Accent Image to accompany hero

Wailmerin Pokémon Emerald Legacy

water

Pokédex Entry

Ball Whale Pokémon

While this Pokémon usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out.

Wailmer in Pokémon Emerald Legacy

Wailmer is #320 in the Pokédex for Pokémon Emerald Legacy. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 33 encounter locations.

Type
Water
Dex
#099 Hoenn Dex · #320 National
Abilities
Water Veil(Primary)

Prevents burns.

Oblivious(Secondary)

Prevents attraction.

Growth Rate
fluctuating
Gender Ratio
50% Male, 50% Female
Egg Groups
field, water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
125
pokeball
Poké Ball11.5%
greatball
Great Ball15.6%
ultraball
Ultra Ball19.4%
Base Exp
137
EV Yield
1 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Wailmer appears common in Dewford Town while fishing with Good Rod or fishing with Super Rod, common in Ever Grande City while fishing with Good Rod or fishing with Super Rod, and common in Lilycove City while fishing with Good Rod or fishing with Super Rod, among 30 other areas. Wild ones range from level 10 to 45.

Wild Encounters (76)

Level Up Moves (13)

SplashLevel: 1normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
GrowlLevel: 5normal
PWR0ACC100PP40
Growls cutely to reduce the foe's ATTACK.
Water GunLevel: 10water
PWR40ACC100PP25
Squirts water to attack the foe.
RolloutLevel: 14rock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
WhirlpoolLevel: 19water
PWR35ACC100PP15
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
AstonishLevel: 23ghost
PWR50ACC100PP15
An attack that may shock the foe into flinching.
Water PulseLevel: 26water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
MistLevel: 32ice
PWR0ACC0PP30
Creates a mist that stops reduction of abilities.
YawnLevel: 35normal
PWR0ACC100PP10
Lulls the foe into yawning, then sleeping next turn.
RestLevel: 37psychic
PWR0ACC0PP10
The user sleeps for 2 turns, restoring HP and status.
Water SpoutLevel: 41water
PWR150ACC100PP5
Inflicts more damage if the user's HP is high.
AmnesiaLevel: 46psychic
PWR0ACC0PP20
Forgets about something and sharply raises SP. DEF.
Hydro PumpLevel: 50water
PWR120ACC85PP5
Blasts water at high power to strike the foe.

Egg Moves (9)

Double Edgenormal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
Thrashnormal
PWR100ACC100PP20
A rampage of 2 to 3 turns that confuses the user.
Swaggernormal
PWR0ACC90PP15
Confuses the foe, but also sharply raises ATTACK.
Snorenormal
PWR60ACC100PP20
A loud attack that can be used only while asleep.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Cursenormal
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Fissureground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower ATTACK and DEFENSE.
Mirror Coatpsychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.

TM/HM Moves (23)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR95ACC100PP15TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR120ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
PWR50ACC95PP25TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR95ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR60ACC100PP15HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
PWR70ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR80ACC100PP15HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (11)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP20Tutor
A chilling attack that lowers the foe's SPEED.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise DEFENSE.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Wailmer. Use these types to counter it effectively.

Resistances & Immunities

Types that Wailmer resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Wailmer differs across the games we cover →

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