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Wailmerin Pokémon Heart & Soul

water

Pokédex Entry

Ball Whale Pokémon

While this Pokémon usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out.

Wailmer in Pokémon Heart & Soul

Wailmer is #320 in the Pokédex for Pokémon wailmer. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 178 encounter locations.

Type
Water
Dex
#320
Abilities
WATER VEIL(Primary)

Prevents burns.

OBLIVIOUS(Secondary)

Prevents attraction.

PRESSURE(Hidden)

Raises foe's PP usage.

Growth Rate
fluctuating
Gender Ratio
50% Male, 50% Female
Egg Groups
field, water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
125
pokeball
Poké Ball11.5%
greatball
Great Ball15.6%
ultraball
Ultra Ball19.4%
Base Exp
EV Yield
1 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Wailmer appears common in Dewford Town while fishing with Good Rod or fishing with Super Rod, common in Ever Grande City while fishing with Good Rod or fishing with Super Rod, and common in Lilycove City while fishing with Good Rod or fishing with Super Rod, among 31 other areas. Wild ones range from level 10 to 45.

Wild Encounters (67)

Level Up Moves (12)

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
GrowlLevel: 5normal
010040
Growls cutely to reduce the foe's Attack.
Water GunLevel: 10water
4010025
Squirts water to attack the foe.
RolloutLevel: 14rock
309020
Attack lasting 5 turns with rising intensity.
WhirlpoolLevel: 19water
0015
Traps and hurts the foe in a whirlpool for turns.
AstonishLevel: 23ghost
3010015
Attack that may shock the foe into flinching.
Water PulseLevel: 28water
6010020
Attacks with ultrasonic waves. May confuse the foe.
MistLevel: 32ice
0030
Creates a mist that stops reduction of stats.
RestLevel: 37psychic
000
The user sleeps for 2 turns, restoring HP and status.
Water SpoutLevel: 41water
1501005
Inflicts more damage if the user's HP is high.
AmnesiaLevel: 46psychic
0020
Forgets about something and sharply raises Sp. Def.
Hydro PumpLevel: 50water
0805
Blasts water at high power to strike the foe.

Egg Moves (8)

Double Edgenormal
010015
A life-risking tackle that also hurts the user.
Thrashnormal
01000
A rampage of 2 to 3 turns that confuses the user.
Swaggernormal
0015
Confuses the foe, but also sharply raises its Attack.
Snorenormal
010015
A loud attack that can only be used asleep. May flinch.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Cursenormal
0010
A move that functions differently for GHOSTS.
Fissureground
1305
A one-hit KO move that drops the foe in a fissure.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.

TM/HM Moves (31)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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