ||
| Forgets about something and sharply raises Sp. Def. | ||||||
| DiveLevel: 41Dive | water | PWR0 | ACC100 | PP10 | ||
| Dives underwater the first turn and strikes next turn. | ||||||
| BounceLevel: 45Bounce | flying | PWR85 | ACC85 | PP5 | ||
| Bounces up, then down the next turn. May paralyze. | ||||||
| Hydro PumpLevel: 49Hydro Pump | water | PWR0 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
| Heavy SlamLevel: 53Heavy Slam | steel | PWR1 | ACC100 | PP10 | ||
| Does more damage if the user outweighs the foe. | ||||||
Egg Moves (13)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Double EdgeDouble Edge | normal | PWR0 | ACC100 | PP15 | |
| A life-risking tackle that also hurts the user. | |||||
| ThrashThrash | normal | PWR0 | ACC100 | PP0 | |
| A rampage of 2 to 3 turns that confuses the user. | |||||
| SnoreSnore | normal | PWR0 | ACC100 | PP15 | |
| A loud attack that can only be used asleep. May flinch. | |||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | |
| Uses an available move randomly while asleep. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that functions differently for GHOSTS. | |||||
| FissureFissure | ground | PWR1 | ACC30 | PP5 | |
| A one-hit KO move that drops the foe in a fissure. | |||||
| TickleTickle | normal | PWR0 | ACC100 | PP20 | |
| Makes the foe laugh to lower Attack and Defense. | |||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | |
| Curls up to conceal weak spots and raise Defense. | |||||
| Body SlamBody Slam | normal | PWR85 | ACC100 | PP15 | |
| A full-body slam that may cause paralysis. | |||||
| Aqua RingAqua Ring | water | PWR0 | ACC0 | PP20 | |
| Forms a veil of water that restores HP. | |||||
| SoakSoak | water | PWR0 | ACC100 | PP20 | |
| Sprays water at the foe, changing it to Water type. | |||||
| Zen HeadbuttZen Headbutt | psychic | PWR80 | ACC90 | PP15 | |
| Hits with a strong head- butt. May cause flinching. | |||||
| Clear SmogClear Smog | poison | PWR50 | ACC0 | PP15 | |
| Attacks with white haze that eliminates all stat changes. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (12)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SplashLevel: 1Splash | normal | PWR0 | ACC0 | PP40 | ||
| It's just a splash... Has no effect whatsoever. | ||||||
| GrowlLevel: 5Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Water GunLevel: 10Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| RolloutLevel: 14Rollout | rock | PWR30 | ACC90 | PP20 | ||
| Attack lasting 5 turns with rising intensity. | ||||||
| WhirlpoolLevel: 19Whirlpool | water | PWR0 | ACC0 | PP15 | ||
| Traps and hurts the foe in a whirlpool for turns. | ||||||
| AstonishLevel: 23Astonish | ghost | PWR30 | ACC100 | PP15 | ||
| Attack that may shock the foe into flinching. | ||||||
| Water PulseLevel: 28Water Pulse | water | PWR60 | ACC100 | PP20 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| MistLevel: 32Mist | ice | PWR0 | ACC0 | PP30 | ||
| Creates a mist that stops reduction of stats. | ||||||
| RestLevel: 37Rest | psychic | PWR0 | ACC0 | PP0 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Water SpoutLevel: 41Water Spout | water | PWR150 | ACC100 | PP5 | ||
| Inflicts more damage if the user's HP is high. | ||||||
| AmnesiaLevel: 46Amnesia | psychic | PWR0 | ACC0 | PP20 | ||
| Forgets about something and sharply raises Sp. Def. | ||||||
| Hydro PumpLevel: 50Hydro Pump | water | PWR0 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Double EdgeDouble Edge | normal | PWR0 | ACC100 | PP15 | |
| A life-risking tackle that also hurts the user. | |||||
| ThrashThrash | normal | PWR0 | ACC100 | PP0 | |
| A rampage of 2 to 3 turns that confuses the user. | |||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | |
| Confuses the foe, but also sharply raises its Attack. | |||||
| SnoreSnore | normal | PWR0 | ACC100 | PP15 | |
| A loud attack that can only be used asleep. May flinch. | |||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | |
| Uses an available move randomly while asleep. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that functions differently for GHOSTS. | |||||
| FissureFissure | ground | PWR1 | ACC30 | PP5 | |
| A one-hit KO move that drops the foe in a fissure. | |||||
| TickleTickle | normal | PWR0 | ACC100 | PP20 | |
| Makes the foe laugh to lower Attack and Defense. | |||||
TM/HM Moves (31)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| AvalancheAvalanche | ice | PWR60 | ACC100 | PP10 | TM72TM72 | |
| Attack that moves last and gains power if hit. | ||||||
| BlizzardBlizzard | ice | PWR0 | ACC0 | PP5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| BrineBrine | water | PWR65 | ACC100 | PP10 | TM55TM55 | |
| Does double damage to foes with half HP or less. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| HailHail | ice | PWR0 | ACC0 | PP10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Ice BeamIce Beam | ice | PWR0 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| RoarRoar | normal | PWR0 | ACC0 | PP20 | TM05TM05 | |
| Switches the foe out or ends wild battle. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SurfSurf | water | PWR0 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM07HM07 | |
| Charges with speed to climb waterfalls. May flinch. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| WhirlpoolWhirlpool | water | PWR0 | ACC0 | PP15 | HM08HM08 | |
| Traps and hurts the foe in a whirlpool for turns. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Wailmer. Use these types to counter it effectively.
Resistances & Immunities
Types that Wailmer resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Wailmer, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.